Hi bigus1,
I fixed the issue of the kickback2 plunger object.
Attached to this message you can find the script adjusted to remove the issue.
You can simply substitute your script with this one, or alternatively, you can remove any code line that refers to the kickback2 object and insert in your script the lines between two lines that contain the "##################### Pmax65" keyword.(quote excluded of course).
The solution to the issue was in continuously pulling back the plunger every 10ms when it's deactivated by the controller.
It seems that keeping the plunger pulled back without reasserting the command, the plunger returns periodically to the full extended position and sweeps back to the full retracted position. Maybe that it's something thought to allow the desktop players to launch the ball with a lesser force in case of over-pulling with the keyboard control.
There are other tables that have this same issue, but it was less evident because the plunger was mostly hidden the aprons, I should investigate which they are.
Thank you again for your time spent on this nice table.
Have a great day.
Massimo