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Petaco (Juegos Populares 1984) [Visual Pinball X]

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#1 wiesshund

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Posted 18 September 2023 - 12:05 PM

Posted Image


File Name: Petaco (Juegos Populares 1984)

File Submitter: wiesshund

File Submitted: 17 Sep 2023

File Category: VPX/VPinMAME Recreations

Author(s): dboyrecords
TAB
Destruk
MRCMRC

Conversion to VPX by Wiesshund
Manufacturer: Other - Pinball
Year: 1984
ROM: Link to ROM
Permission to MOD?: Unspecified


Petaco (Juegos Populares 1984)
 
Conversion of Dboyrecords VP9 Table
 
Straight conversion retaining as much of the VP9 table as is feasible
updated lighting
JP Physics 4
SSF sound and sound files updated
 
REQUIRED VPX 10.8!


Click here to download this file


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#2 pedator

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Posted 02 December 2023 - 12:09 PM

Hi, wiesshund. I have tried and there is a problem with the captive balls. Their targets make the ball restart and move on to the next ball or end the game.



#3 wiesshund

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Posted 02 December 2023 - 07:22 PM

Hi, wiesshund. I have tried and there is a problem with the captive balls. Their targets make the ball restart and move on to the next ball or end the game.

 

need more detail as i cant replicate and no one else has reported it


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#4 pedator

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Posted 02 December 2023 - 08:33 PM

VP 10.8.0 Beta (Rev 1347) 32bit.

Deleted nvram

When target of captive is touched, sounds the music of lost ball, then run the new ball cycle (if ball is still in playfield no new ball is created)



#5 wiesshund

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Posted 02 December 2023 - 08:36 PM

quite an old version of 10.8, though should not matter as the ROM controls what goes on

not the table

What VPM version?


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#6 pedator

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Posted 02 December 2023 - 08:41 PM

even more old 3.4 10 Jul 21

the vp9 version works as should



#7 wiesshund

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Posted 02 December 2023 - 08:53 PM

Only thing i can think is outdate vpinmame or you have a bad ROM dump

 

I even used manual ball control to smack the hell out of the captives
no issue at all


I am using vpm 3.6

 

and this ROM
https://drive.google...?usp=drive_link


what i have in total is

vpx 10.8.0 rev 1804 (i am a little behind)

vpm VPinMAME-sc-3.6-657-4185c27
b2s server B2SServer-2.1.1-b366324

 

i suspect your issue is either vpm or the ROM


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#8 pedator

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Posted 02 December 2023 - 09:20 PM

Tested with your rom (same as mine, same CRC) and updated to VPM 3.6.573. The mistery continues xD i will show a video if youtube stops annoying me trying to upload



#9 pedator

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Posted 03 December 2023 - 10:28 AM

https://youtu.be/gl3cBoaYtsk



#10 wiesshund

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Posted 03 December 2023 - 07:58 PM

Funky
Something has happened.

Download, and my copy, which have exact same date stamp and revision, dont match.

corruption in zip file?

 

I will have to re-upload in mean time, make these changes

' Dianas


Sub sw8a_Hit:vpmTimer.PulseSw 8 :PlaySoundAt SoundFX("Target", DOFTargets), sw8a:End Sub

Sub sw16a_Hit:vpmTimer.PulseSw 16 :PlaySoundAt SoundFX("Target", DOFTargets), sw16a:End Sub

and

' SOUND ENGINE Update
'************************************
' Hit Sounds
'************************************

Sub aMetals_Hit(idx):PlaySoundAtBall "MetalHit":End Sub
Sub aWires_Hit(idx):PlaySoundAtBall "fx_Metalwire":End Sub
Sub aRubber_Bands_Hit(idx):PlaySoundAtBall "fx_rubber_band":End Sub
Sub aRubber_LongBands_Hit(idx):PlaySoundAtBall "fx_rubber_longband":End Sub
Sub aRubberPost_Hit(idx):PlaySoundAtBall "fx_rubber_post":End Sub
Sub aRubberPin_Hit(idx):PlaySoundAtBall "fx_rubber_pin":End Sub
Sub aRubberPeg_Hit(idx):PlaySoundAtBall "fx_rubber_peg":End Sub
Sub aPlastics_Hit(idx):PlaySoundAtBall "fx_PlasticHit":End Sub
Sub aGates_Hit(idx):PlaySoundAtBall "fx_Gate":End Sub
Sub aWood_Hit(idx):PlaySoundAtBall "fx_Woodhit":End Sub
Sub LeftFlipper_Collide(parm)
    PlaySound "fx_rubber_flipper", 0, parm / 60, pan(ActiveBall), 0.2, 0, 0, 0, AudioFade(ActiveBall)
End Sub

Sub RightFlipper_Collide(parm)
    PlaySound "fx_rubber_flipper", 0, parm / 60, pan(ActiveBall), 0.2, 0, 0, 0, AudioFade(ActiveBall)
End Sub

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#11 pedator

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Posted 04 December 2023 - 07:53 PM

Perfect now. Fixed! Thanks wiesshund. :dblthumb:  It was a shame that this very popular table didn't work as well as it does now in vpx10.8


Edited by pedator, 04 December 2023 - 07:54 PM.


#12 wiesshund

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Posted 05 December 2023 - 02:03 AM

Perfect now. Fixed! Thanks wiesshund. :dblthumb:  It was a shame that this very popular table didn't work as well as it does now in vpx10.8

 

Didn't work as well when?

 

I am guessing that the vp8 and vp9 versions worked ok?
I never actually played them, just did this because someone asked if i though i could redo it for VPX

 

Unfortunately the graphics are best i could do with the VP9 ones and a tiny bit of touch up


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