Version: 1.0.0
Category: VPinMAME 8.x Recreations
Author(s):
Description:
4:3 VPM Table
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Submitted by destruk, on Feb 12 2009, 06:37 AM
Posted 27 February 2016 - 03:15 AM
Since this is a Gottlieb System 3 table, you need to download the pre-configured nvram pack from this website and unzip it to your nvram folder to get this table to work.
Posted 28 February 2016 - 12:36 AM
Unfortunately, Gottlieb tables of that generation (System 3 Alpha Numeric) could only allow you to select 3 or 5 balls. This one though I had no information on when I created that tutorial for the System 3 Alpha Balls Per Game Adjustment tutorials but the procedure should go something like this:
1. Press 7 to enter diagnostic mode.
2. Press Left Shift key to enter adjustments mode.
3. Continue to press 7 until you reach the balls per game option (usually option 17)
4. Using the shift keys, change this setting to either 3 or 5 balls.
5. Press F3 to save changes and reset the table.
However as I said it may be different for this flipperless game. Experiment with that and see what happens.
Posted 28 February 2016 - 12:42 AM
THANKS, YOU REPLIED TOO QUICK,i deleted my question but didnt see your reply.
I WAS ABLE TO FIGURE OUT THE SHIFT KEYS.
THIS GAME DID NOT HAVE ANY FLIPPERS originally, so i didnt think to use them here.
i was able to get it up to 9 balls. this game is 1-9 balls optionally.
i think there is a way to put in initials though, so that is probably where the 2 flipper buttons come in.....thanks///sparky
Posted 28 February 2016 - 12:48 AM
Thanks for that info Sparky. I will update that tutorial with the information you found.
Posted 28 February 2016 - 01:05 AM
I never really played this table, but looking at a picture on the IPDB it looks like there are buttons to enter initials so I would guess that the flipper buttons on your keyboard would change the letters and the start button would select the letter for the initials. If those do not select the letters I know of a couple of tables that used the A and ' keys to scroll through the letters.
Again, experiment with those and let us know.