- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
My taylor is rich
Started By
laurentjost
, Mar 01 2010 09:04 PM
32 replies to this topic
#1
Posted 01 March 2010 - 09:04 PM
Hello, i'm french 41 years old.
I love Vpinball and Futurepinball, I play before 4 years but my english is so so bad.
I use a translator.
I played for several years has vpinball on an arcade. But I dream of building a virtual miniature pinball with 2 screens. I have an LCD 19 (16 / 9) and a screen 15 (4 / 3).
I intend to use hyperpin.
I do not know what tables utilsées spanned or full screen.
I do not know how to use files uvp ...
An angel could he do a tutorial from a to z with photos.
I test for 3 weeks and I am completely lost.
My computer is full of test files.
I see the presentation hyperpin tables in full screen and I get either the two screens on my 16 / 9, the backglass is running on the 4 / 3 and a black screen on 16 / 9 .... I snapped.
To say I am ready to use paypal to succeed.
Please please please.
I'll make a table football, I am calm.
Good games
I love Vpinball and Futurepinball, I play before 4 years but my english is so so bad.
I use a translator.
I played for several years has vpinball on an arcade. But I dream of building a virtual miniature pinball with 2 screens. I have an LCD 19 (16 / 9) and a screen 15 (4 / 3).
I intend to use hyperpin.
I do not know what tables utilsées spanned or full screen.
I do not know how to use files uvp ...
An angel could he do a tutorial from a to z with photos.
I test for 3 weeks and I am completely lost.
My computer is full of test files.
I see the presentation hyperpin tables in full screen and I get either the two screens on my 16 / 9, the backglass is running on the 4 / 3 and a black screen on 16 / 9 .... I snapped.
To say I am ready to use paypal to succeed.
Please please please.
I'll make a table football, I am calm.
Good games
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#2
Posted 02 March 2010 - 11:09 AM
Hi! You could try to use my vp-for-2-monitor-install-guide-for-dummies(that would be me).
All files named described could be downloaded from this site (exept hyperpin, which is here)!
----------------------------------------------------------------------
TWO MONITOR SETUP INSTALL STEP-BY-STEP
----------------------------------------------------------------------
01. install vpsetup8_1_1 in my ex. C:\Pinball\Visual Pinball\
02. Extract vpinmame_21.zip in the 'Visual Pinball' folder
03. Start setup.exe in C:\Pinball\Visual Pinball\ and press 'Install' button. Then press 'Setup Paths...' button and
global settings for Roms - 'C:\Pinball\Visual Pinball\roms' Configuration, NVRAM, Samples, Screenshot.
Set Display - DISPLAY1 on (graphic card) mine - NVIDIA GeForce GXT 260
04. Extract vpvbs3_30.zip into the C:\Pinball\Visual Pinball\Tables\ folder
05. Extract vpfonts.zip to windows font folder
06. Copy pinmame.zip and s3250u3.zip (Bally sounds) as zip-fies into C:\Pinball\Visual Pinball\samples\
(and Unzip 'bally_6803_gts3_nvram' in your 'nvram' directory in able to play some of Bally´s games too)
07. Extract VPinMAME_Cabinet_Build.zip into C:\Pinball\Visual Pinball\ and overwrite the old one
08. Extract VP90x.zip into C:\Pinball\Visual Pinball\ and delet VPinball.exe and rename VPinball_90x.exe to VPinball.exe
Test table - Medieval Madness by JP Salas
09. Extract MM_VP9_1.0_FS.zip to C:\Pinball\Visual Pinball\Tables\
10. Copy mm_10.zip to C:\Pinball\Visual Pinball\roms\
11. Start Visual Pinball and gp to Preferences->Video options and set - Full Screens 1920 x 10803 x 32 [OK]
TEST. Press 'F5' to start table. Fully working with DMD on screen1 - move to Screen2 and resize it!
