Jump to content



Photo
- - - - -

Black Knight 2000 - Lord Hiryu - FS


  • Please log in to reply
22 replies to this topic

#1 Lord Hiryu

Lord Hiryu

    Enthusiast

  • VIP
  • 282 posts
  • Location:San Javier (Spain)

  • Flag: Spain

  • Favorite Pinball: guns and roses



Posted 10 March 2010 - 03:40 PM

Black Knight 2000 FS



Version: 1.0.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Lord Hiryu

Description:
The Black Knight Rides Again!!!!!
FS version of Black Knight 2000.
The zip contains 2 versions, one with all GI effects, and another one, a bit cutted for a better performance.

Thx to Lio, Melon, Strangeleo and JPSalas for the help send me.

View File

Submitted by Lord Hiryu, on Mar 10 2010, 11:40 AM

#2 njamont

njamont

    Enthusiast

  • Silver Supporter
  • 409 posts
  • Location:Houten, Utrecht

  • Flag: Netherlands

  • Favorite Pinball: Monster Bash

Posted 10 March 2010 - 03:49 PM

Sweeet work m8, my cabinet is finished to i can test this beauty out !



#3 Flying Dutchman

Flying Dutchman

    Pinball Wizard

  • VIP
  • 3,209 posts

  • Flag: ---------

  • Favorite Pinball: Medieval Madness / Champion Pub



Posted 10 March 2010 - 04:37 PM

Thanks Lord Hiryu, another perfect release! wink.gif

Thanks! smile.gif

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#4 strangeleo72

strangeleo72

    Enthusiast

  • VIP
  • 371 posts

  • Flag: Argentina

  • Favorite Pinball: VIRTUAL PINBALL



Posted 10 March 2010 - 04:49 PM

WOOOW terrible LORD!!
Thanks... and welcome! heheheh


What UVP you use???? please tellme!
que UVP usas???? decime por favor!
Strangeleo Pinball Entusiast and Photographer!!!

Posted Image
(thanks Grizz for the DMD)

#5 rossicomputers

rossicomputers

    Gustavo

  • Members
  • PipPipPipPip
  • 608 posts
  • Location:Boston MA USA

  • Flag: Brazil

  • Favorite Pinball: Black Knight 2000

Posted 10 March 2010 - 06:20 PM

Hey Lord,

Tried to run the table and got it error:

Line 0
object required:'mSlingBump(...)'



Help me please...


Try desperely to run this table


Rossi


Edited Later:

Found the solution:
Just comment the line below
' vpmNudge.TiltObj = Array(Bumper1,Bumper2,Bumper3, GiB3, GiB4)

Rossi

Edited by rossicomputers, 10 March 2010 - 06:42 PM.


#6 Rawd

Rawd

    Pinball Wizard

  • VIP
  • 4,313 posts
  • Location:Edmonton, Canada

  • Flag: Canada

  • Favorite Pinball: Triple Strike



Posted 10 March 2010 - 08:34 PM

Holy Shiznit man! This table is seriously freakin awesome!

The 'less GI' table runs perfect on my cab, with no stuttering at all! The more gi version is a little bit choppy on my 2 monitor cab with a 250GTS, but I honestly can't see much difference between the two anyways. So, I will just continue to use the 'less gi' version.

My magna-save button will not work? I tried both of my special buttons. Is it set to something else in the script?

Incredible work, on an incredible table!

Thank you Lord Hiryu and Williams!


EDIT: I unchecked 'REORDER' on the Full GI version, saved and reset VP9, and now that version runs super smooth! Excellent! (I can notice the extra lighting now smile.gif )


 


#7 Lord Hiryu

Lord Hiryu

    Enthusiast

  • VIP
  • 282 posts
  • Location:San Javier (Spain)

  • Flag: Spain

  • Favorite Pinball: guns and roses



Posted 10 March 2010 - 10:25 PM

Hi Rawd, I agree that the table runs fine in your cab.
Reffer to "Reorder" command, exactly, someone knows how works?¿? I'm very interested in learn about that.

