Jump to content



Photo
- - - - -

Strife [VP 9.x Cabinet FS B2S]


  • Please log in to reply
4 replies to this topic

#1 Rockinghorse

Rockinghorse

    Enthusiast

  • VIP
  • 53 posts

  • Flag: Australia

  • Favorite Pinball: Fire Power



Posted 26 March 2024 - 01:28 PM

Posted Image


File Name: Strife

File Submitter: Rockinghorse

File Submitted: 25 Mar 2024

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): Rockinghorse and Hakyoku Seiken
Manufacturer: Original
Year: 2024
Permission to MOD?: Yes, with approval


Hi Guys
 
Here is the first of many dual screen tables I hope to release soon. Strife is one of my all time faves and is the table that beat Microsoft for traffic in 2006 in the Avista rankings.
 
I have included a label for use on your cabinet selection wheels.
 
Enjoy
 
RH
 
.'****RULES****
 
'Complete YELLOW exits from silver ramp platform to light YELLOW lock target
'Hit LIT YELLOW target to open YELLOW lock
'Complete BLUE channels to increase Bonus Multiplier
'Complete RED targets to light and score 10000
'Shoot open RED channel to light RED lock
'Complete ORANGE "STRIFE" targets to light MULTIBALL on RIGHT ramp
'LOCK balls BEFORE hitting LIT multiball ramp to get multiball
'Multiball is released when LIT multiball ramp is hit.
'Ball can be RE-LOCKED during multiball
'ALL table scores are multiplied by the number of balls in play.
'Hit ramp for 5000
'Complete BLUE targets to light LEFT ramp for 25000
'Closed LOCK targets score 2000 each
'light both in lanes to light outlanes for 5000
'Light in lanes TWICE to light Play On.
'Hit channel to the LEFT of the right ramp to trigger "Quik Multiball".
'Number of balls in play during Quik Multiball, or standard multiball is unlimited
'NO TABLE MULTIPLIER DURING "QUIK MULTIBALL"
'Hit channel to the LEFT of the right ramp to trigger "Quik Multiball".
'Number of balls in play during Quik Multiball, or standard multiball is unlimited
'NO TABLE MULTIPLIER DURING "QUIK MULTIBALL"


Click here to download this file



#2 digitalarts

digitalarts

    Pinball Fan

  • Members
  • PipPipPipPip
  • 857 posts
  • Location:Bavaria

  • Flag: Germany

  • Favorite Pinball: Judge Dredd (have the real one); all virtual EM's

Posted 27 March 2024 - 10:04 AM

Hi Rockinghorse,

thanks for this gem.

The sounds feel great with my SSF exciters (bass !)

  

I`m in process to "DOF'ing" the table, also.

Some toys and flashers works for now, but i want to enable more in the next days.



#3 Rockinghorse

Rockinghorse

    Enthusiast

  • VIP
  • 53 posts

  • Flag: Australia

  • Favorite Pinball: Fire Power



Posted 01 April 2024 - 02:09 AM

Hi Rockinghorse,
thanks for this gem.
The sounds feel great with my SSF exciters (bass !)
  
I`m in process to "DOF'ing" the table, also.
Some toys and flashers works for now, but i want to enable more in the next days.


Thanks Digital arts

This is one of my favourite tables.

But the one thing I would like to do, or if someone else can figure it out, is to be able to have it recall each player's progress rather than resetting each ball. At the moment you only get all the goodies if you have one of those one-in-a-hundred balls. You know what I mean

It would be a lot of coding and I just never got around to it. I think it would mean keeping four separate value lists and applying them each new ball on rotation. Somehow

Hope you can decipher my coding ok. It's a blend of Bandit Script and Spaghetti Code.
Good luck

#4 digitalarts

digitalarts

    Pinball Fan

  • Members
  • PipPipPipPip
  • 857 posts
  • Location:Bavaria

  • Flag: Germany

  • Favorite Pinball: Judge Dredd (have the real one); all virtual EM's

Posted 01 April 2024 - 09:08 AM

Oh, my Dof adding is spaghetti,too. I just throw some "dof 1xx,x" at lines where it should fit.
(As preamble of course, I set a cgamename (my own testset) and "loadem" at table_init)

#5 Rockinghorse

Rockinghorse

    Enthusiast

  • VIP
  • 53 posts

  • Flag: Australia

  • Favorite Pinball: Fire Power



Posted 10 August 2024 - 02:31 AM

Oh, my Dof adding is spaghetti,too. I just throw some "dof 1xx,x" at lines where it should fit.
(As preamble of course, I set a cgamename (my own testset) and "loadem" at table_init)

Hi Mate

 

How did you go with the settings. I have tilt but not vibration etc on my machine.