12. Install HyperPin with setup_hyperpin.exe in my ex. C:\Pinball\HyperPin\ (don´t launch it yet)
13. Edit Settings.ini in C:\Pinball\HyperPin\Settings for correct directories for Visual Pinball:
[Visual Pinball]
Show_Games = true
Path = C:\Pinball\Visual Pinball\
Table_Path = C:\Pinball\Visual Pinball\Tables\
Table_Video_Path = C:\Pinball\HyperPin\Media\Visual Pinball\Table Videos\
Table_Image_Path = C:\Pinball\HyperPin\Media\Visual Pinball\Table Images\
Backglass_Image_Path= C:\Pinball\HyperPin\Media\Visual Pinball\Backglass Images\
14. Extract Medieval Madness (Williams 1997).zip (HyperPin Media file) to C:\Pinball\HyperPin\
15. Edit 'Visual Pinball.xml' in C:\Pinball\HyperPin\Databases\Visual Pinball\ and add:
<game name="MM_VP9_1.0_FS">
<description>Medieval Madness (Williams 1997)</description>
<manufacturer>Williams</manufacturer>
<year>1997</year>
<type>SS</type>
</game>
TEST. Start HyperPin. Working with backglass and DMD on screen 2
16. Copy UltraVPServer to C:\Pinball\HyperPin\
17. Create folder 'UltraVP' in C:\Pinball\HyperPin\
18. Run Visual Pinball and open Medival Madness table. Edit->Script
replace the line
Set Controller = CreateObject("VPinMAME.Controller")
With...
Set Controller = CreateObject("UltraVP.BackglassServ")
Script->Compile [Close] and File->Save
19. Copy 'UVP Medieval Madness.uvp' to C:\Pinball\HyperPin\UltraVP\
20. Copy 'UVP Medieval Madness.png' to C:\Pinball\HyperPin\Media\Visual Pinball\Backglass Images\
21. Change game name and description to match table and uvp + backglass uvp file in 'Visual Pinball.xml'
<game name="Medieval Madness (Williams 1997)">
<description>Medieval Madness (Williams 1997)</description>
<manufacturer>Williams</manufacturer>
<year>1997</year>
<type>SS</type>
</game>
22. rename MM_VP9_1.0_FS.vpl -> Medieval Madness (Williams 1997).vpl
rename UVP Medieval Madness.uvp -> Medieval Madness (Williams 1997).uvp
rename UVP Medieval Madness.png -> UVP Medieval Madness.png
23. Sart Visual Pinball and right click on the DMD -> Show border to adjust DMD on the second monitor
Hope this will help you out!
All files named described could be downloaded from this site (exept hyperpin, which is here)!
----------------------------------------------------------------------
TWO MONITOR SETUP INSTALL STEP-BY-STEP
----------------------------------------------------------------------
01. install vpsetup8_1_1 in my ex. C:\Pinball\Visual Pinball\
02. Extract vpinmame_21.zip in the 'Visual Pinball' folder
03. Start setup.exe in C:\Pinball\Visual Pinball\ and press 'Install' button. Then press 'Setup Paths...' button and
global settings for Roms - 'C:\Pinball\Visual Pinball\roms' Configuration, NVRAM, Samples, Screenshot.
Set Display - DISPLAY1 on (graphic card) mine - NVIDIA GeForce GXT 260
04. Extract vpvbs3_30.zip into the C:\Pinball\Visual Pinball\Tables\ folder
05. Extract vpfonts.zip to windows font folder
06. Copy pinmame.zip and s3250u3.zip (Bally sounds) as zip-fies into C:\Pinball\Visual Pinball\samples\
(and Unzip 'bally_6803_gts3_nvram' in your 'nvram' directory in able to play some of Bally´s games too)
07. Extract VPinMAME_Cabinet_Build.zip into C:\Pinball\Visual Pinball\ and overwrite the old one
08. Extract VP90x.zip into C:\Pinball\Visual Pinball\ and delet VPinball.exe and rename VPinball_90x.exe to VPinball.exe
Test table - Medieval Madness by JP Salas
09. Extract MM_VP9_1.0_FS.zip to C:\Pinball\Visual Pinball\Tables\
10. Copy mm_10.zip to C:\Pinball\Visual Pinball\roms\
11. Start Visual Pinball and gp to Preferences->Video options and set - Full Screens 1920 x 10803 x 32 [OK]
TEST. Press 'F5' to start table. Fully working with DMD on screen1 - move to Screen2 and resize it!