Rossi, good to see that you fix the problem. BTW, JPsalas explains in the FS thread the way to fix it in other way.wink.gif

Magna-Save button, is the "Backspace" key in this config.wink.gif

#8 Rawd

Rawd

    Pinball Wizard

  • VIP
  • 4,313 posts
  • Location:Edmonton, Canada

  • Flag: Canada

  • Favorite Pinball: Triple Strike



Posted 10 March 2010 - 10:45 PM

QUOTE (Lord Hiryu @ Mar 10 2010, 03:25 PM) <{POST_SNAPBACK}>
Magna-Save button, is the "Backspace" key in this config.wink.gif



Thank you for the reply. Is there any way that I can change the Magna-save to either of the two special keys by editing the script?

My special keys are set for a and '


 


#9 g00se

g00se

    Enthusiast

  • Members
  • PipPipPip
  • 100 posts

  • Flag: United States of America

  • Favorite Pinball: F-14 Tomcat

Posted 10 March 2010 - 11:22 PM

This is awesome!! Thanks!!! biggrin.gif yahoo.gif

#10 Lord Hiryu

Lord Hiryu

    Enthusiast

  • VIP
  • 282 posts
  • Location:San Javier (Spain)

  • Flag: Spain

  • Favorite Pinball: guns and roses



Posted 10 March 2010 - 11:38 PM

Hi Rawd.
On the script, search for the "Keycodes" section.
Then, on the lines 150 and 160 you'll find:

If Keycode = 14 or Keycode = 40 Then Controller.Switch(59) = 0

and

If Keycode = 14 or Keycode = 40 Then Controller.Switch(59) = 1

Well, the switch 59, is the one how controls the MagnaSave, so, only change one of these keycodes (14 or 40), in both lines, for the letter you want....(backspace, enter, J key.....what else, always in ASCII code.)

I hope that this will help you.

Cheers.

#11 Rawd

Rawd

    Pinball Wizard

  • VIP
  • 4,313 posts
  • Location:Edmonton, Canada

  • Flag: Canada

  • Favorite Pinball: Triple Strike



Posted 10 March 2010 - 11:42 PM

QUOTE (Lord Hiryu @ Mar 10 2010, 04:38 PM) <{POST_SNAPBACK}>
Hi Rawd.
On the script, search for the "Keycodes" section.
Then, on the lines 150 and 160 you'll find:

If Keycode = 14 or Keycode = 40 Then Controller.Switch(59) = 0

and

If Keycode = 14 or Keycode = 40 Then Controller.Switch(59) = 1

Well, the switch 59, is the one how controls the MagnaSave, so, only change one of these keycodes (14 or 40), in both lines, for the letter you want....(backspace, enter, J key.....what else, always in ASCII code.)

I hope that this will help you.

Cheers.



Yes! I think I can figure that out. Thanks!



 


#12 moogster66

moogster66

    Pinhead Deluxe

  • VIP
  • 1,277 posts
  • Location:The Hoosier State

  • Flag: United States of America

  • Favorite Pinball: Black Knight, Kiss, Black Hole, Gorgar, Centaur



Posted 11 March 2010 - 03:29 AM

Excellent work! Thank You! cool.gif

Edited by moogster66, 11 March 2010 - 03:30 AM.

I don't mind being called a PINHEAD!
I'd rather have a bottle in front of me, than a frontal lobotomy!
Posted Image

#13 KEG

KEG

    Virtual Pinball Fan

  • Charter Member
  • 687 posts
  • Location:Philadelphia, Pa.

  • Flag: United States of America

  • Favorite Pinball: PINBOT

  • PS3 Gamer Tag: The_Real_KEG
  • 360 Gamer Tag: KEG

Posted 11 March 2010 - 04:03 AM

Awesome work LH. The light show is outstanding JawDrop.gif This is IMO your best table yet.
Thanks for sharing this work of art.

#14 maxfx4u

maxfx4u

    Enthusiast

  • Members
  • PipPipPip
  • 67 posts

  • Flag: United States of America

  • Favorite Pinball: revenge from mars

Posted 12 March 2010 - 12:06 PM

This table is simply amazing. I love the reflections on the playfield, gives it a 3D effect. very nice....you did it!..you did it!

#15 mcrowell75

mcrowell75

    Neophyte

  • Members
  • Pip
  • 2 posts
  • Location:USA

  • Flag: ---------

  • Favorite Pinball: High Speed

Posted 07 April 2010 - 07:50 PM

My apologies if this has been addressed elsewhere, t

the download page says press #8 and #1 to fix the sound. That does not work for me. I still have no music, just sound effects.

The table plays and looks beautiful otherwise. The quality of work around here just keeps getting better and better. Thank you all. Please keep it up.

