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Airborne (Capcom 1996)[Visual Pinball X]

Airborne Capcom VPX

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#1 robbo43

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Posted 08 May 2020 - 02:36 PM

Posted Image


File Name: Airborne (Capcom 1996)

File Submitter: robbo43

File Submitted: 08 May 2020

File Category: VPX Recreations

Author(s): robbo43
DCrosby
Manufacturer: Capcom
Year: 1996
Permission to MOD?: Yes, without approval


Airborne by Capcom (1996)
 
Based on the VP8 table by TAB and Destruk, and the VP9 table by Bodydump
VPX conversion by robbo43 and DCrosby
Thanks go to:
 the original table authors
 DCrosby for the ramps, graphical updates and general support
those people who have contributed scripting techniques (JPSalas, ninuzzu, uncle willy)
those people that contribute high quality resources (Dark, nFozzy, Zany, Flupper)
My final thanks go the authors of VPX and VPinMame for making this all possible.
 
This has been quite a start/stop build and taken longer than it should, so apologies If
I have forgotten to credit anyone else. Please drop me a line if I've missed you off the
credits and I'll add you.
 
Table Notes / Calls for Help
I'm not sure how far capcom emulation has come since the VP9 table was release, so I'll put
out a call for help
 
1. I've tried many different methods to make the left drop ramp behave properly using rom 
commands however the best behaviours are those workarounds developed by Destruk / Bodydump
I'm not sure whether these are 100% accurate, so please contribute any improvements
 
2. I'm not sure whether locked balls should be kicked out if you select eject co-pilot. The
table currently does not do this and I do not know if this is correct behavour. I tried to
script this but couldn't get it to work properly.
 
3. The table may still have many legacy commands / functions, please feel free to update and
contribute - I've reached the limit of my knowledge/skill!!
 
 


Click here to download this file



#2 Zedixair

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Posted 08 May 2020 - 02:42 PM

THANK YOU so much for this release !  :otvclap:  :dblthumb:



#3 LoadedWeapon

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Posted 08 May 2020 - 03:14 PM

Very nice thank you!  :dblthumb:



#4 Joppnl

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Posted 08 May 2020 - 05:23 PM

Nice....thanks!

I'll put it next to Breakshot in the game-room  :otvclap:



#5 bolt

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Posted 08 May 2020 - 05:40 PM

Looks very good, thank you.


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#6 flstclasic

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Posted 08 May 2020 - 08:43 PM

Nice one!



#7 HiRez00

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Posted 09 May 2020 - 01:20 AM

Great job, dude!

Very fun table and very well recreated.

It threw me when the sound changed to German and French because I wasn’t paying attention to the dmd, lol!

Thanks for everyone’s participation in this table.

BTW: Don’t know how capcom didn’t get sued by paramount for mimicking so much from Top Gun movie.

-HiRez00


#8 Practicedummy

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Posted 09 May 2020 - 10:16 AM

GReat job on this! :D


I could have been smart, but I never learned anything by being smart!

 

 


#9 RYSr

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Posted 11 May 2020 - 12:02 AM

Tables Great, Thank You for VPX version. One of my favorite Capcom's

 

I just tried it out in VR last night, it amazes me how the authors can get the vertical layering so accurate in the VPX editor. With all the ramps and the way they layer on top of one another in this table, and they all look great  in depth in 3d...



#10 dany78

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Posted 23 August 2020 - 12:21 AM

Great Table! only one note...talble dont load backglass b2s. Any ideas to solve?



#11 Thalamus

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Posted 23 August 2020 - 11:50 AM

Table loads backglass just fine. Make sure your db2s is named correctly.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.