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JP's Terminator 3 -> impossible to launch ball


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#1 Tedcomun

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Posted 10 January 2026 - 05:12 PM

Hi

I have the last version of JP's Terminator 3 v6.00 and on my pincab all other tables work perfectly and (also JP's Terminator 2 (Williams 1991) v600)

I have tried the plunger, right flip, left flip, magna L&R and also fire button, but impossible to launch the ball on JP's Terminator 3...

Ther rom is "term3" and I have VPX 10.8 and the last pinmame.

The table JP's Terminator 3 seems to work perflectly, but i can't launch the ball lol

On the JP's Terminator 2 I launch the ball with right flip

I someone can help

Thanks in advance



#2 Tesla

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Posted 11 January 2026 - 03:10 AM

1. The table JP's Terminator 3 seems to work perfectly, but i can't launch the ball lol

2. On the JP's Terminator 2 I launch the ball with right flip

 

 

 

1. Weird . I don't have T3 yet, but since T2 is one of my Top-5 Favorites ... I should probably get it.

 

2. That sounds weird also. Is this on the desktop or on a cabinet?

 

I run g5k's T2 (as mentioned here)

https://www.vpforums...=56529&p=550643

 

Like all my games ... the ball launches with the plunger-button. Works nice with the skill-shot in this game. Seems like the real pinball-machine launched the ball with a trigger (so that matches).

 

Does this config screen allow "per game" settings like the video-one? If so, I wonder if you inadvertently created a problem for yourself? Like in v10.7.2, I just run one set of button-configs in VPX (because it needs to match my one Pinscape config).



#3 onedevotee75

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Posted 12 January 2026 - 12:58 PM

You need to press "Enter" key to launch the ball in T3. Thats the default mapping for the plunger in vpx.



#4 Tedcomun

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Posted 12 January 2026 - 05:52 PM

 

1. The table JP's Terminator 3 seems to work perfectly, but i can't launch the ball lol

2. On the JP's Terminator 2 I launch the ball with right flip

 

 

 

1. Weird . I don't have T3 yet, but since T2 is one of my Top-5 Favorites ... I should probably get it.

 

2. That sounds weird also. Is this on the desktop or on a cabinet?

 

I run g5k's T2 (as mentioned here)

https://www.vpforums...=56529&p=550643

 

Like all my games ... the ball launches with the plunger-button. Works nice with the skill-shot in this game. Seems like the real pinball-machine launched the ball with a trigger (so that matches).

 

Does this config screen allow "per game" settings like the video-one? If so, I wonder if you inadvertently created a problem for yourself? Like in v10.7.2, I just run one set of button-configs in VPX (because it needs to match my one Pinscape config).

 

 

I have a cabinet


You need to press "Enter" key to launch the ball in T3. Thats the default mapping for the plunger in vpx.

 

Yes I know that "Enter" launch the ball with a keyboard, but on my pincab, with pinscape and KL 25 it's impossible to launch the ball with any button. Should i modify the script? if yes where ? and how can I affect launch ball to fire button? (And why on JP'S Terminator 2 and on my pincab, i can launch the ball with right flip? it works perfectly)


Edited by Tedcomun, 12 January 2026 - 05:55 PM.


#5 Tesla

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Posted 12 January 2026 - 06:20 PM

1. I have a cabinet.

on my pincab, with pinscape and KL 25 

 

2. Should i modify the (table) script?

 

3.  how can I affect launch ball to fire button?

 

1. Same as me.

 

2. NO (definitely not)

 

3. You configure your buttons in Pinscape Configurator Tool.

- After to finish, you save that config (write it to the KL25z). KL25z re-initializes.

- then, you use the Button-Tester in Pinscape there to test your buttons.

 

Then, in VPX Prefs / Button Config / you make sure they are also set properly

- For example ... Plunger is Enter and also proper Button number.

 

Physical buttons link to Pinscape

Pinscape links to VPX config

VPX-config links to Tables

... that's the chain of control.



