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Remdwaas pokemon pinball[Visual Pinball X Original]

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#1 remdwaas1986

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Posted 18 February 2021 - 01:40 PM

Posted Image


File Name: Remdwaas pokemon pinball

File Submitter: remdwaas1986

File Submitted: 16 Feb 2021

File Category: VPX Originals

Author(s): Remdwaas
Permission to MOD?: No


I choose you Pikachu!
 
First my thanks to JP! thanks for letting me use your ramp from zelda, pikachu, eggs, some sounds and the pokemonballs. Also thanks again for helping troubleshooting the table and helping with some of the code.(when finished i had 11 issues) I'm so happy that JP always willing to help me, if i'm stuck. I really love his Pokémon table! 
 
This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode. The DMD will rotate accordingly. 
It was 1999 and Pokémon came out for the Gameboy with all the nostalgic sounds! I remember playing while i was 13 years old and i thought that my accu was broken because a Pokémon was poisoned and the screen did weird. Next year i had Pokémon yellow and for the first time Pokémon pinball(2000).
 
This table is based on pokemon pinball(gameboy pokedex graphics)/ pokemon pinball ruby/ Pokémon Red en Blue(Gameboy) as well the first season of Pokémon the anime series. I made the playfield almost the same as Pokémon pinball ruby, but i use the pokecenter instead of a pokemarkt.(i don't have a flying bird or egg's that hatch) I only focus on the first 151 Pokémon's because that remembers me of my childhood. 
 
You are ash and start in pallet town, you have to catch Pokémon's, do battles and win gym badges, just like the original Pokémon games. 
 
The features of this table.

  • This table has like the original no multiballs, because that makes it nostalgic(just like Pokémon pinball from the Gameboy).
  • for this table i made more than 1100 dmd pictures, own letterype, 233 upperflashers for the town names/ catch update/ animations, 246 pokedex items / pokemons / towns / animations. 
  • After 284 3d object for this table i stopped counting...
  • The script is more than 15.000 lines
  • This table has 2 Pikachu ball savers and a 60 second ball saver if you play the ball in the pokecenter. If you hit the spinner the Pikachu ball saver lights will be activated.
  • I use 78 Pokémon 3d objects from Pokémon quest(to let it look more authentic/old) with the 78 Gameboy sounds from the Pokémon's.(for the catching Pokémon part) 
  • When you get the letters BAL then the ball will be upgraded and changed in another poke ball.(just like in pokemon pinball)
  • instead of sprout i used weepingbell, to start the catchmode. (weepingbell/victorybell always eat James from team rocket)
  • When the catch mode start you also have to hit the bumpers 3 times before the poke ball in the middle will open(thnx for helping with the magnet JP) to get the Pokémon appear on the playfield.
  • There is a 30 second time bonus to catch the Pokémon in the time for extra points. (i didn't want the Pokémon disappear because i would be frustrated and it has to be playable) 
  • after hitting the Pokémon 3 times, shoot the middle from the poke ball again to really catch the pokemon.(there will be a 3d animation)
  • after catching and a Pokémon you can evolve the Pokémon(if its possible) hit the pokemoncenter and start evolve modus. You now need to hit the 3 letters E V O. (this is also from pokemon pinball only they use x-something) 
  • Now again hit the poke ball in the middle if it opens after you get the letters EVO.
  • There are 4 bonus games on this table. If you evolve a Pokémon for the first time, the bonus game will start in the playfield below. I used the same layout of the bonus games that is used in the original pokemon pinball. 
  • In this pinball version you can also travel to other city's, but you have to battle first with trainers
  • There are 27 trainers and 8 gymleaders
  • When traveling, the pokebattlefield(8 times) will change and also the car on the monorail(3 times).
  • You have a 50% change to win the battle, so you can also loose a battle and then you have to try again.
  • To access the battle cave you have first have to move snorlax in front of the cave, hit 3 times the target near the cave so you will get the poke flute and ash and his friends will move snorlax away in the dmd.
  • You can get a gym badge after the third battle that you win, after the gymbadge, travel start and the arrows of the lanes will blink to shoot. It works the same as Pokémon pinball, you need to get the 3 triggers in the left en right lane above and then travel will blink. then you can shoot the ball in the pokecenter to travel to the next city.
  • you start in pallet town and after one battle that you win, travel will start.
  • This table has also a 2x and 3x bonus multiplier
  • You can get the letters POKE from the lanes below for a 50k bonus
  • You can hit the targets MASTER for a 100k bonus
  • With 3,5 and 7 million you will get an extra ball for more playing time.
  • This table has only a target bonus at the end of a ball lost because you will get many points with battling/ catching and evolving Pokémon.
Play tip: if the ball comes from the right upper lane just leave your flippers and don't try to hit the ball, 9 from the 10 times it will come on the edge of your left flipper!
 
This pin cost me 6 weeks to build. Please leave a reply(so much appreciated) and rank the table! I will be busy the most of this year with my study and have to put  my other projects on hold. Maybe later i will post another pinball project.
 
I hope you like it and how many Pokémon do you catch? 
 
Like my other tables i have a normal table and flex table.
 
Cheers,
 
Remdwaas     


Click here to download this file


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#2 marcio clauss

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Posted 18 February 2021 - 11:01 PM

Great Table Thanks remdwaas1986 :tup:



#3 gamemodder

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Posted 20 February 2021 - 02:02 AM

Cool table. But what about digmon? They need a table also.

#4 haggi

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Posted 20 February 2021 - 09:04 AM

Great job,

Catching Pokemon is tons of fun.
The 3D animations are very nice.
The sound is fantastic.
You feel like you've been transported back to the Gameboy era.

