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directB2S and DOF


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#1 teisen

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Posted 12 August 2021 - 08:31 PM

Hello everyone,
 
I have very little experience but I always want to contribute to the Forum and colleagues...so I would like to clear a doubt about the creation of directb2s which is as follows:
 
I've been making some files for JP's tables, like DeadPool, Miraculous and other originals, and for the backglass to have some animation, I use the DOF of the flippers, which in these cases are normally 101 and 102.
 
setting for the b2s lamps the "B2S ID" as 101 and 102, the lights flash as we turn on the flippers... ok
 
why using DOF information from bumpers and slingshots the lamps don't work on b2s? do you have any details that need to be done to work?
 
thanks
 
hugs
 
teisen

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#2 wiesshund

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Posted 12 August 2021 - 08:49 PM

I might be wrong, but i think i would avoid making B2S ID's the same as DOF event ID's?

 

Why not use B2S's built in animation scripting?
Then you dont require any input from the table


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