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STTNGJPG-PINS-NeoBeta2


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#1 neoblood

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Posted 18 January 2010 - 05:40 AM

STTNGJPG-PINS-NeoBeta2



Version: 0.2.0
Category: VP/VPinMAME 9.x - MOD Tables

Author(s): JP, Groni, Neoblood

Description:
VP9 Fix-Beta1 adds cannons and more bug squishesBeta2 adds new playfield and drastic performance increase
This is the VP9 Version of a mod I did a few months ago of the fantastic JPGPINS table STTNG.

Now that I'm finished with the few college classes I wanted to take, I'm hoping to spend a little more time tweaking it up and learning more VP along the way.

Concept by: Steve Ritchie
Design by: Steve Ritchie, Dwight Sullivan, Greg Freres
Art by: Greg Freres
Dots/Animation by: Scott Slomiany, Eugene Geer
Mechanics by: Carl Biagi
Music by: Dan Forden
Sound by: Dan Forden
Software by: Dwight Sullivan, Matt Coriale
Notes: This game was part of Williams/Midway's "SuperPin" line of widebody games.

Version Alpha4 VP9 fix
............................................
Lighting
Lights
Ships
Tweaks

Beta1
............................................
Cannons (no lighting yet)
More realistic flipper strength
ball graphic changes
Bug squashes

Beta 2
---------------------------------
New playfield and drastic performance increase

View File

Submitted by neoblood, on Jan 18 2010, 01:40 AM

Edited by neoblood, 23 February 2010 - 04:01 AM.

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#2 pharaoh

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Posted 18 January 2010 - 06:46 AM

really sweet release!! thanks

One question. how can i rotate the dmd?
usually i look for the "rol" statement in the script
but its not there. any help?
thanks
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#3 gordon

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Posted 18 January 2010 - 07:13 AM

Thanks to convert to vp9.

I have problem to shoot upper right Flipper to the left ramp.

Ball comes back the ramp or spring over the ramp to the left side.

#4 bolt

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Posted 18 January 2010 - 08:56 AM

Thanks for the new version.
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#5 smakx

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Posted 18 January 2010 - 09:36 AM

Thanks for bringing this table to vp9, it looks great. I played a game and it was cool, I am losing sleep because of all of these awesome vp releases, gotta crash now. Good job and thanks again.
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#6 bolt

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Posted 18 January 2010 - 10:51 AM

QUOTE (gordon @ Jan 18 2010, 08:13 AM) <{POST_SNAPBACK}>
Thanks to convert to vp9.

I have problem to shoot upper right Flipper to the left ramp.

Ball comes back the ramp or spring over the ramp to the left side.



I tested your vp9 version now and YES, i had the problem with the left ramp, too.
If i shot the left ramp, the ball comes back or the ball is jumping out of the ramp.

Please fix it.

Posted Image

#7 njamont

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Posted 18 January 2010 - 11:24 AM

QUOTE (pharaoh @ Jan 18 2010, 07:46 AM) <{POST_SNAPBACK}>
really sweet release!! thanks

One question. how can i rotate the dmd?
usually i look for the "rol" statement in the script
but its not there. any help?
thanks



add the line that states the rol to 0
also look for ROR that does the same

#8 smakx

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Posted 18 January 2010 - 06:27 PM

I am getting a minor graphical glitch that does not appear on your screen shot. I am getting a thin horizontal line across the tops of the 4x / 8x lights that spans the bottom of the table. I would post a screen shot but am not sure how to. I also do not think that I have made a shot up the upper left ramp yet as well. Other than these issues this table is looking and playing very good.

btw: I am using an nvidia geforce 9800 gt w/1gb ram. I run all tables w/ hw rendering on and do not get graphical glitches on them. If it would be helpful to send a screen shot somewhere, just let me know.


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#9 bolt

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Posted 18 January 2010 - 06:57 PM

Oh yes, this black line have is on my playfield, too.
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#10 pharaoh

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Posted 18 January 2010 - 07:46 PM

QUOTE (njamont @ Jan 18 2010, 06:24 AM) <{POST_SNAPBACK}>
QUOTE (pharaoh @ Jan 18 2010, 07:46 AM) <{POST_SNAPBACK}>
really sweet release!! thanks

One question. how can i rotate the dmd?
usually i look for the "rol" statement in the script
but its not there. any help?
thanks



add the line that states the rol to 0
also look for ROR that does the same


i figured it out
had to add this to the script:

.Games("sttng_l7").Settings.Value("dmd_width")=600
.Games("sttng_l7").Settings.Value("dmd_height")=150
.Games("sttng_l7").Settings.Value("rol") = 1

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#11 neoblood

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Posted 18 January 2010 - 09:55 PM

QUOTE (gordon @ Jan 18 2010, 02:13 AM) <{POST_SNAPBACK}>
Thanks to convert to vp9.

