I'll just leave this here...

Posted 19 December 2020 - 01:52 PM
Edited by TerryRed, 19 December 2020 - 01:54 PM.
Posted 20 December 2020 - 10:37 AM
What do you mean by "real inserts" ?
I mean i know you can punch a bunch of holes in the playfield, and insert models(primitives) into them
the downside is, your playfield then must either become a model or a very complicated wall.
Which kind of kills off the playfield reflections, though depending on the table, that could be a non issue, as some do not really use much playfield reflectivity
But you can then light the inserts from the bottom
Though i wonder, if the playfield image was totally clear in the places that the inserts go, if it might still work?
I wish i could use blender, vpx built in prims are not terribly great because you can not make it properly transparent
always looks kind of frosted regardless of material applied, i imagine due to no uv maps and other baked in stuff
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 20 December 2020 - 05:55 PM
What do you mean by "real inserts" ?
I mean i know you can punch a bunch of holes in the playfield, and insert models(primitives) into them
the downside is, your playfield then must either become a model or a very complicated wall.
Which kind of kills off the playfield reflections, though depending on the table, that could be a non issue, as some do not really use much playfield reflectivity
But you can then light the inserts from the bottom
Though i wonder, if the playfield image was totally clear in the places that the inserts go, if it might still work?
I wish i could use blender, vpx built in prims are not terribly great because you can not make it properly transparent
always looks kind of frosted regardless of material applied, i imagine due to no uv maps and other baked in stuff
This isn't Visual Pinball.... its Future Pinball so it works differently. FP has always been a fully 3D environment and allows for more flexibility in this regard.
With FP you don't need to create a playfield mesh to have "real" hole cut outs in the playfield like you do with VP. So this means you don't need another "surface / wall / mesh" to act as a playfield. That also means that you don't have anything blocking or affecting the playfield reflections either.
For FP you can create any 3d model for any "hole" or opening (like a lower playfield) you want to use in the playfield. You just use the FP Model Editor and use the model....BUT you must also define the "hole" shape with another 3d model. So you just use a model in the shape of whatever opening you want, and add that to the FP model as the "mask" model.
The mask model creates the opening in the playfield.
This can be used for many things.... kickers, gobble holes....troughs...subways under the playfield...transparent opening so you can see things under the playfield moving around...etc.
So once you have an actual "hole" in the playfield... now you can add whatever you want for the insert. An actual 3d mesh of a jewel, or a flat image of the jewel with bump maps.
I tried both... and the end result was similar. Since FP-BAM can use normal maps on a flat polygon with an insert image... this work really well since FP's lights (the GI and flashers I use) dynamically reflect off the bumps and you see the specular reflections, etc. No need to bake in everything like you do in VP (though if I was talented like flupper, I could probably make it look much nicer by combing that as well)
So my images above use 3d hole in the playfield with a flat polygon insert image using bump maps. Better to use less polygons for 90% of the same visual result and keep better fps.
Edited by TerryRed, 20 December 2020 - 06:25 PM.
Posted 16 March 2021 - 09:20 PM

RetroFlair 2 - Epic Gamez N Tunes (Future Pinball - BAM)
"Worldwide Premiere Demo Video - COMING SOON!"
After 4 months, and a crap load of hard work, I finally have RF2 at a point where I feel it is far enough along to show it off!
The Good:
The Bad:
So I'll be busy for a quite while putting this video together.
If you thought Star Wars Epic Space Battles was cool...
Edited by TerryRed, 16 March 2021 - 09:21 PM.
Posted 17 March 2021 - 02:54 AM
The suspense builds!!!
Can't wait!!!!
Thanks for doing this Terry!!
You had me when you said "Tron"!! in that chat we had awhile back!!
Your work is appreciated my friend!!
Thanks again!!
Carry on.
Posted 17 March 2021 - 10:07 PM

Edited by TerryRed, 17 March 2021 - 10:12 PM.
Posted 17 March 2021 - 11:58 PM
OMG!!!
The video even starts with the tron music!!
This table is absolutely EPIC!!!
Love everything about it!
Great job Terry!!!
Thanks to all who had a hand in creating this!!!
Long live the users!!!
Posted 21 March 2021 - 08:46 PM
Long time until this is released. This isn't a movie production where they have a "release date". ![]()
I only have whatever free time I can get to work on something like this...which has been 4 months working on it so far... and there's much more to be added to it.
Posted 24 March 2021 - 01:43 AM

Edited by TerryRed, 24 March 2021 - 09:25 PM.
Posted 06 April 2021 - 02:31 PM
just a word ! AMAZING !
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