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Time 2000 VPX Scoring


Best Answer jpsalas , 05 December 2024 - 08:03 PM

The lights were from the older VPX, and when running under VPX8 the lights became of type classic, which needs to have an image under them. So, I change the lights to Halo type, and adjusted their intensity and height, Now they can be turned on or off regardless of the image under them. I didn't make any changes to the script.

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#1 66dude

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Posted 05 December 2024 - 02:04 PM

Hello everyone,
 
I attempted to play the Time 2000 table that I found at https://www.vpforums...=30784&p=300425 (Time 2000 rc by MaX).  The scores, number of balls, and number of credits can be displayed in 10.7.3.  However, under 10.8.0 beta release 2015, those same scores are not displayed.  How can I fix this so that the scores can be displayed in 10.8?
 
Please let me know if you need more information.  I'm a n00b at this stuff  :hmm:
 



#2 jpsalas

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Posted 05 December 2024 - 03:56 PM

There is no easy solution, you'll need to edit the lights, so I recommend you play it with 10.7. You don't win anything by playing it with VPX8, on the contrary the lights will look too bright.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#3 66dude

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Posted 05 December 2024 - 05:47 PM

There is no easy solution, you'll need to edit the lights, so I recommend you play it with 10.7. You don't win anything by playing it with VPX8, on the contrary the lights will look too bright.

 

Yeah, that is going to be a problem.  I'm using 10.8 of VPX Standalone in my Batocera setup.  I can't downgrade to an earlier version.  One thing I have noticed is that there appears to be an interesting part of the vbs script that I've never seen before.  It looks like this:

Set Lights(1)=Left1
Set Lights(2)=Left2
Set Lights(3)=Left3
Set Lights(4)=Bonus3X
Set Lights(5)=Left4
Set Lights(6)=Left5
Set Lights(7)=Left6
Set Lights(8)=Light8
Set Lights(9)=Left7
Set Lights(10)=Left8
Set Lights(11)=Left9
Set Lights(12)=Light12
Set Lights(13)=Left10
Set Lights(14)=Left11
Set Lights(15)=Left12
Set Lights(16)=Light16
Set Lights(17)=Right1
Set Lights(18)=Right2
Set Lights(19)=Right3
Set Lights(20)=Light20
Set Lights(21)=Right4
Set Lights(22)=Right5
Set Lights(23)=Right6
Set Lights(24)=Light24
Set Lights(25)=Right7
Set Lights(26)=Right8
Set Lights(27)=Right9
Set Lights(28)=Light28
Set Lights(29)=Right10
Set Lights(30)=Right11
Set Lights(31)=Right12
Set Lights(32)=Light32 
Set Lights(33)=SPLight1
Set Lights(34)=XBLight1
Set Lights(35)=XBLight2
Set Lights(36)=Light36
Set Lights(37)=LeftOn
Set Lights(38)=Bumper1l
Set Lights(39)=SPLight5
Set Lights(40)=Light40
Set Lights(41)=TLight 'Tilt
Set Lights(42)=SPSA
Set Lights(43)=Bonus2X
Set Lights(44)=Light44
Set Lights(45)=Light45
Set Lights(46)=Light46
Set Lights(47)=Light47
Set Lights(48)=Light48
Set Lights(49)=SPLight3
Set Lights(50)=XBLight3
Set Lights(51)=SPLight2
Set Lights(52)=Light52
Set Lights(53)=RightOn
Set Lights(54)=Bumper2l
Set Lights(55)=SPLight4
Set Lights(56)=Light56
Set Lights(57)=P1l'LightGamer1
Set Lights(58)=P2l'LightGamer2
Set Lights(59)=GameOver
Set Lights(60)=Light60
Set Lights(61)=P3l'LightGamer3
Set Lights(62)=P4l'LightGamer4
Set Lights(63)=Light63
Set Lights(64)=Light64
Set Lights(65)=Light65
Set Lights(66)=Light66
Set Lights(67)=Light67
Set Lights(68)=Light68
Set Lights(69)=Light69
Set Lights(70)=Light70
Set Lights(71)=LEAdvance
Set Lights(72)=Light72
Set Lights(73)=Light73
Set Lights(74)=Light74
Set Lights(75)=Light75
Set Lights(76)=Light76
Set Lights(77)=Light77
Set Lights(78)=Light78
Set Lights(79)=Light79
Set Lights(80)=Light80
Set Lights(81)=Light81
Set Lights(82)=Light82
Set Lights(83)=Light83
Set Lights(84)=Light84
Set Lights(85)=Light85
Set Lights(86)=Light86
Set Lights(87)=RIAdvance'also 85
Set Lights(88)=Light88
Set Lights(89)=Light89
Set Lights(90)=Light90
Set Lights(91)=Light91
Set Lights(92)=Light92
Set Lights(93)=Light93
Set Lights(94)=Light94
Set Lights(95)=Light95
Set Lights(96)=Light96
Set Lights(97)=Light97
Set Lights(98)=Light98
Set Lights(99)=Light99
Set Lights(100)=Light100
Set Lights(101)=Light101
Set Lights(102)=Light102
Set Lights(103)=Light103
Set Lights(104)=Light104
Set Lights(105)=Light105
Set Lights(107)=Light107
Set Lights(109)=Light109
Set Lights(110)=Light110
Set Lights(111)=Light111
Set Lights(112)=Light112
Set Lights(113)=Light113
Set Lights(114)=Light114
Set Lights(115)=Light115
Set Lights(116)=Light116
Set Lights(117)=Light117
Set Lights(118)=Light118
Set Lights(119)=Light119
Set Lights(120)=Light120
Set Lights(121)=Light121
Set Lights(122)=Light122
Set Lights(123)=Light123
Set Lights(124)=Light124
Set Lights(125)=Light125
Set Lights(126)=Light126
Set Lights(127)=Light127
Set Lights(128)=Light128
Set Lights(129)=LightS1
Set Lights(130)=LightS2
Set Lights(131)=LightS3
Set Lights(132)=LightS4
Set Lights(133)=Light133
Set Lights(134)=Light134
Set Lights(135)=Light135
Set Lights(136)=Light136
Set Lights(137)=Light137
Set Lights(138)=Light138
Set Lights(139)=Light139
Set Lights(140)=Light140

There's also this delightful bit of code that I've never seen before:

Dim Digits(27)
Digits(0)=Array(LX1,LX2,LX3,LX4,LX5,LX6,LX7)
Digits(1)=Array(LX8,LX9,LX10,LX11,LX12,LX13,LX14)
Digits(2)=Array(LX15,LX16,LX17,LX18,LX19,LX20,LX21)
Digits(3)=Array(LX22,LX23,LX24,LX25,LX26,LX27,LX28)
Digits(4)=Array(LX29,LX30,LX31,LX32,LX33,LX34,LX35)
Digits(5)=Array(LX36,LX37,LX38,LX39,LX40,LX41,LX42)
Digits(6)=Array(LX43,LX44,LX45,LX46,LX47,LX48,LX49)
Digits(7)=Array(LX50,LX51,LX52,LX53,LX54,LX55,LX56)
Digits(8)=Array(LX57,LX58,LX59,LX60,LX61,LX62,LX63)
Digits(9)=Array(LX64,LX65,LX66,LX67,LX68,LX69,LX70)
Digits(10)=Array(LX71,LX72,LX73,LX74,LX75,LX76,LX77)
Digits(11)=Array(LX78,LX79,LX80,LX81,LX82,LX83,LX84)
Digits(12)=Array(LX85,LX86,LX87,LX88,LX89,LX90,LX91)
Digits(13)=Array(LX92,LX93,LX94,LX95,LX96,LX97,LX98)
Digits(14)=Array(LX99,LX100,LX101,LX102,LX103,LX104,LX105)
Digits(15)=Array(LX106,LX107,LX108,LX109,LX110,LX111,LX112)
Digits(16)=Array(LX113,LX114,LX115,LX116,LX117,LX118,LX119)
Digits(17)=Array(LX120,LX121,LX122,LX123,LX124,LX125,LX126)
Digits(18)=Array(LX127,LX128,LX129,LX130,LX131,LX132,LX133)
Digits(19)=Array(LX134,LX135,LX136,LX137,LX138,LX139,LX140)
Digits(20)=Array(LX141,LX142,LX143,LX144,LX145,LX146,LX147)
Digits(21)=Array(LX148,LX149,LX150,LX151,LX152,LX153,LX154)
Digits(22)=Array(LX155,LX156,LX157,LX158,LX159,LX160,LX161)
Digits(23)=Array(LX162,LX163,LX164,LX165,LX166,LX167,LX168)
Digits(24)=Array(LX169,LX170,LX171,LX172,LX173,LX174,LX175)
Digits(25)=Array(LX176,LX177,LX178,LX179,LX180,LX181,LX182)
Digits(26)=Array(LX183,LX184,LX185,LX186,LX187,LX188,LX189) 'CREDITS X10
Digits(27)=Array(LX190,LX191,LX192,LX193,LX194,LX195,LX196) 'CREDITS X1