12. Install HyperPin with setup_hyperpin.exe in my ex. C:\Pinball\HyperPin\ (don´t launch it yet)
13. Edit Settings.ini in C:\Pinball\HyperPin\Settings for correct directories for Visual Pinball:
[Visual Pinball]
Show_Games = true
Path = C:\Pinball\Visual Pinball\
Table_Path = C:\Pinball\Visual Pinball\Tables\
Table_Video_Path = C:\Pinball\HyperPin\Media\Visual Pinball\Table Videos\
Table_Image_Path = C:\Pinball\HyperPin\Media\Visual Pinball\Table Images\
Backglass_Image_Path= C:\Pinball\HyperPin\Media\Visual Pinball\Backglass Images\
14. Extract Medieval Madness (Williams 1997).zip (HyperPin Media file) to C:\Pinball\HyperPin\
15. Edit 'Visual Pinball.xml' in C:\Pinball\HyperPin\Databases\Visual Pinball\ and add:
<game name="MM_VP9_1.0_FS">
<description>Medieval Madness (Williams 1997)</description>
<manufacturer>Williams</manufacturer>
<year>1997</year>
<type>SS</type>
</game>
TEST. Start HyperPin. Working with backglass and DMD on screen 2
16. Copy UltraVPServer to C:\Pinball\HyperPin\
17. Create folder 'UltraVP' in C:\Pinball\HyperPin\
18. Run Visual Pinball and open Medival Madness table. Edit->Script
replace the line
Set Controller = CreateObject("VPinMAME.Controller")
With...
Set Controller = CreateObject("UltraVP.BackglassServ")
Script->Compile [Close] and File->Save
19. Copy 'UVP Medieval Madness.uvp' to C:\Pinball\HyperPin\UltraVP\
20. Copy 'UVP Medieval Madness.png' to C:\Pinball\HyperPin\Media\Visual Pinball\Backglass Images\
21. Change game name and description to match table and uvp + backglass uvp file in 'Visual Pinball.xml'
<game name="Medieval Madness (Williams 1997)">
<description>Medieval Madness (Williams 1997)</description>
<manufacturer>Williams</manufacturer>
<year>1997</year>
<type>SS</type>
</game>
22. rename MM_VP9_1.0_FS.vpl -> Medieval Madness (Williams 1997).vpl
rename UVP Medieval Madness.uvp -> Medieval Madness (Williams 1997).uvp
rename UVP Medieval Madness.png -> UVP Medieval Madness.png
23. Sart Visual Pinball and right click on the DMD -> Show border to adjust DMD on the second monitor
Hope this will help you out!
Edited by gStAv, 02 March 2010 - 11:10 AM.
#3
Posted 04 March 2010 - 11:55 AM
translator
Hello,
Thank you very much, I'll have some time this weekend. But I'll follow your guide.
I want you to know as soon as possible.
If it works, I shoe a guide in French. I then propose an address with explanations for all French lousy me in English but passions for virtual pinball.
Thank you again, good games
Hello,
Thank you very much, I'll have some time this weekend. But I'll follow your guide.
I want you to know as soon as possible.
If it works, I shoe a guide in French. I then propose an address with explanations for all French lousy me in English but passions for virtual pinball.
Thank you again, good games
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#4
Posted 04 March 2010 - 10:54 PM
[quote name='laurentjost' date='Mar 4 2010, 12:55 PM' post='43280']
translator
Hello,
Step 11: When I move the dmd on the second screen, it becomes black and disappears score. Even if I restart VP (after saving) the dmd is on the second screen but it stays black. Where is my mistake?
