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VPX Disable Tilt / adjust sensitivity for individual tables

VPX Visual Pinball Tilt Airborne

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#1 xcvbn

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Posted 23 April 2021 - 05:06 PM

Hey guys

 

I am searching for a way to disable the tilt bob or lower the tilt sensitivity for certain tables.

 

I have some hypersensitive pins like Airborne, which immediately TILT even when you only gently touch "T" key.

 

After setting Tilt Warnings of this table to maximum (10), I found out that a single Tilt key press causes the machine to tilt-warn up to five (!) times.

 

The other problem is, contrary to the Bally/Williams games, after a TILT, the game does not wait until the tilt bob is no longer actuated. This means tilts may carry over to next ball, causing tilt warnings even before the ball is plunged. This is especially a problem when you play with multiple players, since the tilts carry over to next player.

Same problem with e.g. Apollo 13 or Guns'n'Roses.

 

What can I do against these problems?

 

Kind regards

xcvbn



#2 gtxjoe

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Posted 23 April 2021 - 05:47 PM

What is you tilt setup on your cabinet? Accelerometer, tilt bob or button nudge?

#3 Wylte

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Posted 23 April 2021 - 09:10 PM

If it's only certain tables, then you might just have to re-write the tilt code yourself.  You can find a table that works well and copy over the code and timers to make it easier.

My quick choice: JP's Ghostbusters Slimer, it explains the sections well.

 

If you're not up for that, you can take a scorched-earth approach and delete the code inside the sub (between the tilt "Sub" line and the "End Sub" line) where the table is checking for the tilt (search for tilt, will be "Sub CheckTilt" or something similar).


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#4 Thalamus

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Posted 24 April 2021 - 09:24 AM

What you are describing here is for Original tables. The original poster is talking about the pinmame tilt. Those are very different. You are right though. There are more than a few tables where you can adjust the tilt yourself via some script changes. If you have a mechanical tilt bob in your machine, you soon learn that even the best and most experienced authors tend to forget that those exists.


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#5 Wylte

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Posted 24 April 2021 - 09:48 AM

Ah, true. And I am definitely not an experienced author lol.

Is there not some timer or call from VPX, between the analog signal and the tilt check in pinmame, that could be slowed or interrupted?
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#6 Thalamus

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Posted 24 April 2021 - 01:03 PM

Not really. It will in almost all tables go as fast as the main timer. People with a tilt bob should use a different NudgePlugin.vbs. It will see to that the first T doesn't go immediatly into a tilt. Look at those Nudge*** vbs files inside scripts folder. Any that fits your setup should be renamed to NudgePlugin.vbs and once you do, it will work better than not having one.

 

For original tables and EMs, that are fully scripted, you might need to make some counters if you don't want the tilt to happen straight away.


Edited by Thalamus, 24 April 2021 - 01:05 PM.

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#7 wryker

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Posted 10 December 2021 - 09:38 PM

I recently activated the nudge features in VPX using the built-in accelerometer but some tables when I shake it (not much) it tilts (Amazing Spider-Man Tilts ALL the time).  I see the script where it says :

vpmNudge.TiltSwitch = 57
    vpmNudge.Sensitivity = 7

is this where I make an edit and if so, which line and direction (higher number mean lower sensitivity etc)?







Also tagged with one or more of these keywords: VPX, Visual Pinball, Tilt, Airborne