File Name: Fun Land (Gottlieb 1968)_Teisen_MOD
File Submitter: teisen
File Submitted: 25 Sep 2023
File Category: VPX Recreations
Author(s): Loserman76, Hauntfreaks, BorgDog, GNance, JPSalas, Pinuck, Arngrim, TeisenManufacturer: Gottlieb
Year: 1968
Permission to MOD?: Yes, without approval
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1968/
Adjustments made:
- lighting and playfield lights
- adjust targets
- new POV
- plastic contrast
- playfield color adjustment and small touches
- adjust PF buttons color and animation
- bumpers color correction
- correction of spinners (correct animation)
- new metals
- screw adjustment
link to Wildman's new B2S! https://vpuniverse.c...-gottlieb-1968/
Description of Loserman76:
Fun Land
Build/Coding by Loserman76
Artwork by GNance
hauntfreaks - newer postit note images, environment file, lighting information, primitives
BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
JPSalas - gameroom backdrop
Pinuck - Gottlieb chimes and score motor routines
Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
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