#16 mcrowell75

mcrowell75

    Neophyte

  • Members
  • Pip
  • 2 posts
  • Location:USA

  • Flag: ---------

  • Favorite Pinball: High Speed

Posted 07 April 2010 - 10:19 PM

QUOTE (mcrowell75 @ Apr 7 2010, 02:50 PM) <{POST_SNAPBACK}>
My apologies if this has been addressed elsewhere, t

the download page says press #8 and #1 to fix the sound. That does not work for me. I still have no music, just sound effects.

The table plays and looks beautiful otherwise. The quality of work around here just keeps getting better and better. Thank you all. Please keep it up.


Nevermind, I figured it out on my own. It was a rom issue.

Awesome Table!



#17 vader

vader

    Neophyte

  • Members
  • Pip
  • 5 posts

  • Flag: ---------

  • Favorite Pinball: TFTC

Posted 16 May 2010 - 08:41 PM

QUOTE (mcrowell75 @ Apr 7 2010, 10:19 PM) <{POST_SNAPBACK}>
QUOTE (mcrowell75 @ Apr 7 2010, 02:50 PM) <{POST_SNAPBACK}>
My apologies if this has been addressed elsewhere, t

the download page says press #8 and #1 to fix the sound. That does not work for me. I still have no music, just sound effects.

The table plays and looks beautiful otherwise. The quality of work around here just keeps getting better and better. Thank you all. Please keep it up.


Nevermind, I figured it out on my own. It was a rom issue.

Awesome Table!



well, sadly it doesn't work for me, too - please enlighten me and maybe others how you solved that problem - thx in advance smile.gif

#18 destruk

destruk

    VPF Veteran

  • VPF Staff
  • 6,338 posts
  • Location:Colorado Springs, CO

  • Flag: United States of America

  • Favorite Pinball: Ultrapin!



Posted 16 May 2010 - 08:44 PM

The rom sound emulation of this machine is shaky - meaning it will work sometimes when you first open vp and load the game. Other times the music won't work. It appears to work for sound every time on my Ultrapin machine - however that closes vp after every play and opens it again every time a table is loaded. You can try deleting the nvram file - perhaps that will help - and make sure 'skip pinball startup test' is NOT checked when you press F1 for the romset options - I think the startup test is required with this game to ensure the sound board initializes properly.

Build a fire, vipers love the heat.


#19 LeoF

LeoF

    Hobbyist

  • Members
  • PipPip
  • 21 posts
  • Location:Brazil
  • Favorite Pinball: Attack From Mars

Posted 16 May 2010 - 10:37 PM

QUOTE (rossicomputers @ Mar 10 2010, 03:20 PM) <{POST_SNAPBACK}>
Hey Lord,

Tried to run the table and got it error:

Line 0
object required:'mSlingBump(...)'



Help me please...


Try desperely to run this table


Rossi


Edited Later:

Found the solution:
Just comment the line below
' vpmNudge.TiltObj = Array(Bumper1,Bumper2,Bumper3, GiB3, GiB4)

Rossi


O got the same error...
where in the script did you put that Rossi?? below line 0: ?

valew! wink.gif

#20 vader

vader

    Neophyte

  • Members
  • Pip
  • 5 posts

  • Flag: ---------

  • Favorite Pinball: TFTC

Posted 17 May 2010 - 12:31 PM

QUOTE (destruk @ May 16 2010, 08:44 PM) <{POST_SNAPBACK}>
The rom sound emulation of this machine is shaky - meaning it will work sometimes when you first open vp and load the game. Other times the music won't work. It appears to work for sound every time on my Ultrapin machine - however that closes vp after every play and opens it again every time a table is loaded. You can try deleting the nvram file - perhaps that will help - and make sure 'skip pinball startup test' is NOT checked when you press F1 for the romset options - I think the startup test is required with this game to ensure the sound board initializes properly.



thx for the quick reply.
I got it to work ~somehow~ and yeah, seems that the problem lies within the testing. Here's what works for me:
I use Vpin9.07. Have to start it fresh, directly load the BK2K-table and it works most of the time. whenever I've opened another table and load from there, it does not work.
so, a clean exit and a fresh load seems to do the trick.

btw: great table, nicely done cool.gif
(If only I could get the sound out of my head.. it's kinda addictive biggrin.gif )