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Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022) (v5.0 Steampunk Flyer MOD)[Visual Pinball X MOD]

Creator MOD MOD Spanish Pinball EpeC Video Screen on PF Quetzal Pinball Captain Nemo

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#1 EpeC

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Posted 29 March 2022 - 01:19 PM

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File Name: Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022) (v5.0 Steampunk Flyer MOD)

File Submitter: EpeC

File Submitted: 29 Mar 2022

File Category: VPX/VPinMAME - MOD Tables

Author(s): Epe C.: main work, PF, Plastics, code, etc.
eMBee: Backglass and Wheel (included), Apron primitive and orignal Cards graphics.
onemanproject 'omp': 1st Backglass & code to use B2S
JP Salas: original Tilt code, Blue rubber material, & a lot of help, Thanks JP!
Wieshound: help with timers.
marty and Scottywic: Caps primitives.
wpilot: Primitives orbital gates.
javier1515: Metal loop primitives.
Kevin MacLeod: Music used under a Creative Commons license.
Manufacturer: Other - Pinball
Year: 2015
Permission to MOD?: Yes, without approval


-- Esp --
 
Esta versión es mi propio MOD. Es una visión personal llamada "Steampunk Flyer MOD" está basada en el panfleto de publicidad de Quetzal:
https://www.ipdb.org...465&picno=70485
 
Es distinto de las versiones del prototipo y la comercial de la máquina real. Incluye un Led extra insertado en el PF, algunas nuevas reglas (como bloquear la bola en el kicker derecho "Atlantis" para iniciar modos de juego), y nuevas animaciones visuales en el PF durante algunos modos de juego.
También es una aproximación estimada a la supuesta versión comercial (y desconocida) "Cobre viejo", combinada con un estilo recargado "Steampunk" que trata de servir de homenaje a la obra original de J. Verne.
Se incluyen tarjetas de información con fondo cartográfico más oscuro, similares a las fotos del faldón en las primeras fases de ensamblaje de la maquina real.
Los plásticos han sido redibujados (libremente) basandose en los motívos de los plásticos de la máquina real (2 tiburones donde hay 2 tiburones, las medusas junto a los bumpers, buzos en la parte de arriba, la beluga, el cofre, etc.).
Se incluyen 3 versiones de plásticos completos, y varias tarjetas de información para el faldón, y otras cosas más para personalizar la máquina virtual al gusto de cada jugador.
 
Quizás no acabe de ser la reproducción 1:1 más fidedigna en VPX hasta la fecha, con algunos toques artísticos por parte del autor (como apuntar la salida del túnel hacia arriba en la rampa izquierda, me pareció divertido y extravagante), pero quizás es la versión virtual más divertida a la que he jugado hasta el momento.
 
Gracias a todos los que la hicisteis posible.
 
Epe C.
 

 
(Read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)
 
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
 
 
-- Eng --
 
This version called "Steampunk Flyer MOD" is based on the advertising pamphlet of Quetzal, and is different from the prototype and commercial versions of the real machine. It includes an extra Led inserted in the PF, some new rules (such as blocking the ball on the "Atlantis" right kicker to start game modes), and new visual animations on the PF during some game modes.
It is also an estimated approximation to the supposed commercial (and unknown) version "Old Copper", combined with an ornate "Steampunk" style that tries to serve as an homage to the original work of J. Verne.
Information cards with a darker cartographic background are included, similar to the photos of the skirt in the first stages of assembly of the real machine.
The plastics have been redrawn (loosely) based on the motifs of the real machine plastics (2 sharks where there are 2 sharks, the jellyfish next to the bumpers, divers on top, the beluga, the chest, etc.) .
Included are 3 full plastic versions, and various information cards for the skirt, and more to customize the virtual machine to each player's taste.
 
It may not be the most accurate 1:1 reproduction in VPX to date, with some artistic touches by the author (like pointing the tunnel exit up the left ramp, I thought it was fun and wacky), but maybe it is the funniest virtual version I've played so far.
 
Thanks to all who made it possible.
 
Epe C.
 

 
(Read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)
 
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
 


Click here to download this file



#2 wryker

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Posted 29 March 2022 - 04:34 PM

Fun table but w/the Video Game mode - pressing both flippers I 'hit' the ship everytime but nothing registers?!



#3 bolt

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Posted 29 March 2022 - 04:36 PM

Nice one, thank you.


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#4 EpeC

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Posted 30 March 2022 - 12:37 AM

Fun table but w/the Video Game mode - pressing both flippers I 'hit' the ship everytime but nothing registers?!

 

Thanks for your comments.

 

I assume you mean the initial video game (Video Mode), and not the three video game screens (phase 1) of the main missions. The ones to dodge the obstacles by moving the Nautilus from side to side.
 
I'll give you a hint: Torpedo launchers actually have 4 frames, 3 visible +1 on the horizon line that is on the ship's waterline and is the one that causes the explosion and you get +500 extra points. The 4 frame is to give the sensation of distance to the target, therefore you have to anticipate and calculate the travel time of the torpedo to the target.
 
There is a trick/cheat that I always use (I did it mechanically), count the frames since the ship appears on the screen (remember 3 visible frames + 1 hidden frame) and press any of the flippers (I won't tell you how many frames there are, unless you want me to reveal to you how the magic happens behind the scenes).
 
