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Surf'N Safari VP9


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#1 TAB

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Posted 16 May 2010 - 11:28 AM

Surf'N Safari VP9



Version: 1.0.0
Category: VPinMAME 9.x Recreations

Author(s): Zaphod, Lander, Destruk, TAB

Description:
4:3 VPM Table
IN MEMORIAL OF LANDER


Manufacturer: Premier Technology (1984-1996) [Trade Name: Gottlieb]
Model Number: 731
Common Abbreviations: SnS
MPU: Gottlieb System 3
Type: Solid State Electronic (SS)
Production: 2,006 units (confirmed)
Theme: Amusement Park - Water - Safari
Notable Features: Flippers (2), Pop bumpers (3), 3-bank drop targets (2), Kickback targets (2), Vertical up-kickers (2), Rollunder spinner (1) Standup target (1), Skill shot from shooter lane.
Design by: Jon Norris
Art by: David Moore, Constantino Mitchell
Sound by: Craig Beierwaltes, Steve Kirk
Software by: Rand Paulin
Notes: Rand Paulin tells us that a single version of this was produced as a DMD test platform, and after demonstration to Mondial at an industry show in Europe, it was converted to standard model for sale locally.
Marketing Slogans: "Take the Plunge!!"
"...SUNsational!!!"
"Whoooooooaaaaaaa!!"

View File

Submitted by TAB, on May 16 2010, 07:28 AM

Edited by destruk, 17 May 2010 - 12:37 AM.


#2 bolt

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Posted 16 May 2010 - 11:41 AM

Thanks for the VP9 version.
Posted Image

#3 vic viper

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Posted 16 May 2010 - 12:16 PM

Thanks TAB for VP9 conversion.
SHOOT THE CORE

#4 aldiode

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Posted 16 May 2010 - 04:04 PM

Thanks TAB for the great table.

Do you have any plans for an FS release ?

AL

#5 NEW

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Posted 16 May 2010 - 04:50 PM

Hello friends,
I had a problem while playing, the ball got stuck in a sector of the table.
As I upload the picture?
Thanks for this table, very nice!
Regards
the NEW

#6 jrcp_kun

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Posted 16 May 2010 - 05:59 PM

please do the FS conversion. thanks


#7 TAB

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Posted 16 May 2010 - 06:47 PM

QUOTE (NEW @ May 16 2010, 06:50 PM) <{POST_SNAPBACK}>
Hello friends,
I had a problem while playing, the ball got stuck in a sector of the table.
As I upload the picture?
Thanks for this table, very nice!
Regards
the NEW

Yes please upload a screenshot. I got no ball stuck.

#8 destruk

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Posted 17 May 2010 - 12:37 AM

QUOTE (NEW @ May 16 2010, 10:50 AM) <{POST_SNAPBACK}>
Hello friends,
I had a problem while playing, the ball got stuck in a sector of the table.
As I upload the picture?
Thanks for this table, very nice!
Regards
the NEW


The outer wall's control points were overlapping itself, so it's fixed now. Thanks for the screenshot. The fixed table is uploaded.

Build a fire, vipers love the heat.


#9 NEW

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Posted 17 May 2010 - 01:54 AM

TAB and Drestruk thank you very much for your attention!
Tomorrow I download and play, today I ran out of downloads.
Regards

el NEW

#10 humid

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Posted 17 May 2010 - 02:17 AM

We all still greatly miss the contributions of Lander. I'm sure he's watching and smiling to see you've done a nice conversion of this sweet table TAB and destruk.
I never tire of the fun this one delivers.
I tawt I gawt a weepway

#11 TAB

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Posted 17 May 2010 - 05:30 AM

Thanks Destruk smile.gif

When you view the file, having written a extra comment about our missing Lander.

#12 serpiko

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Posted 17 May 2010 - 06:24 AM

thank you Zaphod, Lander, Destruk, TAB to this version vp9
in what era I was able to put money into this machine.
ah that reminds the good old days!

cool.gif

Edited by serpiko, 17 May 2010 - 06:25 AM.


#13 jrcp_kun

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Posted 17 May 2010 - 07:44 AM

if you need anything about this table i have the real machine .
its very hard to put the ball on the left ramp how can i move the angle of the table to do it more less inclinated??


#14 destruk

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Posted 17 May 2010 - 02:40 PM

Great! Do both bottom kicking targets kick on your real machine? Zaphod insisted the right one doesn't kick, but since we agreed the left one does, I think the right one should too.
If the left ramp is too hard to hit, perhaps changing the flipper settings would help? You can change the minimum and maximum table slope to be lower, or increase the speed of the flippers and start/end angles.

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#15 Pin-Pete

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Posted 17 May 2010 - 04:28 PM

Thanks for release! cool.gif

Edited by Pin-Pete, 17 May 2010 - 04:30 PM.

Greetings:Petri


#16 TAB

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Posted 17 May 2010 - 06:46 PM

Yes -thinking table slope is good. Perhaps the speed of the flippers can be at 0,4 and streght 1,2
If it's a new one biggrin.gif

#17 Liteuser

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Posted 18 May 2010 - 05:17 AM

Thanks for the VP9 version of Surf 'N Safari! smile.gif

The flippers do seem a little weak on this VP9 version IMO, but Surf 'N Safari is a fun table to play and I have always liked it. smile.gif

Thanks again for the release, I'm sure Lander would be happy to know his work is still being enjoyed on VP9. wink.gif

#18 Noah Fentz

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Posted 18 May 2010 - 05:20 AM

QUOTE (jrcp_kun @ May 17 2010, 03:44 AM) <{POST_SNAPBACK}>
if you need anything about this table i have the real machine .
its very hard to put the ball on the left ramp how can i move the angle of the table to do it more less inclinated??


Upload some video!

I'd love to see this table really in action!

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#19 Marton

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Posted 18 May 2010 - 06:46 AM

Destruk, the right target doesn't kick on the real machine. The left one does.
Is it me or the plunge popper does not send the ball through the ramp to the right inlane but instead it sends it down the whirlpool ramp?
I agree, the flippers should be adjusted a little.

Keep it up guys!

Marton

#20 destruk

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Posted 18 May 2010 - 07:21 AM

ok, so the kicking target on the left is fine - and the standard target on the right is fine since it doesn't kick. smile.gif
Should the plunger popper be sending the ball to the right inlane? I don't know - never played the real machine. We have it sending it down the whirlpool ramp in this currently, yeah.
Can anyone verify the wall layout under the whirlpool?

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