Can I use the active backglass on the second screen? I suppose so. This should afford the same result as Hyperpin.
I do not understand the differences DMD UVP active backglass ... Can you enlighten me.
I'm no good, sorry but I am progressing. Thank you for your patience and thank you again for your help.
Good night, my house is 0:00
translator
Hello,
Step 11: When I move the dmd on the second screen, it becomes black and disappears score. Even if I restart VP (after saving) the dmd is on the second screen but it stays black. Where is my mistake?
Can I use the active backglass on the second screen? I suppose so. This should afford the same result as Hyperpin.
I do not understand the differences DMD UVP active backglass ... Can you enlighten me.
I'm no good, sorry but I am progressing. Thank you for your patience and thank you again for your help.
Good night, my house is 0:00
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#6
Posted 04 March 2010 - 11:19 PM
Step 7: YES
for the two screens so well.
Surprising when I leave my finger on the left click of the mouse, I move the DMD, the score is visible but disappears when I remove the finger.
I'm going to bed, my wife will leave me.
I know you like I'll be testing 2 other screen tomorrow.
I do not understand "Any one else go some pointers for this one" even with the translator.
Thank you again soon and for good news
for the two screens so well.
Surprising when I leave my finger on the left click of the mouse, I move the DMD, the score is visible but disappears when I remove the finger.
I'm going to bed, my wife will leave me.
I know you like I'll be testing 2 other screen tomorrow.
I do not understand "Any one else go some pointers for this one" even with the translator.
Thank you again soon and for good news
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#8
Posted 05 March 2010 - 07:29 AM
Thanks mate!
Nice to see that another one from the same small country had opened the toolbox!
I´m right up collecting parts for my build. Going to get my wide body cab (Judge Dredd) as we speak actually!
It´s heavily stripped down though. But as my workshop area is very limited, I guess it justifies the pricetag. (1500 SEK cab + legs)
Sorry for the OT!
Höres!
Nice to see that another one from the same small country had opened the toolbox!
I´m right up collecting parts for my build. Going to get my wide body cab (Judge Dredd) as we speak actually!
It´s heavily stripped down though. But as my workshop area is very limited, I guess it justifies the pricetag. (1500 SEK cab + legs)
Sorry for the OT!
Höres!
#10
Posted 07 March 2010 - 02:41 PM
Check with people at Svenska Flippersallskapet
I bought my cab from Abatic. It lacked of many things (coin door, siderails, lockdown bar and glass missing(!))
Don´t think they have any widebody cabs. right now though!
I bought my cab from Abatic. It lacked of many things (coin door, siderails, lockdown bar and glass missing(!))
Don´t think they have any widebody cabs. right now though!
#11
Posted 09 March 2010 - 09:01 PM
YES YES YES Giant
Thank you thank you thank you I am super happy.
I managed to run a few tables (blackout great), but not all.
For some I pinmame who works in the small rectangle, but nothing in the protected parts of the backglass (Kiss).
For others it is an offset between the figures and protected parts of the backglass.
For others the backglass does not meet fully the second screen (harlemglobe)
I'll do more tests this week, unfortunately I have little time and my wife hates you all.
To succeed, I deleted everything and I started using the 182.06 drivers (8600 gt card).
Thank you again for your help, I have a few weeks to develop, I hope to be able to do a tutorial for dummies in French.
Would you have the same tutorial for tables 16 / 9? those where the playing surface appears with the backglass on the same screen. Because unfortunately there are still a few tables full screen. Thank you thank you ....
Thank you thank you thank you I am super happy.
I managed to run a few tables (blackout great), but not all.
For some I pinmame who works in the small rectangle, but nothing in the protected parts of the backglass (Kiss).
For others it is an offset between the figures and protected parts of the backglass.
