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  • Submitted: Mar 29 2022 03:50 AM
  • Last Updated: Apr 07 2022 05:15 AM
  • File Size: 243.4MB
  • Views: 3100
  • Downloads: 797
  • Author(s): Epe C.: main work, PF, Plastics, code, etc.
    eMBee: Backglass and Wheel (included), Apron primitive and orignal Cards graphics.
    onemanproject 'omp': 1st Backglass & code to use B2S
    JP Salas: original Tilt code, Blue rubber material, & a lot of help, Thanks JP!
    Wieshound: help with timers.
    marty and Scottywic: Caps primitives.
    wpilot: Primitives orbital gates.
    javier1515: Metal loop primitives.
    Kevin MacLeod: Music used under a Creative Commons license.
  • Manufacturer: Other - Pinball
  • Year: 2015
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 07 Apr 2022 Download Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022) (v4.6 Steam Flyer MOD) v5.0

Download Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022) (v5.0 Steampunk Flyer MOD) v5.0

* * * * * 8 Votes
Captain Nemo Quetzal Pinball EpeC Video Screen on PF Spanish Pinball MOD Creator MOD



Screenshots
-- Esp --
 
Esta versión es mi propio MOD. Es una visión personal llamada "Steampunk Flyer MOD" está basada en el panfleto de publicidad de Quetzal:
https://www.ipdb.org...465&picno=70485
 
Es distinto de las versiones del prototipo y la comercial de la máquina real. Incluye un Led extra insertado en el PF, algunas nuevas reglas (como bloquear la bola en el kicker derecho "Atlantis" para iniciar modos de juego), y nuevas animaciones visuales en el PF durante algunos modos de juego.
También es una aproximación estimada a la supuesta versión comercial (y desconocida) "Cobre viejo", combinada con un estilo recargado "Steampunk" que trata de servir de homenaje a la obra original de J. Verne.
Se incluyen tarjetas de información con fondo cartográfico más oscuro, similares a las fotos del faldón en las primeras fases de ensamblaje de la maquina real.
Los plásticos han sido redibujados (libremente) basandose en los motívos de los plásticos de la máquina real (2 tiburones donde hay 2 tiburones, las medusas junto a los bumpers, buzos en la parte de arriba, la beluga, el cofre, etc.).
Se incluyen 3 versiones de plásticos completos, y varias tarjetas de información para el faldón, y otras cosas más para personalizar la máquina virtual al gusto de cada jugador.
 
Quizás no acabe de ser la reproducción 1:1 más fidedigna en VPX hasta la fecha, con algunos toques artísticos por parte del autor (como apuntar la salida del túnel hacia arriba en la rampa izquierda, me pareció divertido y extravagante), pero quizás es la versión virtual más divertida a la que he jugado hasta el momento.
 
Gracias a todos los que la hicisteis posible.
 
Epe C.
 

 
(Read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)
 
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
 
 
-- Eng --
 
This version called "Steampunk Flyer MOD" is based on the advertising pamphlet of Quetzal, and is different from the prototype and commercial versions of the real machine. It includes an extra Led inserted in the PF, some new rules (such as blocking the ball on the "Atlantis" right kicker to start game modes), and new visual animations on the PF during some game modes.
It is also an estimated approximation to the supposed commercial (and unknown) version "Old Copper", combined with an ornate "Steampunk" style that tries to serve as an homage to the original work of J. Verne.
Information cards with a darker cartographic background are included, similar to the photos of the skirt in the first stages of assembly of the real machine.
The plastics have been redrawn (loosely) based on the motifs of the real machine plastics (2 sharks where there are 2 sharks, the jellyfish next to the bumpers, divers on top, the beluga, the chest, etc.) .
Included are 3 full plastic versions, and various information cards for the skirt, and more to customize the virtual machine to each player's taste.
 
It may not be the most accurate 1:1 reproduction in VPX to date, with some artistic touches by the author (like pointing the tunnel exit up the left ramp, I thought it was fun and wacky), but maybe it is the funniest virtual version I've played so far.
 
Thanks to all who made it possible.
 
Epe C.
 

