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Death Note[Visual Pinball X Original]

EM original anime

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#1 anthias

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Posted 23 August 2024 - 12:48 PM

Posted Image


File Name: Death Note

File Submitter: anthias

File Submitted: 23 Aug 2024

File Category: VPX Originals

Author(s): Anthias
Permission to MOD?: Yes, without approval


VPX rebuild  of my 2010 vp8 table
 
Wheel included
 
B2S included. I have tried to make it two/three screen, but have no way to test the three screen, so if somebody with a three screen setup can advise if it works, that would be great so I can know I did it correctly and can replicate for future tables.
 
 
 
Drop main playfield targets to spell DEATHNOTE. 
Drop right channel targts to spell LIGHT
top channels light RYUK. 
Channels (R-Y-U) cycle with left flipper. 
RYUK incriments bonus multiplier.
 DEATHNOTE releases multiball if locked, lights shoot again for 30 seconds if not locked. 
LIGHT activates lock (behind the LIGHT targets). 
Clear targets and hit kicker in Kira's cell to light shoot again with no time limit
Shoot the loop back for L light, then shoot again to set L flashing. all scoring doubled while L flashing, lasts 30 seconds
 
SCORES: 
Skill shot 1000. 
DEATHNOTE 2000. 
LIGHT (lock) 500. 
Bumpers 50, 
targets 150.
Bumpers and targets (except cage) incriment bonus. 
3 loops (top left, centre left, top right)
light on 1st pass for 10 seconds. 50 1st pass, doubles each pass within the 10 second lit period. 
lanes/slingshots 25 each.
Light all in/outlanes for 500 points and lights shoot again
 


Click here to download this file


screnstoaug21small.gif

#2 digitalarts

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Posted 25 August 2024 - 02:15 PM

Hi Anthias, thanks for this nice table

one hint: IMHO the music is way too loud - no other ssf sounds are hearable. In had to lower the volumes of "theme" amd "world" alot.

 

about the scores in separate (3rd screen) dmd.

because the display numbers here are 5 to 8, you have to add these in your script, also:

select case cp
	case 1
		emreel1.addvalue(points)
p1score = p1score + score
if B2SSCRIPTS = 1 then
     Controller.B2SSetScore cp, p1score:Controller.B2SSetScore 5, p1score
end if'		ScoreText.Text = FormatNumber(score, 0, -1, 0, -1)
	case 2
		emreel2.addvalue(points)
p2score = p2score + points
if B2SSCRIPTS = 1 then
     Controller.B2SSetScore cp, p2score:Controller.B2SSetScore 6, p2score
end if'		ScoreText2.Text = FormatNumber(score, 0, -1, 0, -1)
	case 3
		emreel3.addvalue(points)
p3score = p3score + points
if B2SSCRIPTS = 1 then
     Controller.B2SSetScore cp, p3score:Controller.B2SSetScore 7, p3score
end if'		ScoreText3.Text = FormatNumber(score, 0, -1, 0, -1)
	case 4
		emreel4.addvalue(points)
p4score = p4score + points
if B2SSCRIPTS = 1 then
     Controller.B2SSetScore cp, p4score:Controller.B2SSetScore 8, p4score
end if'		ScoreText4.Text = FormatNumber(score, 0, -1, 0, -1)
	'End if
End Select 


#3 anthias

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Posted 25 August 2024 - 11:44 PM

thanks! I'll make adjustments when I next am home. the script was pulled from vp8 and the volume was one thong I neglected changing, but I agree it is loud.
screnstoaug21small.gif





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