For others the backglass does not meet fully the second screen (harlemglobe)
I'll do more tests this week, unfortunately I have little time and my wife hates you all.
To succeed, I deleted everything and I started using the 182.06 drivers (8600 gt card).
Thank you again for your help, I have a few weeks to develop, I hope to be able to do a tutorial for dummies in French.
Would you have the same tutorial for tables 16 / 9? those where the playing surface appears with the backglass on the same screen. Because unfortunately there are still a few tables full screen. Thank you thank you ....
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#12
Posted 09 March 2010 - 09:56 PM
If the table does NOT use DMD (dot matrix dispaly), like flash gordon, back to the future, radical!, bad cats, black night...
you want to hide the movable scores, and show them in a static position on the actual places on the backglass.
1. Check the script and change '.hidden = 1' (add this line if it is not there)
Also add this code in the end of the tablescript:
Sub Leds_Timer()
Dim ChgLED
ChgLED = Controller.ChangedLEDs(&Hffffffff, &Hffffffff)
End Sub
2. Make a timer object by pressing the TIMER button on the left (clock icon).
Also make sure you have the options panel to the right showing. If not, press the OPTIONS button in the left panel.
3. now click somewere outside the table and a timer objekt is created.
4. Now, in the options panel to the right, change the timer name to LEDs with the Timer Interval value 50
5. Compile and save. -> DONE!
you want to hide the movable scores, and show them in a static position on the actual places on the backglass.
1. Check the script and change '.hidden = 1' (add this line if it is not there)
Also add this code in the end of the tablescript:
Sub Leds_Timer()
Dim ChgLED
ChgLED = Controller.ChangedLEDs(&Hffffffff, &Hffffffff)
End Sub
2. Make a timer object by pressing the TIMER button on the left (clock icon).
Also make sure you have the options panel to the right showing. If not, press the OPTIONS button in the left panel.
3. now click somewere outside the table and a timer objekt is created.
4. Now, in the options panel to the right, change the timer name to LEDs with the Timer Interval value 50
5. Compile and save. -> DONE!
Edited by gStAv, 10 March 2010 - 08:34 PM.
#13
Posted 10 March 2010 - 04:59 PM
A magician since the time I dream of this pinball.
THANK YOU THANK YOU
If you go in France CHAMPAGNE!! It's not a joke.
You will say that I abuse, but as you find a solution to all my problems.
How to edit tables 16 / 9 (enlarge to make disappear the backglass useless)?
What is the difference between UVP and active backglass?
If you do not know is really not a problem, the principal is already super top.
Thank you again and congratulations for the forum and the site
THANK YOU THANK YOU
If you go in France CHAMPAGNE!! It's not a joke.
You will say that I abuse, but as you find a solution to all my problems.
How to edit tables 16 / 9 (enlarge to make disappear the backglass useless)?
What is the difference between UVP and active backglass?
If you do not know is really not a problem, the principal is already super top.
Thank you again and congratulations for the forum and the site
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#14
Posted 10 March 2010 - 09:04 PM
Good to hear that you got it working!
The difference between UVP and active backglass is:
ACTIVE BACKGLASS acts like an animated sequence with (not sure here) 16 pictures in a loop while
UVP controls the lights in the backglass using the ROM file. Just like a real pinball!
The best thing is that UVP dosen´t use more memory. Think it´s less then Active Backglass actually! (correct me if I´m wrong on something here guys
)
So, there´s nothing to think about. Go for UVP!!
If you want to change a table to FS, make sure the table is ANGLE INDEPENDENT or the static reels will be quite ugly when you change the perspective.
Check JPSalas own site if you want table who is angle independent here
(You can also change the view of a 16:9 table (spanned), but then you have som backglass and other stuff to remove.)
I got an example for you to try. Download his Theatre of Magic VP9 2.02 table here
1. Load the table in visual pinmame
2. make sure that you click om the 'OPTIONS' button to the left. Now a options tab should be visible on the right side.