You can consult in the Script of the code: Sub Timer_LuchaBarco_Timer
There you will see when the frames of the base animation, the movement of the ship, are changed, and when the collision is detected (and the impact flag is activated) to change to the alternative animation with the explosion.
 
In addition, before the explosion, a "crosshair" appears on the screen on the target, this is because the animation of the ship moving on the horizon line was made by me from scratch, and for the animation of the explosion I used screenshots from the video original shared on youtube by Antonio Ortuño, designer of the original machine. So the explosion animation is identical to the original machine.

 

Greetings.

 

 

Epe C.

 

--- Esp ---

 

Gracias por vuestros comentarios.

 

supongo que Te refieres al video juego (Video Mode) inicial, y no a las tres pantallas de video juego (fase 1) de las misiones principales. Las de esquivar los obstáculos moviendo el Nautilus de lado a lado.
 
Os daré una pista: Los lanza torpedos tienen 4 fotogramas en realidad, 3 visibles +1 en la linea del horizonte que está en la linea de flotación del buque y es el que provoca la explosión y la obtención de +500 puntos extra. El 4 frame es para dar la sensación de lejanía hasta el objetivo, por lo tanto tienes que anticiparte y calcular el tiempo de trayecto del torpedo hasta el objetivo.
 
Hay un truco/trampa que siempre uso (me sale de forma mecánica), cuenta los frames desde que el buque aparece en pantalla (recuerda 3 frames visibles +1 oculto) y pulsa cualquiera de los flippers (no te diré cuantos frames son, a menos que quieras que te desvele cómo se produce la mágia detrás de la escena).
 
Puedes consultar en el Scrip del código: Sub Timer_LuchaBarco_Timer
Ahí verás en qué momento se cambian los frames de la animación base, del movimiento del buque, y en qué momento se detecta la colisión (y se activa el flag de impacto) para cambiar a la animación alternativa con la explosión.
 
Además, entes de la explosión aperece en pantalla un "punto de mira" sobre el objetivo, esto es así porque la animación del barco moviendose en la línea del horizonte la hice yo desde cero, y para la animación de la explosión utilicé capturas del video original compartido en youtube por Antonio Ortuño, diseñador de la máquina original. Así que la animación de la explosión es idéntica a la de la máquina original.
 
Saludos. 
 
 
Epe C.

Edited by EpeC, 30 March 2022 - 12:39 AM.


#5 wryker

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Posted 30 March 2022 - 02:33 PM

Thank you! That does help explain it - so while I see it 'hit' the boat the reality is it's missing it by 'one frame' so I'll try again to compensate for the frame I don't see to try to time it a little earlier....I'll be BACK!



#6 Outhere

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Posted 11 September 2022 - 06:17 PM

What a nice job done on this game
Updated table script with DOF added for solenoids
 

Attached File  Captain NEMO Dives Again (Quetzal 2015) EpeC (2022) (v5.0 Steampunk Flyer MOD).txt.zip   115.88KB   4 downloads



#7 EpeCreaciones

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Posted 10 April 2024 - 05:07 AM

Hello everyone.
 
I have finished the new version/update version (v26) of the table, but I don't remember how to upload the tables to the forum... (^_^U)
 
As soon as I find out I'll upload it.
 
 
I take this opportunity to thank everyone who has been involved with their help in this new version.
 
Many thanks to:
eMBee, JP Salas, Wiesshund, Kiwi, Xenonph, Oroborus, marty and Scottywic, wpilot, javier1515, onemanproject 'omp', Outhere (although this new version haven't DOF, thanks); and yes! me too, for take me my time -2 years ago- to make it. XDD
 
 
Greetings to all. And Thanks.
 
EpeC.

Edited by EpeCreaciones, 10 April 2024 - 05:10 AM.


#8 EpeCreaciones

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Posted 10 April 2024 - 05:55 AM

¡It's uploaded!

 

https://www.vpforums...&showfile=18372

 

:D



#9 oroborus

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Posted 11 April 2024 - 07:56 AM

Hello Epe.

Is there something wrong with upload ?  Because cant access to the link provided.



#10 xenonph

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Posted 11 April 2024 - 08:20 AM

 

Hello Epe.

Is there something wrong with upload ?  Because cant access to the link provided.

 

More than likely, it needs to be approved first by an Administrator.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#11 EpeCreaciones

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Posted 12 April 2024 - 12:22 AM

 

Hello Epe.

Is there something wrong with upload ?  Because cant access to the link provided.

 

 

Hello again.
 
As Xenonph comments, the content had to be approved by an administrator. The link leads to the download of the file, when I personally uploaded the file, I already had the link before it was made public. It's already working from what I see.
 
I take this opportunity to personally thank you for your help in updating the table.
 
Xenonph and Oroborus, thank you very much. :D
 
 
Greetings and enjoy the table. Thank you.
 
 
EpeC.


#12 bolt

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Posted 13 April 2024 - 04:38 PM

Thanks fort the new version.


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Also tagged with one or more of these keywords: Creator MOD, MOD, Spanish Pinball, EpeC, Video Screen on PF, Quetzal Pinball, Captain Nemo