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Strange behaviour with new B2S server


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#1 pinking83

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Posted 27 November 2022 - 10:08 PM

Hello,

updated my VPX environment a few days ago (VPX 10.7 to 10.7.2, B2S to 1.3.0.4, VPinMame to 3.5, FreezyDMD to 1.10.2). Everything seems to work pretty good, DMD-tables, PUP-tables, old EM-tables. The "new" 2-screen-spreaded B2S are working very good (3-screen-system).

Having an issue with the B2S of emulated SS-tables, where the alphanureic display is below the translite (for example "Sword of Fury" or "Hot Shots" and some more). I prefer to use the single screen B2S-display for these tables, because I don't like the visuals of freezy with this old fashioned tables. But with updating everything the alphanumeric part of the B2S disappears completely. With "Swords of Fury" (and teh others) the translite is shown fullscreen on the B2S-screen and no alphanumeric display anymore. As a workaround I use freezy to display the scores, but as already mentioned, this is not my preferred setting.

Perhaps someone has a good idea?



#2 wiesshund

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Posted 27 November 2022 - 11:00 PM

right black backglass
pick send to back

save, restart table


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#3 pinking83

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Posted 28 November 2022 - 08:19 PM

Hello wiesshund,

 

Thanks for your answer, but there is no item where I can klick "send to back".

But I found the solution, thought I tried this already, but I tried so many things and perhaps I forgot to try the most logical one.

I changed the option of "grill" from "standard" to "visible" and the scores are back again on the backglass. It seems like the new B2S has another behaviour for the grill-option "standard" than my older one.

And the above mentioned "Hot Shots" did not have this issue, it was "Fire!".

 

Thanks anyway, and perhaps someone will find this topic useful.



#4 Outhere

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Posted 28 November 2022 - 09:25 PM

Attached File  B2S New - 1.4.0.jpg   114.19KB   3 downloads



#5 pinking83

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Posted 28 November 2022 - 09:43 PM

Ah, ok, "Form to Back". Will test the setting with "grill" set to "Standard" again tomorrow.

Thanks for your hint @Outhere



#6 Cliffy

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Posted 29 November 2022 - 02:24 AM

Hello,

updated my VPX environment a few days ago (VPX 10.7 to 10.7.2, B2S to 1.3.0.4, VPinMame to 3.5, FreezyDMD to 1.10.2). Everything seems to work pretty good, DMD-tables, PUP-tables, old EM-tables. The "new" 2-screen-spreaded B2S are working very good (3-screen-system).

Having an issue with the B2S of emulated SS-tables, where the alphanureic display is below the translite (for example "Sword of Fury" or "Hot Shots" and some more). I prefer to use the single screen B2S-display for these tables, because I don't like the visuals of freezy with this old fashioned tables. But with updating everything the alphanumeric part of the B2S disappears completely. With "Swords of Fury" (and teh others) the translite is shown fullscreen on the B2S-screen and no alphanumeric display anymore. As a workaround I use freezy to display the scores, but as already mentioned, this is not my preferred setting.

Perhaps someone has a good idea?

I LOVE Freezy's alphanumerics. So much you can do with them. Check BOP attached with freezy alphanumerics enabled and jarr's new b2s server which, by the way, is actually at 1.4.0 release version https://github.com/v...ases/tag/v1.4.0

 

bop-starship-earth.jpg



#7 Itchigo

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Posted 26 December 2022 - 08:08 PM

Is there a way to do form to back at a global level?


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#8 wiesshund

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Posted 26 December 2022 - 10:55 PM

Is there a way to do form to back at a global level?

 

yes, put it in the main section of b2stablesettings.xml


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#9 Itchigo

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Posted 12 February 2023 - 03:55 PM

 

Is there a way to do form to back at a global level?

 

yes, put it in the main section of b2stablesettings.xml

 

What am I looking for?

 

    <HideGrill>2</HideGrill>
    <HideB2SDMD>0</HideB2SDMD>
    <HideDMD>1</HideDMD>
    <LampsSkipFrames>1</LampsSkipFrames>
    <SolenoidsSkipFrames>3</SolenoidsSkipFrames>
    <GIStringsSkipFrames>3</GIStringsSkipFrames>
    <LEDsSkipFrames>0</LEDsSkipFrames>
    <UsedLEDType>2</UsedLEDType>
    <IsGlowBulbOn>0</IsGlowBulbOn>
    <GlowIndex>-1</GlowIndex>
    <StartAsEXE>1</StartAsEXE>
    <StartBackground>0</StartBackground>
    <Animations />


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