(If you cant find the options I show you, you may be in 'backglass view'. In that case, check this button which is located near the OPTIONS button to the left to go back to Playfield mode)
3. Now, change the excisting values to this ones.
Inclination 45
Field of View 0
XY Rotation 270
X Scale 1,9
Y Scale 2,34
X Offset -355
Y Offset 475
...and leave the others as they are!
4. Save table, and run it.
(Don´t remember, but you may want to remove the DMD at the top.
Just click the decal (image DMD) and press delete.)
This will bring the table from 4:3 to FS view!
Try a different table and see if you can do that. Remember that the four valuses of X and Y is the ones to play around with as no table has the same scales and offsets!
Good luck!
Take it easy with that champagne!
The difference between UVP and active backglass is:
ACTIVE BACKGLASS acts like an animated sequence with (not sure here) 16 pictures in a loop while
UVP controls the lights in the backglass using the ROM file. Just like a real pinball!
The best thing is that UVP dosen´t use more memory. Think it´s less then Active Backglass actually! (correct me if I´m wrong on something here guys
So, there´s nothing to think about. Go for UVP!!
If you want to change a table to FS, make sure the table is ANGLE INDEPENDENT or the static reels will be quite ugly when you change the perspective.
Check JPSalas own site if you want table who is angle independent here
(You can also change the view of a 16:9 table (spanned), but then you have som backglass and other stuff to remove.)
I got an example for you to try. Download his Theatre of Magic VP9 2.02 table here
1. Load the table in visual pinmame
2. make sure that you click om the 'OPTIONS' button to the left. Now a options tab should be visible on the right side.
(If you cant find the options I show you, you may be in 'backglass view'. In that case, check this button which is located near the OPTIONS button to the left to go back to Playfield mode)
3. Now, change the excisting values to this ones.
Inclination 45
Field of View 0
XY Rotation 270
X Scale 1,9
Y Scale 2,34
X Offset -355
Y Offset 475
...and leave the others as they are!
4. Save table, and run it.
(Don´t remember, but you may want to remove the DMD at the top.
Just click the decal (image DMD) and press delete.)
This will bring the table from 4:3 to FS view!
Try a different table and see if you can do that. Remember that the four valuses of X and Y is the ones to play around with as no table has the same scales and offsets!
Good luck!
#15
Posted 12 March 2010 - 08:34 PM
Bonsoir,
1 - The test is done from a table, 4 / 3 ?
If it's good food that I used, I get "Could not create offscreen surface".
2 - This problem also happens with another table (cirqus voltaire) without having changed anything.
3 - On my terminal, it was enough to turn the table in another resolution, and after returning to the original resolution. But not here, What is the method to use when the problem "could not create ..." appears?
4- Can be used without the uvp hyperpin?
I just did a test on another machine, but ultraserver it can not find files. In the top left of the table there is a rectangle that can change the backglass. Like them when they made an error in the names of different files with hyperpin installed and that it is launching visualpinball directly.
I think I'll be lazy and wait for the establishment of UVP and FULLSCREEN.
Thank you again for your help.
1 - The test is done from a table, 4 / 3 ?
If it's good food that I used, I get "Could not create offscreen surface".
2 - This problem also happens with another table (cirqus voltaire) without having changed anything.
3 - On my terminal, it was enough to turn the table in another resolution, and after returning to the original resolution. But not here, What is the method to use when the problem "could not create ..." appears?
4- Can be used without the uvp hyperpin?
I just did a test on another machine, but ultraserver it can not find files. In the top left of the table there is a rectangle that can change the backglass. Like them when they made an error in the names of different files with hyperpin installed and that it is launching visualpinball directly.
I think I'll be lazy and wait for the establishment of UVP and FULLSCREEN.
Thank you again for your help.
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#16
Posted 13 March 2010 - 09:45 PM
Bonsoir,
Sorry I use a translator
For some tables facing the problem "could not create offscreen surface, just sometimes:
1 - change the resolution and then back to the original.