I have two ideas for the table:

1 - Because the game time can be very long it would be nice after a break to continue playing where you left off (Save point).
2 - At the end of the game, all captured pokemon could be displayed one after the other on the pinball table (so that you know what and how many you have caught).
I am not familiar with scrip and cannot do something like that.

Unfortunately I have a problem:
After a few captured, transformed Pokémon and at approx 18,000,000 points,
the same Pokémon always appears for me (see image).
Have I missed something and am playing wrong?

 

p4_t.png

GOTTA CATCHE´EM ALL!



#5 remdwaas1986

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Posted 20 February 2021 - 11:10 AM

Cool table. But what about digmon? They need a table also.

build one! i wanted to do one together, but you didn't reply anymore to make one. For this table i already spend 337+ hours :)


gallery_139054_567_13031.pnggallery_139054_567_2859.png


#6 Davor Lipovac

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Posted 20 February 2021 - 12:03 PM

 

Cool table. But what about digmon? They need a table also.

build one! i wanted to do one together, but you didn't reply anymore to make one. For this table i already spend 337+ hours :)

 

Thank you friend for your  work...  :tup:  :tup:  :tup:



#7 remdwaas1986

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Posted 20 February 2021 - 01:47 PM

 

 

Cool table. But what about digmon? They need a table also.

build one! i wanted to do one together, but you didn't reply anymore to make one. For this table i already spend 337+ hours :)

 

Thank you friend for your  work...  :tup:  :tup:  :tup:

 

Thanks my friend, it was all worth it!


Great job,

Catching Pokemon is tons of fun.
The 3D animations are very nice.
The sound is fantastic.
You feel like you've been transported back to the Gameboy era.

I have two ideas for the table:

1 - Because the game time can be very long it would be nice after a break to continue playing where you left off (Save point).
2 - At the end of the game, all captured pokemon could be displayed one after the other on the pinball table (so that you know what and how many you have caught).
I am not familiar with scrip and cannot do something like that.

Unfortunately I have a problem:
After a few captured, transformed Pokémon and at approx 18,000,000 points,
the same Pokémon always appears for me (see image).
Have I missed something and am playing wrong?

 

GOTTA CATCHE´EM ALL!

Thnx haggi, also thnx to you for making a great b2s again! I have contacted JP and he found a fix that i added to the code and tested. For me it seems working now. can you test again in version 1.1?

You ideas are great but:

  • idea 1 - i don't know how to code that 
  • idea 2 - done in version 1.2

Edited by remdwaas1986, 20 February 2021 - 06:44 PM.

gallery_139054_567_13031.pnggallery_139054_567_2859.png


#8 remdwaas1986

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Posted 20 February 2021 - 06:39 PM

updates for 1.2

 
giovanni1966 eevee third time evolution ball get stuck fix
enable travel after you got 8 badges fix
Haggi idea to add the amount of pokemon you caught to the game over screen
 
so we have to wait till its approved and then i have to upload again :)

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#9 xenonph

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Posted 21 February 2021 - 01:02 AM

"For this table i already spend 337+ hours :)"

 

These things just don't grow on trees and pop out of nowhere.

Those are just the hours he spent on modding the table.

Now add the hours that it took JPSalas, the original table builder to build the original.

 

Long story short...

People don't realize just how many hours, days, weeks, months of work, that goes into bringing just 1 table to life.

These tables don't just appear out of thin air.

Most of the time it is many people working together, all in their spare free time, to bring us these treasures.

Time that they can never get back.

So the least we could do, is thank them, and try to appreciate, and understand just how much time they have spent making these creations.

 

Thank you for sharing your work with the community.

It is truly appreciated!!

Carry on.

 

EDIT:

You don't have to wait for the previous file to be approved, and then make your update.

You should be able to modify and update your files even before your last update is approved.


Edited by xenonph, 21 February 2021 - 01:14 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#10 remdwaas1986

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Posted 21 February 2021 - 09:53 AM

"For this table i already spend 337+ hours :)"

 

These things just don't grow on trees and pop out of nowhere.

Those are just the hours he spent on modding the table.

Now add the hours that it took JPSalas, the original table builder to build the original.

 

EDIT:

You don't have to wait for the previous file to be approved, and then make your update.

You should be able to modify and update your files even before your last update is approved.

I build tables from scratch i don't mod. I use the standard demo table in vpx and from there i build a sample table, that i use if i make a new table. For my first table i contacted JP a lot because i didn't understand his code and i had to delete much of the code. So in the second table Ducktales all things where solved, so yes all the hours JP and others spend to make the code that everybody uses is true, but not the modding part.

 

Thanks for your edit i already did that yesterday. 

 

I'm so happy that JP is always willing to help, because i don't know who can help me also if JP can't because he is the only one helping me if i got stuck with the code.


Edited by remdwaas1986, 21 February 2021 - 09:54 AM.

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#11 gamemodder

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Posted 24 February 2021 - 06:22 PM

Cool table. But what about digmon? They need a table also.

build one! i wanted to do one together, but you didn't reply anymore to make one. For this table i already spend 337+ hours :)
I want to build a table but I have no clue how. No one will teach me or anyone how to.

#12 remdwaas1986

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Posted 24 February 2021 - 07:09 PM

 

 

Cool table. But what about digmon? They need a table also.

build one! i wanted to do one together, but you didn't reply anymore to make one. For this table i already spend 337+ hours :)
I want to build a table but I have no clue how. No one will teach me or anyone how to.

 

if you are serious I still want to help, on the forum where you posted your mod i have posted my WIP's. Let me know what you like from it and build it together.


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#13 lifemagnate

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Posted 02 July 2023 - 08:56 PM

I'm loving this table, great job.  I just cannot figure out how to move the DMD...am I missing something?  I've tried it in desktop and cabinet mode and both have it locked, small, and in the corner.  Right clicking does nothing







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