 
(Read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)
 
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
 

What's New in Version v5.0 (See full changelog)

  • Revised version v4.6 (since v2.2) by EpeC
  • This Versión includes:
  • v1.1
  • Bumper Lights optimized.
  • Code Bug correction on LEDs Jackpots Lights.
  • Code added: FX text water on DMD.
  • v1.2
  • Code added: B2S server to use Backglass
  • (Backglass by onemanproject 'omp' recomended, use it)
  • https://www.vpforums.org/index.php?app=downloads&showfile=16468
  • v1.3
  • Invisible wall to prevent a phisic bug, catapult ball over "Ramp R"
  • v1.4
  • same Invisible wall over "Rapm R", but more wide.
  • "Ramp L" redraw, Now is more easy to loop.
  • Two Invisibles walls to prevent a phisic bug, catapult ball over "Ramp L", too
  • v1.5
  • 5 Balls per Game.
  • All the Music OST On/Off on Script with:
  • MusicOn = True 'or False
  • 'IF False = you play only with FX
  • 'previous versions it must be on False, Now recomended to be on True
  • v1.6
  • Apron & Playfield Backplate primitives by: eMBee
  • Original Info Cards and Logo Card for Apron by: eMBee
  • Included B2S Backglass by: eMBee
  • Included Wheel Image by: eMBee
  • 1sts Graphics for Apron & Playfield Backplate design by: eMBee
  • (partially used in final version)
  • v1.7
  • Playfield Redrawn in 4K by: Epe C.
  • Inserts Leds Graphics by: Vbousquet
  • Final Graphics for Apron & Playfield Backplate design by: Epe C.
  • v1.8
  • Tilt code by: JP Salas
  • Cheat Mode by: Epe C.
  • v1.9
  • Alternates Info Cards and Logo Cards for Apron by: Epe C.
  • Upper Plastics redrawn on PF, now they are wider and inspired by original table.
  • Deleted many other things not used and make the final file lighter.
  • v2.0
  • Captive Volcano Ball decals selectables on Script (Magma ball used as default)
  • 4 Alternate Playfields Included:
  • - Original LowRes (1st version of the table)
  • - PF 4K (no letters on Inserts Leds)
  • - PF 4K original redrawn
  • - PF 4K (with minor graphic tweaks to make it visually better, used as default)
  • 3 plastics graphics versions are included: decals full, decals med (medium) and decals min (minimal).
  • 2 plastics graphics exclusive decals for slings form the graphics of the original pinball machine (used).
  • 2 plastics graphics exclusive decals for central plastic beside Ramp Right with Grey Shark or Pink Medusa (instead of the original White Shark).
  • 2 images for Apron Black version, with/without Serial Number 0/30 (with as default).
  • Added white-grey flippers color.
  • Changed Backdrop on DeskTop mode.
  • v2.1
  • Almost uploading version 2.0 detected fail on Loop-L and "Rapm L", corrected.
  • Added more wood behind Loop-L
  • v2.2
  • Detected fail on guide to "Ramp L", corrected.
  • 3 plastics graphics versions redrawn to match: decals full, decals med (medium) and decals min (minimal).
  • Now is all table working, and more easy to get ExtraBall doing the x20 Ramps.
  • v2.3
  • Added more optional graphics for backplate on DT mode.
  • Added a new optional graphics: intructions cards (how to win Extra Balls).
  • Optional Script .txt whit DOF code: DOF code by Outhere.
  • Only in Steampunk MOD version:
  • Added optional graphics: 3 Apron versions.
  • Added optional graphics: 3 plastics versions decals (full, medium, minimal).
  • Added optional graphics: 2 Backdrop versions for DT mode.
  • New wheel 'Old copper version'.
  • v2.4
  • Code Bug correction on Tilt while timers are waiting to DMD animations
  • v2.5
  • Code Bug correction of nudge desactivation while "GameLit" is On
  • Changed to "Steam Flyer MOD" (based on Steampunk MOD version)
  • includes: New Playfield image based on Flyers, new Leds, new code, new materials, images, etc.
  • v2.6
  • Corrected a bug on Lights collections of Leds: NEMO, FIRE, SEA; on trigger events.
  • v2.7
  • Added new primitive wire ramp, and code to use it, with sound too.
  • Redraw Left Ramp.
  • Re-Scaled Flasher caps.
  • v2.8
  • Added new ramp sounds. (Swords) Before have not sound at all.
  • Code modified to use collection of sounds: Rubbers, metals, plastics hits.
  • Ramp and guide ramps, sounds separately.
  • ¡Now playfield sound is great!
  • v2.9
  • Added code modified to correct a visual bug with Score, when a animation is displayed on DMD.
  • v3.0