2 - uncheck the 'Graphics Rendering Hardware' in 'Colors & Formatting'. it works for some but not all at home. ATTENTION I do not know exactly the consequences of such an amendment.
I changed the table (TOM) using your data, it now appears well in full screen, but slightly offset to the left.
What are the coordinates to move to modify the set to the right?
Thank you again for your advice, Good games!
Sorry I use a translator
For some tables facing the problem "could not create offscreen surface, just sometimes:
1 - change the resolution and then back to the original.
2 - uncheck the 'Graphics Rendering Hardware' in 'Colors & Formatting'. it works for some but not all at home. ATTENTION I do not know exactly the consequences of such an amendment.
I changed the table (TOM) using your data, it now appears well in full screen, but slightly offset to the left.
What are the coordinates to move to modify the set to the right?
Thank you again for your advice, Good games!
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.
#19
Posted 03 May 2010 - 09:28 PM
bonsoir,
enfin un french sur le forum.
j'ai vu sur un site d arcade, que vous souhaitiez réaliser un flipper virtuel et que vous utilisiez futurepinball et visualpinball.
C'est aussi les emulateurs que j utilise.
J'ai commencé mon projet de flipper numérique il y a 2 mois, avec un écran LCD 42 POUCES, une caisse de flipper fait maison, et des pièces détachées de flipper.
Si cela vous interesse, on peut rester en contact pour échanger nos idées et nos avis.
Cordialement, STEPHITO
enfin un french sur le forum.
j'ai vu sur un site d arcade, que vous souhaitiez réaliser un flipper virtuel et que vous utilisiez futurepinball et visualpinball.
C'est aussi les emulateurs que j utilise.
J'ai commencé mon projet de flipper numérique il y a 2 mois, avec un écran LCD 42 POUCES, une caisse de flipper fait maison, et des pièces détachées de flipper.
Si cela vous interesse, on peut rester en contact pour échanger nos idées et nos avis.
Cordialement, STEPHITO
#20
Posted 23 May 2010 - 07:26 PM
Bonsoir,
Je n'avais pas lu votre message, c'est effectivement plus pratique en français. Mais j'avoue que sans l'aide de nos amis non francophone je chercherai encore.
Je ne rencontre pour l'instant plus de problème pour faire fonctionner les émulateurs. Je suis également sur un forum arcadehits2 .
Pour ma part j'ai récupéré une caisse de flip mais j'ai l'impression que faite maison cela doit être plus pratique car j'ai pas trop envie de prendre le rsique de démonter le cadre d'une télé.
C'est avec plaisir que j'échangerai des infos tant au niveau des programmes que de la construction. Pour l'instant je vais me contenter de mon flip miniature ( et oui une grande fille étudiante c'est ruineux) mais on ne sait jamais je cherche une tv 94 cm avec des pannes du genre tuner ou son puisque nous n'en avons pas besoin.
Bonne soirée cordialement Laurent
Je n'avais pas lu votre message, c'est effectivement plus pratique en français. Mais j'avoue que sans l'aide de nos amis non francophone je chercherai encore.
Je ne rencontre pour l'instant plus de problème pour faire fonctionner les émulateurs. Je suis également sur un forum arcadehits2 .
Pour ma part j'ai récupéré une caisse de flip mais j'ai l'impression que faite maison cela doit être plus pratique car j'ai pas trop envie de prendre le rsique de démonter le cadre d'une télé.
C'est avec plaisir que j'échangerai des infos tant au niveau des programmes que de la construction. Pour l'instant je vais me contenter de mon flip miniature ( et oui une grande fille étudiante c'est ruineux) mais on ne sait jamais je cherche une tv 94 cm avec des pannes du genre tuner ou son puisque nous n'en avons pas besoin.
Bonne soirée cordialement Laurent
My wife hates you all, but my kids and their friends love you, and me to. Thank you for all.


Top












are all trademarks of VPFORUMS.