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Watchmen[Visual Pinball X Original]


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#1 Wizball

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Posted 11 October 2019 - 04:34 PM

Posted Image


File Name: Watchmen

File Submitter: Wizball

File Submitted: 11 Oct 2019

File Category: VPX Originals

Author(s): Wizball
Scottyvic
Vogliadicane
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


WARNING: This table contains mature content.
 
The 1.0.1 and later versions of the table requires at least Visual Pinball 10.7 beta revision 127, available on Github.
This table is based on the 1986 graphic novel by Alan Moore and Dave Gibbons, published by DC Comics.
 
Thanks to Scottyvic and Vogliadicane for their art contributions, without which this would still have been a whitewood.
 
This table does not have a B2S backglass, but has an optional PinUp Player backglass available at https://www.vpforums...&showfile=14417
 
RULES
RORSCHACH: Hit the left drop targets to light Rorschach modes. Hit the center saucer to start Rorschach modes. During Rorschach modes, hit orange lights.
NITE OWL: Hit the left ramp to light and start Nite Owl modes. During Nite Owl modes, hit white lights.
OZYMANDIAS: Hit the spinner to light and start Ozymandias modes. During Ozymandias modes, hit purple lights.
SILK SPECTRE: Hit the right ramp to light and start Silk Spectre modes. During Silk Spectre modes, hit yellow lights.
DR MANHATTAN: Hit the right saucer behind the right drop targets light and start Dr Manhattan modes. During Dr Manhattan modes, hit blue lights.
WIZARD MODES: Complete modes for all characters to light wizard modes.
OWLSHIP MULTIBALL: Hit loops lit with green lights to light lock. Hit ramps to lock balls. During multiball, hit green lights.
SUGAR CUBES: Collect sugar cubes to light extra ball, light mystery, and light "X" at the inlanes.
"X": Roll over the lit X inlane to multiply the value of your next shot.
MYSTERY: Hit red arrows on the upper playfield to light a mystery award at the center saucer.
DOUBLE SCORING: Hit turquoise targets on the upper playfield to light double scoring at the upper playfield hole.


Click here to download this file



#2 Wizball

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Posted 19 October 2019 - 09:15 PM

Could whatever admin deleted this please comment on why it was deleted?



#3 gamemodder

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Posted 19 October 2019 - 09:58 PM

you can still get it at vpinball.com


here https://vpinball.com...-original-2019/



#4 Wizball

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Posted 06 April 2021 - 06:35 PM

I have uploaded this a new version of this, which does not contain music files outside the table. The 1.0.1 version of the table requires at least Visual Pinball 10.7 beta revision 127, available on Github.

 

This table has 15 modes plus three wizard modes, if you're up to the challenge!

 

Click here to download this file



#5 pablo99

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Posted 07 April 2021 - 01:48 PM

Great table, thanks very much. I love the music selection too.
 
I realise I haven't thanked table authors enough in the past, I'll try and change that from now on.


#6 Duskmoor

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Posted 07 April 2021 - 04:38 PM

Any chance of a minimal VR room for this? Love the graphic novel!



#7 Wizball

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Posted 07 April 2021 - 04:50 PM

I do not have the hardware to work on either VR or DOF for this, but I will allow mods as long as you ask.



#8 Wizball

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Posted 02 August 2021 - 09:48 PM

I have added DOF events to version 1.0.2 of the table, but the configuration isn't appearing on the DOF config tool. Until the tool gets the proper config, you can add the following DOF config manually:

 

Start Button
ON

10 Bumper Back Left
E107/E125

10 Bumper Back Center
E109

10 Bumper Back Right
E134 @t@/E135 @t@/E136 @t@/E137 @t@/E138 @t@

10 Bumper Middle Left
E111/E113 @dt@/E114 @dt@/E115 @dt@/E116 @dt@/E117 @dt@/E118

10 Bumper Middle Center
E124

10 Bumper Middle Right
E125/E130 @dt@/E131 @dt@/E132 @dt@/E133

Slingshot Left
E103

Slingshot Right
E104/E121/E123

Flipper Left
E101

Flipper Right
E102

8 Bumper Left
E107/E111/E113 @dt@/E114 @dt@/E115 @dt@/E116 @dt@/E117 @dt@/E118/E125

8 Bumper Center
E109/E124

8 Bumper Right
E125/E130 @dt@/E131 @dt@/E132 @dt@/E133/E134 @t@/E135 @t@/E136 @t@/E137 @t@/E138 @t@

Strobe
E122 300

RGB Flippers
ON Yellow

RGB Undercab Smart
ON Yellow

RGB Undercab Complex
ON Yellow

RGB Undercab Complex MX
ON Yellow AL0 AT0

5 Flasher Outside Left
E140 Red/E141 Orange/E142 Yellow/E143 Green/E144 Cyan/E145 Blue/E146 Blue_violet/E147 Magenta/E148 White

