File Name: Target Alpha (Gottlieb 1976)_Teisen_MOD
File Submitter: teisen
File Submitted: 22 Nov 2023
File Category: VPX/VPinMAME - MOD Tables
Author(s): Loserman76, GNance, Popotte, JPSalas, Pinuck, Hauntfreaks, Borgdog, Arngrim, TeisenManufacturer: Gottlieb
Year: 1976
Permission to MOD?: Yes, without approval
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1976/
Here is a difficult choice!!!
Wildman's B2S https://vpuniverse.c...-gottlieb-1976/
Hauntfreaks B2s https://vpuniverse.c...tlieb-1976-b2s/
I also mention here the great version of Mustang1961 that has several updates such as sounds, physics, etc... https://www.vpforums...&showfile=17515
Adjustments made:
- Playfield color correction
- small improvement of plastics
- color correction of playfield lights
- cap bumpers colors corretion
- lighting
- metals
- screws
- new red tabs
- targets adjustment
- new pov
- addition of superior acrylic pin
- addition of wires behind the flippers
Loserman Description:
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
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