I believe that the arrays may be tripping up 10.8, but I'm not yet smart enough to know if that's really the case.  I'm willing to tinker with the script for a bit.  Note that all other lights do work - just not the scores, the credits remaining/match feature, and ball in play.



#4 jpsalas

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Posted 05 December 2024 - 06:06 PM

As I told you, you only needed to adjust the lights, as in VPX8 are different than in previous VPX.

The script is right. Here you have the table with the lights adjusted for VPX8:

 

Attached File  Time 2000 VPX8.zip   8MB   18 downloads


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#5 66dude

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Posted 05 December 2024 - 07:26 PM

As I told you, you only needed to adjust the lights, as in VPX8 are different than in previous VPX.

The script is right. Here you have the table with the lights adjusted for VPX8:

 

attachicon.gif Time 2000 VPX8.zip

 

Awesome!  Thanks a lot!  I know you said the lights were adjusted.  What variables needed to be adjusted in the table?


Edited by 66dude, 05 December 2024 - 07:31 PM.


#6 jpsalas

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Posted 05 December 2024 - 08:03 PM   Best Answer

The lights were from the older VPX, and when running under VPX8 the lights became of type classic, which needs to have an image under them. So, I change the lights to Halo type, and adjusted their intensity and height, Now they can be turned on or off regardless of the image under them. I didn't make any changes to the script.


Edited by jpsalas, 05 December 2024 - 08:03 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#7 66dude

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Posted 05 December 2024 - 08:39 PM

The lights were from the older VPX, and when running under VPX8 the lights became of type classic, which needs to have an image under them. So, I change the lights to Halo type, and adjusted their intensity and height, Now they can be turned on or off regardless of the image under them. I didn't make any changes to the script.


Thank you so much for your explanation. It helps me learn :)

#8 digitalarts

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Posted 05 December 2024 - 09:50 PM

How long is your day, JP? 34 hours? You are in the progress of re-update and re-upload your 230+ tables - and find additional time to correct other tables. Amazing !



#9 jpsalas

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Posted 05 December 2024 - 10:49 PM

How long is your day, JP? 34 hours? You are in the progress of re-update and re-upload your 230+ tables - and find additional time to correct other tables. Amazing !

 

:D Well, my day is 24h, but I have a cold and I can't sleep more than 1-2 hours and then I start coughing :) The good thing of being retired is that I can sleep at any hour :) So, let's go for a few more playfields ;)


If you want to check my latest uploads then click on the image below:

 

vp.jpg