I have problem to shoot upper right Flipper to the left ramp.

Ball comes back the ramp or spring over the ramp to the left side.



QUOTE (bolt @ Jan 18 2010, 05:51 AM) <{POST_SNAPBACK}>
QUOTE (gordon @ Jan 18 2010, 08:13 AM) <{POST_SNAPBACK}>
Thanks to convert to vp9.

I have problem to shoot upper right Flipper to the left ramp.

Ball comes back the ramp or spring over the ramp to the left side.



I tested your vp9 version now and YES, i had the problem with the left ramp, too.
If i shot the left ramp, the ball comes back or the ball is jumping out of the ramp.

Please fix it.



--I'm running this table on VP905 and the newest pinmame-- Not sure if that will make the difference.

I haven't seen that particular problem on my machine yet but I'll take a look at it and see if I can figure out a solution when I get some free time. tongue.gif If you figure out a solution before I do drop it in here. Maybe just a simple adjustment to flipper power or something like that would help.

---for graphical anomalies---
I use VPman to launch all my pinballs. VPman has some setttings that will allow you do disable directdraw for a particular table launch without disabling it globally. It also allows you to run each table with whatever vp exe file you want. Usually on my maching I just try different settings on each pinball and eventually one of them works. It's weird I know but I haven't found a solution that works for every table. Some I run fullscreen, some I run in a window, some with the other options checked, etc.. it just takes a bit of fiddling to get some tables to play correctly on some video card/driver combinations. Not to mention there are some settings in the Nvidia control panel that also make a difference for my machine. My advice is just to experiment with the different options till you find something that works.

Edited by neoblood, 18 January 2010 - 10:04 PM.

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#12 bolt

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Posted 18 January 2010 - 10:17 PM

Thanks for your answer neoblood.

If i disable the direct draw i get an error:

could not create back buffer
Error code 88760233


OK i will try to change the upper right flipper settings.


Thanks for help.
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#13 neoblood

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Posted 18 January 2010 - 11:36 PM

QUOTE (bolt @ Jan 18 2010, 05:17 PM) <{POST_SNAPBACK}>
Thanks for your answer neoblood.

If i disable the direct draw i get an error:

could not create back buffer
Error code 88760233


OK i will try to change the upper right flipper settings.


Thanks for help.


I have looked at the table a bit closer and think I figured out the ramp issues.. I'll post the updated table shortly. Thanks for the feedback, the only constructive criticism I get at home is my wife and she'll tell me everything I do is great even if it's not lol laugh.gif
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#14 smakx

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Posted 18 January 2010 - 11:44 PM


I have looked at the table a bit closer and think I figured out the ramp issues.. I'll post the updated table shortly. Thanks for the feedback, the only constructive criticism I get at home is my wife and she'll tell me everything I do is great even if it's not lol laugh.gif
[/quote]


I just played a good game and hit the left ramp several times. Most of the time, the ball rolls back down. If you hit it real hard the ball often flips out forward at the top of the ramp and rolls down the left plastic. Only once did I hit the ramp just right and the ball followed the proper course.

On the thin black line issue, I do not think that it is direct x related, this doesn't happen to me on any other tables. In any case it is very minor and doesn't effect play.

Other than that I have been playing this a lot and enjoying it immensely. I am looking forward to the update.
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#15 neoblood

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Posted 19 January 2010 - 12:13 AM




Neoalpha4b is up and should fix a few of the bugs people were having. I made some adjustments to a few collision objects and heights which should open the lane up for the ball to pass more easily. I'm also aware of a couple small visual imperfections I plan on fixing when I figure out the easiest way. Have FUN! cool.gif
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#16 gordon

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Posted 19 January 2010 - 12:48 AM

thanks neoblood to work on a update

#17 smakx

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Posted 19 January 2010 - 07:14 AM

The delta quadrant ramp is still troublesome. It is working better, but I had a ball disappear into the upper left hand corner of the table off of the ramp never to return. I am not finding any other play issues with the table, it is a blast.

Edited by smakx, 19 January 2010 - 01:47 PM.

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#18 njamont

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Posted 20 January 2010 - 10:07 PM

anyone willing to fs this great work?

#19 Hos_Nos

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Posted 20 January 2010 - 10:25 PM

I SECOND THAT!

FS version would be a nice addition to any cabinet:)

#20 marv75

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Posted 20 January 2010 - 10:57 PM

Yes a FS version would be nice! smile.gif
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