  • Added new sounds to "Ball Lost" and "Game Over". (Stone on the water, is not a Deep Purple song).
  • v3.1
  • Added new Steam sounds to "Volcano Hurry Up Multiball Mode".
  • v3.2
  • Added new Leds Animation during Game Mode "Orbital Mode", and his bonus code modification on Playfield triggers.
  • v3.3
  • Code modified to correct a bug when "Caution" is displayed during a DMD animation. (cut animation instead)
  • v3.4
  • Redrawn (cartographic maps background) Information/Instructions Cards.
  • v3.5
  • Background of DMD on Game Modes to match with targets and leds colors.
  • v3.7
  • Added a new "Lock Ball" graphic on DMD when "GameLit" Leds are ON.
  • Other minimals corrections.
  • v3.8
  • A flag control DMD Background on Game Modes to match with targets and leds colors or in original clear blue color, now is more easy to use than v3.5.
  • v3.9
  • New file name as this version to hold his own Hi-Score.
  • v4.0
  • New code to set a default Hi-Score (10K).
  • v4.1
  • Added new code -and DMD graphics too- for "Last Score" (Last Play) and "New Hi-Score" on Atract Mode.
  • v4.2
  • Revised code for Game Modes, to correct DMD messages: "Mode End" by Drain or Tilt, "Mode Time Over" when time is over, and "Completed" if it is done.
  • v4.3
  • Corrected background graphics glitch when a "Caution" of Tilt message is done while a mission is running. (Recoded all 16 main missions with new graphics, included a whale save counter on main timer of Mision2_3).
  • v4.4
  • Detected a Bug that crash table if a Tilt warning is done while "GameLit" animation is on screen. After block the ball on the left kicker, The Countdown before to start a mission never will be done. That bug has not been corrected yet, so take care on it.
  • v4.5
  • Recoded "Start Missions" and DMD messages at Start on any Mission, now is more clear and more visual on the Screen of DMD.
  • v4.6
  • Corrected Bug Detected on v4.4, now is a solid code that will not crash the table after get "Caution Tilt" warnings.
  • I consider that this will be the final 100% functional version.
  • Considero que esta será la versión final 100% funcional.
  • v4.7
  • Retaken original version from MOD v4.6
  • Added background graphic and "Lock Ball" in "GameLit".
  • v4.8
  • Fixed a bug in the "Skillshot" led, they would stay on after shutting down the entire table in the "Game Over" event.
  • v4.8 (MOD)
  • Cambio en Script para gráficos de fondo en "Lock Ball" de Gamelit, con flag para el DMD en Colorines.
  • v4.9
  • Flag opcional de EmpujeDiagonal 'True = empuja la mesa a +/-45º hacia arriba, en lugar de en dirección horizontal (L/R) = False
  • v5.0
  • Flag de corrección de código v5.0, sugerido por JP Salas, para aquel usuario que NO USE (o no tenga instalado) B2S
  • IHaveB2Sinstalled 'If you haven't B2S installed, set in False
  • NOTE: Visual changes must be done on VPX editor by selecting items.
  • ('New Layer 8' is slected to make visual changes on plastics if you want it).
  • (previous versions v2.3 to v4.5 are not uploaded)
  • See: About Changes on Scrip file .txt to know what changes can you make on table as you wish.


Screenshots

Screenshots


Graphics of Inserts Leds on PF were made taking the original graphics by Vbousquet.

 

eMBee made the primitive backplate on DT mode, I just made new graphics for it.

 

 

Sorry by don't include on Authors list.

 

 

 

Have Fun!

 

Epe C.

thanks! i'm going to try this table for sure. Keep up the good work.

What a great job!

Thanks for your hard work EpeC.

Photo
ilveropaolone
Mar 13 2024 09:57 PM

iyt is possible to have dmd on full dmd and not on playfield?

Photo
EpeCreaciones
Apr 10 2024 04:51 AM

iyt is possible to have dmd on full dmd and not on playfield?

 

It will work on Next version (v26) as custom option.

 

I don't remember how to upload new files (U^_^), as soon as I figure it out I'll upload it.

Photo
scottjoslin45
Apr 12 2024 09:25 PM

nemotable.jpegGreat work on the table MODS..LOVE IT!

 

I have been working on a total upgrade to this table and would love some input and help in finishing it up..

Spent a ton of time totally revamping all the dmd animations and sounds, all new graphics for the playfield with a more steampunk edge.

any help would be wonderful as this is my first total table mod using all i learned from you all so far.

 

thanks

Scotty


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