5 Flasher Left
E149 Red/E150 Orange/E151 Yellow/E152 Green/E153 Cyan/E154 Blue/E155 Blue_violet/E156 Magenta/E157 White

5 Flasher Center
E158 Red/E159 Orange/E160 Yellow/E161 Green/E162 Cyan/E163 Blue/E164 Blue_violet/E165 Magenta/E166 White

5 Flasher Right
E167 Red/E168 Orange/E169 Yellow/E170 Green/E171 Cyan/E172 Blue/E173 Blue_violet/E174 Magenta/E175 White

5 Flasher Outside Right
E176 Red/E177 Orange/E178 Yellow/E179 Green/E180 Cyan/E181 Blue/E182 Blue_violet/E183 Magenta/E184 White

PF Back Flashers MX
E140 Red @flshemulo@ L1/E141 Orange @flshemulo@ L2/E142 Yellow @flshemulo@ L3/E143 Green @flshemulo@ L4/E144 Cyan @flshemulo@ L5/E145 Blue @flshemulo@ L6/E146 Blue_violet @flshemulo@ L7/E147 Magenta @flshemulo@ L8/E148 White @flshemulo@ L9/E149 Red @flshemuli@ L10/E150 Orange @flshemuli@ L11/E151 Yellow @flshemuli@ L12/E152 Green @flshemuli@ L13/E153 Cyan @flshemuli@ L14/E154 Blue @flshemuli@ L15/E155 Blue_violet @flshemuli@ L16/E156 Magenta @flshemuli@ L17/E157 White @flshemuli@ L18/E158 Red @flshemuc@ L19/E159 Orange @flshemuc@ L20/E160 Yellow @flshemuc@ L21/E161 Green @flshemuc@ L22/E162 Cyan @flshemuc@ L23/E163 Blue @flshemuc@ L24/E164 Blue_violet @flshemuc@ L25/E165 Magenta @flshemuc@ L26/E166 White @flshemuc@ L27/E167 Red @flshemuri@ L28/E168 Orange @flshemuri@ L29/E169 Yellow @flshemuri@ L30/E170 Green @flshemuri@ L31/E171 Cyan @flshemuri@ L32/E172 Blue @flshemuri@ L33/E173 Blue_violet @flshemuri@ L34/E174 Magenta @flshemuri@ L35/E175 White @flshemuri@ L36/E176 Red @flshemuro@ L37/E177 Orange @flshemuro@ L38/E178 Yellow @flshemuro@ L39/E179 Green @flshemuro@ L40/E180 Cyan @flshemuro@ L41/E181 Blue @flshemuro@ L42/E182 Blue_violet @flshemuro@ L43/E183 Magenta @flshemuro@ L44/E184 White @flshemuro@ L45

PF Back Strobe MX
E122 @strblft@ 300 L0/E122 @strbrgt@ 300 L0

 



#9 ryesteve

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Posted 17 October 2021 - 09:33 PM

Having a problem with this table; balls entering the plunger lane very often bounce back from where they came from, and won't get unstuck.  Anyone have a relatively easy way to fix this?



#10 Wizball

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Posted 17 October 2021 - 10:37 PM

Having a problem with this table; balls entering the plunger lane very often bounce back from where they came from, and won't get unstuck.  Anyone have a relatively easy way to fix this?

I've never seen that happen, and I don't understand how it could happen unless the table was somehow modified. Try adding the following code to the bottom of the script:

Sub BallRelease_Hit
	BallRelease.TimerEnabled = True
End Sub

Sub BallRelease_Timer
	BallRelease.TimerEnabled = False
	BallRelease.kick 90, 5
End Sub


#11 ryesteve

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Posted 17 October 2021 - 11:01 PM

Thanks, I'll give that a try.  Might be because my cabinet isn't level?  I've seen this happen before on a few tables, but there's usually alternate versions to fall back on. 

 

Edit: This code seems to fix the problem.  Thanks!


Edited by ryesteve, 19 October 2021 - 02:43 PM.