File Name: Flight 2000
File Submitter: martinB
File Submitted: 08 Jan 2010
File Category: Future Pinball
Author(s): martinBManufacturer: Stern
Year: 1980
Permission to MOD?: Yes, with approval
Stern 1980 "Stern's first talking Pinball Game is Really Taking Off!"
Across the Special-1-Key *) you can choose and save whether name-entry (initials) on the end of game shall be used or not.
If you fade-out or fade-in the HUD-Display across the Toggle-Hud-Key, then this setting will get saved for further
game sessions.
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048"
as "Playfield Image" in the table-propertys in the editor. For further use of this the table must get saved.
As there are some Diskussion of it:
If balls are in the multiball lock during the end of the game, they will not be shot out for a new game, but will remain there for a new game and will be "credited" to each player. This circumstance corresponds exactly to the original flipper, which ejects remaining balls in the lock only when the flipper is switched off and then switched on again.
- POP Bumpers SCORE 1,000
- BONUS MULTIPLIER MAXIMUM 15X
ADVANCE BY CENTER LANE STAND-UP TARGET OR RIGHT 3 DROP TARGETS ALL DOWN
- ADVANCE BONUS MAXIMUM 10,000
ADVANCE BY TOP 4 ROLL-OVERS, TOP 2 STAND-UP TARGETS, OUTLANES
- SPECIAL CENTER LANE STAND-UP TARGET LITES WHEN 40,000 SPECIAL LITE IS MADE
- SPOT BLAST CENTER LANE STAND-UP TARGET BLAST LITE IS ON AFTER BLAST OFF IS MADE FIRST TIME
- 3 BALL FEATURE WHEN APOLLO 1 & 2 ARE LIT,
2 BALLS ARE IN APOLLO LANE,
BLAST OFF IS LIT AND THE COUNTDOWN IS MADE IN ORDER
THIRD BALL WILL RELEASE THE 3 BALLS IN PLAY
- TILT DISQUALIFIES BALL IN PLAY ONLY
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