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Big Valley (Bally 1970)[Visual Pinball X MOD]

Halloween future pinball original solid state fizx bam

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#1 Mustang1961

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Posted 16 February 2024 - 09:48 PM

Posted Image


File Name: Big Valley (Bally 1970)

File Submitter: Mustang1961

File Submitted: 16 Feb 2024

File Category: VPX/VPinMAME - MOD Tables

Author(s): Loserman76
PBecker
Itchigo
editoy
rosve
Manufacturer: Bally
Year: 1970
Permission to MOD?: Unspecified


Initial announcement from Jeff:
 
conversion of PBecker's VP9x table to VPX
Thanks to PBecker and Itchigo for the VP9x version.
 

My view on Big Valley: I owned the game ~ 1978, it was VERY popular in Germany. We spent nights with this relatively simple pinball. But multiball was the thrill ... 
Today I offer you my Version 1.0a. After the criticism for the BG at Circus I experimented with light gradients for the Big Valley BG. I have made a mix of lamps, snippits and lighted letters. 
 
 
GAME/PLAYFIELD
 
- new game physics, I experimented hours and hours to meet the ball- feeling I have in mind for this game
- new POV for cab users
- slight layout changes in order to reduce ball losts
- bumper caps now with fixing screws and aligned lighting
- rolling ball sound level adjusted
- some new sounds (Jeff had given already the game a very good score motor sound)
- all object sounds now in operation
 
BACK GLASS
- rolling score reels 
- 3 big snippits for the decorations avoids overexposure at color edges
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the BigValley_70VPX.txt), otherwise the table will crash when loading the 1st time.
- no click sounds from the BG anymore, no interference between BG and game sounds
-> thanks to Jarr3 for his sound removal tool for BGs
 
 
- ZIP contains game, BG file, nv ram (Big Valley_70VPX.txt), BG- and PF- pics for cab users
 
All this in kind tribute to Jeff Whitehead. 
 


Click here to download this file



#2 GeorgeH

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Posted 17 February 2024 - 12:14 PM

Why are you using tags for Halloween and future pinball?  They don't appear to apply. 


Edited by GeorgeH, 17 February 2024 - 12:20 PM.


#3 xenonph

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Posted 17 February 2024 - 12:34 PM

Why are you using tags for Halloween and future pinball?  They don't appear to apply. 

Again, very strange indeed.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#4 MancNeil

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Posted 20 February 2024 - 01:54 PM

Hi

 

Thanks for your recreations - I notice on many of your tables that you advise of 'playfield changes to reduce lost balls'. Is it possible to specify exactly what changes are made compared to the original? For example, on this table, is it purely the inclusion of the two pins in the lower outlanes? I'm a purist (maybe masochist!) so like to play the table as they were originally intended. Thanks again for sharing your work with the community.



#5 Mustang1961

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Posted 21 February 2024 - 12:53 PM

Hello MancNeil,

 

part of my alignment is always to balance the table better to 50% skill and 50% luck for a successful & fun play experience. When the game is too easy to play, boring comes soon. Typical "zones" are:

 

- flipper gap reduction.by length or distance

- manipulations at the side lanes with posts, mini-posts or at divided side lanes lifting the separating wire to make the ball return und the sling shot more likely.

- some tables have by their original design the options for conservative, medium or liberal positions of the posts, in this cases all it set to "liberal"

 

Hope this helps!


Edited by Mustang1961, 21 February 2024 - 01:01 PM.






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