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Cattanooga Cats (original)


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#1 tymime

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Posted 19 April 2022 - 07:41 PM

RPKo4FP.png
I think this is far along enough that I can post it...
What do you guys think? My goal is to have it look specifically like a game from 1969. I'm pretty happy with the layout, but I'm not 100% sure about the rules. I've never come up with rules for a pinball game before, so let me know if there's anything funny about 'em.

Edited by tymime, 07 July 2024 - 01:12 PM.

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#2 jpsalas

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Posted 20 April 2022 - 05:32 AM

The layout looks nice to me :) And the theme will appeal to children of all ages :) I remember those cats :)


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#3 mrjcrane

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Posted 20 April 2022 - 07:02 AM

yUc4STJ.png

I think this is far along enough that I can post it...
What do you guys think? My goal is to have it look specifically like a game from 1969. I'm pretty happy with the layout, but I'm not 100% sure about the rules. I've never come up with rules for a pinball game before, so let me know if there's anything funny about 'em.

Think an old Hanna Barbera Classic from late 60's those classic episodes are a little hard to come by. I'll dig through my cartoon archive see what surfaces.



#4 tymime

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Posted 08 June 2024 - 01:45 PM

7FdbUcp.png

 

After a long hiatus (mostly due to not being able to run VPX reliably), I've finally finished the design for this. I'm primarily a cartoonist, so all the drawings for the plastics are my own.
I hope it looks as good as it does in my head.


Edited by tymime, 09 June 2024 - 03:41 AM.

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#5 tymime

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Posted 20 June 2024 - 03:19 PM

shU5fCV.jpeg

All visuals are in place, along with sound effects and a rudimentary scoring script. It came out rather nicely, imo. Now I just need to come up with a background image.
Figuring out the timers etc. for the JA-BA-DA bonuses is going to be a bit of pain...

 

Edit: No idea why Imgur made the picture so washed out...


Edited by tymime, 20 June 2024 - 03:21 PM.

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#6 tymime

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Posted 07 July 2024 - 01:17 PM

Apparently scripting these bits isn't as easy as I thought it'd be... Any ideas what I'm doing wrong here?

Sub Bumper004_hit()
PlaySound "jet2"
AddScore 5
	If LightBumper001.State = 0 Then
	LightBumper001.State = 1
	End If
	If LightBumper001.State = 0 Then
	LightBumper001.State = 1
	End If
End Sub
Sub Target001_hit()
PlaySound "Bell10"
AddScore 10
	If Post.IsDropped=True Then
	Post.IsDropped=False
	LightPost.State = 1
	End If
	If Post.IsDropped=False Then
	Post.IsDropped=True
	LightPost.State = 0
	End If
End Sub

Also, I'm honestly not at all sure how to do the bonus targets/lights...


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#7 kiwi

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Posted 07 July 2024 - 03:55 PM

In the first case it seems like you want to make the bumper flash, you can use the ".Duration" function.

 

1(on) is the initial state of the light and 0(off) the final state, 200 milliseconds is the time that passes from the initial state to the final state,

light on and off after 200 milliseconds.

Sub Bumper004_hit()
PlaySound "jet2"
AddScore 5
	LightBumper001.Duration 1, 200, 0
End Sub

 



#8 tymime

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Posted 07 July 2024 - 09:17 PM

I just want the bumper light to turn on if it's off, and turn off if it's on.


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#9 kiwi

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Posted 08 July 2024 - 06:55 AM

This reverses the state of the light.

Sub Bumper004_hit()
PlaySound "jet2"
AddScore 5
	LightBumper001.State = ABS (LightBumper001.State - 1)
End Sub

Edit: and this?

Sub Target001_hit()
PlaySound "Bell10"
AddScore 10
	Post.IsDropped = ABS (Post.IsDropped + 1)
	LightPost.State =  ABS (Post.IsDropped + 1)

End Sub

 


Edited by kiwi, 08 July 2024 - 07:12 AM.


#10 tymime

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Posted 08 July 2024 - 01:42 PM

Thanks, that did the trick (though I did have to tweak the LightPost line a bit).
I think this table is in a more-or-less playable state now, so I've uploaded what you might call an alpha release:
 
Let me know what you guys think so far. I'm not going for 100% authenticity (especially since I've never had the chance to play any real-life pinballs from 1969 myself), but I am hoping it feels mostly like the real thing.
 
To-do list:
JA-BA-DA bonuses
Move ball-saver script so it's activated by upper left trigger
Extra ball rewards
Get "ball in play" and credit reels working
 
I guess the main hurdle is getting the script from the sample table I used as a starting point to talk to the features I've added.

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#11 tymime

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Posted 17 July 2024 - 11:52 AM

Just added JP's latest physics and flipper script (the link above should still work). As a result, it's a tad more difficult, and I'm considering lowering how many points you need to get an extra ball...
 
Also, I realize I ought to share what it looks like with the backdrop:
Screenshot-2024-07-14-at-6-02-55-AM.png


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#12 tymime

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Posted 03 March 2025 - 01:24 PM

To-do list:

JA-BA-DA bonuses
Move ball-saver script so it's activated by upper left trigger
Extra ball rewards
Get "ball in play" and credit reels working

I still have no idea how to do any of these... I've tried copying and pasting bits of my script from Jungle Quest, but they just don't seem to be compatible with the sample table I'm modifying. I'm an artist, not a coder, so I can't really make much sense out of what I'm looking at.

Any help is extremely appreciated.


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#13 tymime

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Posted 11 March 2025 - 04:08 AM

New alpha release with working credit and "ball in play" reels thanks to bluenmaize. I've also darkened the overall lighting a tad so that the lights stand out more, plus I've replaced the large graphics with WebP versions to reduce the file size.

https://archive.org/...Cats alpha2.vpx


Edited by tymime, 11 March 2025 - 04:08 AM.

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