#6 Tedcomun

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Posted 12 January 2026 - 08:24 PM

I have ask to chat gpt how to launch the ball 

here is the orignal script from JP's Terminator 3 (Stern 2003) v600 :

 

line 173

'**********
' Keys
'**********
 
Sub table1_KeyDown(ByVal Keycode)
    If keycode = LeftTiltKey Then Nudge 90, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25
    If keycode = RightTiltKey Then Nudge 270, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25
    If keycode = CenterTiltKey Then Nudge 0, 8:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25
    If keycode = RightMagnaSave Then controller.switch(53) = true
    If keycode = keyfront Then controller.switch(53) = true
    If vpmKeyDown(keycode)Then Exit Sub
    If keycode = PlungerKey Then PlaySoundat "fx_solenoidOn", sw16:controller.switch(55) = True
End Sub
 
Sub table1_KeyUp(ByVal Keycode)
    If keycode = RightMagnaSave Then controller.switch(53) = False
    If keycode = keyfront Then controller.switch(53) = False
    If vpmKeyUp(keycode)Then Exit Sub
    If keycode = PlungerKey Then PlaySoundAt "fx_solenoidOff", sw16:controller.switch(55) = False
End Sub
 
Chat gpt tells me to change by 
 
Sub table1_KeyDown(ByVal Keycode)
 
    If keycode = PlungerKey Then
        PlaySoundat "fx_solenoidOn", sw16
        controller.switch(55) = True
    End If
 
    If keycode = LeftTiltKey Then Nudge 90, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25
    If keycode = RightTiltKey Then Nudge 270, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25
    If keycode = CenterTiltKey Then Nudge 0, 8:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25
 
    If keycode = RightMagnaSave Or keycode = keyfront Then controller.switch(53) = true
 
    If vpmKeyDown(keycode) Then Exit Sub
 
End Sub
 
Sub table1_KeyUp(ByVal Keycode)
 
    If keycode = PlungerKey Then
        PlaySoundAt "fx_solenoidOff", sw16
        controller.switch(55) = False
    End If
 
    If keycode = RightMagnaSave Or keycode = keyfront Then controller.switch(53) = False
 
    If vpmKeyUp(keycode) Then Exit Sub
 
End Sub
 
Now I can launch on my pincab the ball fire button :-)


#7 gtxjoe

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Posted 13 January 2026 - 03:28 AM

I guess you dont have a dedicated Launch button on your cab

In Pinscape, you can enable the ZB Launch button setting so the plunger can also act as a launch button

#8 Emanoel299

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Posted 13 January 2026 - 07:24 PM

Hi

 

I have the same issue of Tedcomun.

 

The old 5.5 T3 version works fine but the 6.0 not.

The keys are correct for any table and the same for both T3 tables

The issue is other thing that is missing and and is not missing for that peopleo that works fine.

The ball does not show on the lane

I´m still searching what can be


Edited by Emanoel299, 13 January 2026 - 07:26 PM.


#9 Tesla

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Posted 13 January 2026 - 10:53 PM

Well, I looked to download JP's Terminator-3 Table and it said that if you are going to run it with a Backglass (like who with a cabinet would not want that ?) he said to look for a different table to download.

 

So, I ended up with Siggi's version and grabbed Richochet's directB2S Backglass for evaluation. I've got some stuff at the moment, but it's now in my "install queue".


Edited by Tesla, 15 January 2026 - 04:21 AM.


#10 Emanoel299

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Posted 14 January 2026 - 12:49 AM

Hi 

 

I found the "issue" that it is not a real issue.

Only you will need to run the table with last VpinMame 3.7 version.

If not, if you are playing with vpinMame 3.6, change the script line below from "true" to "false"

 

35 Const UseVPMModSol = False  'requires vpinmame 3.7

 

Now it is woking fine


Edited by Emanoel299, 14 January 2026 - 12:59 AM.


#11 Tedcomun

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Posted 19 January 2026 - 05:53 PM

Vpinmame 3.7 seems to be in Beta version, i will wait for the final release. 

Thanks for the message @emanoel299



#12 Emanoel299

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Posted 19 January 2026 - 07:25 PM

@Tedcomun

 

I tested with last Vinpimame 3.7 from Github

 

libpinmame-3.7.0-222-8133307-win-x64.zip

PinMAME-sc-3.7.0-222-8133307-win-x64.zip

PinMAME32-sc-3.7.0-222-8133307-win-x64.zip

VPinMAME-sc-3.7.0-222-8133307-win-x64.zip

 

35 Const UseVPMModSol = True  'requires vpinmame 3.7

 

It Works fine