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Spring Break (Gottlieb 1987) [Visual Pinball X]


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#1 balater

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Posted 03 October 2019 - 07:57 PM

Posted Image


File Name: Spring Break (Gottlieb 1987)

File Submitter: balater

File Submitted: 03 Oct 2019

File Category: VPX/VPinMAME Recreations

Author(s): balater
Manufacturer: Gottlieb
Year: 1987
Permission to MOD?: Yes, without approval


Game with possibility of multiball right away.
Graphics of the table created partly on the basis of video and images of the net. And a big thank you to all the authors of sources taken here and there on the net.
 


Click here to download this file



#2 Thalamus

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Posted 04 October 2019 - 04:34 AM

Thank you very much balater. Preview looks good and just in time for the weekend ;)


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#3 STAT

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Posted 04 October 2019 - 08:41 AM

Very nice Release, just had the old VP9 Version :tup:

Question: is it also playable with the normal ROM ?
Funny with the Multiball at Start, but never have seen any Information to this, also not on IPDB ...

Attached File  STAT.jpg   190.39KB   10 downloads



#4 Thalamus

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Posted 04 October 2019 - 10:55 AM

IPDB is not a bible : https://youtu.be/c2uGq9csqCc?t=45


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#5 STAT

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Posted 04 October 2019 - 12:37 PM

Why not ? ;) Thanks for the Info Video.



#6 cestmoi

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Posted 04 October 2019 - 01:32 PM

Bonjour et merci pour cette super table très originale

 

Une question quand même : comment entrer ses initiales dans le high score quand cela est demandé svp ?

 

merci par avance 


Mes excuses, je viens de trouver grâce au hiden = 0 en ligne 202

merci quand même , je retourne à la table...



#7 balater

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Posted 05 October 2019 - 07:09 AM

Dips menu (F6) to change the multiball.



#8 kiwi

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Posted 05 October 2019 - 09:57 AM

Nice table, Thanks!

 
The top 3 lane switches are not scripted, sw53, sw63, sw73.

 
Drop targets now use the "Dropped" command instead of "Hit", you should correct all 9 target subroutines.

Just replace "Hit" with "Dropped".

Sub Target1a_Dropped
Sub Target1b_Dropped
Sub Target1c_Dropped
Sub Target2a_Dropped
Sub Target2b_Dropped
Sub Target2c_Dropped
Sub Target3a_Dropped
Sub Target3b_Dropped
Sub Target3c_Dropped


#9 balater

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Posted 05 October 2019 - 01:23 PM

Thank you for the remarks. A new version is posted.



#10 toxie

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Posted 05 October 2019 - 01:33 PM

you somehow uploaded the wrong file



#11 balater

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Posted 05 October 2019 - 03:07 PM

Sorry! The file is new in loading.



#12 clyde

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Posted 05 October 2019 - 05:09 PM

Thanks for the update, VERY nice job on the table! If any desktop users want to play this table it is very easy to convert.   springbreak2_t.jpg


Edited by clyde, 31 October 2019 - 03:32 PM.


#13 Mike DA Spike

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Posted 06 October 2019 - 05:39 AM

Nais table !

If you update your table, can you change the following code ?
It is for changing the coins chute in the F6 menu 

'Gottlieb Spring Break
'added by Inkochnito
'Added Coins chute by Mike da Spike

Sub editDips
    Dim vpmDips : Set vpmDips = New cvpmDips
	With vpmDips
        .AddForm  700,400,"Spring Break - DIP switches"
        .AddFrame 2,4,190,"Left Coin Chute (Coins/Credit)",&H0000001F,Array("1/4",&H00000018,"1/2",&H00000010,"1/1",&H00000000,"2/1",&H0000000A) 'Dip 1-5
        .AddFrame 2,80,190,"Right Coin Chute (Coins/Credit)",&H00001F00,Array("1/4",&H00001800,"1/2",&H00001000,"1/1",&H00000000,"2/1",&H00000A00) 'Dip 9-13
        .AddFrame 2,160,190,"Center Coin Chute (Coins/Credit)",&H001F0000,Array("1/4",&H00180000,"1/2",&H00100000,"1/1",&H00000000,"2/1",&H000A0000) 'Dip 17-21
		.AddFrame 2,240,190,"3rd coin chute credits control",&H20000000,Array("no effect",0,"add 9",&H20000000)'dip 30    
        
        .AddFrame 207,4,190,"Maximum credits",49152,Array("8 credits",0,"10 credits",32768,"15 credits",&H00004000,"20 credits",49152)'dip 15&16
        .AddFrame 207,80,190,"Coin chute left and right control",&H00002000,Array("seperate",0,"same",&H00002000)'dip 14
        .AddFrame 207,126,190,"Playfield special",&H00200000,Array("replay",0,"extra ball",&H00200000)'dip 22
        .AddFrame 207,172,190,"High games to date control",&H00000020,Array("no effect",0,"reset high games 2-5 on power off",&H00000020)'dip 6
        
        .AddFrame 412,4,190,"High game to date awards",&H00C00000,Array("not displayed and no award",0,"displayed and no award",&H00800000,"displayed and 2 replays",&H00400000,"displayed and 3 replays",&H00C00000)'dip 23&24
        .AddFrame 412,80,190,"Balls per game",&H01000000,Array("5 balls",0,"3 balls",&H01000000)'dip 25
        .AddFrame 412,126,190,"Replay limit",&H04000000,Array("no limit",0,"one per game",&H04000000)'dip 27
        .AddFrame 412,172,190,"Novelty",&H08000000,Array("normal",0,"extra ball and replay scores 500K",&H08000000)'dip 28
        .AddFrame 412,218,190,"Game mode",&H10000000,Array("replay",0,"extra ball",&H10000000)'dip 29
        
        .AddChk 2,320,120,Array("Match feature",&H02000000)'dip 26
        .AddLabel 50,380,300,20,"After hitting OK, press F3 to reset game with new settings."
    End With
	Dim extra
	extra = Controller.Dip(4) + Controller.Dip(5)*256
	extra = vpmDips.ViewDipsExtra(extra)
	Controller.Dip(4) = extra And 255
	Controller.Dip(5) = (extra And 65280)\256 And 255
End Sub
Set vpmShowDips = GetRef("editDips")

I based this on the settings from IPDB (Although it is not the bible  :P  )

 Premier_1987_Spring_Break_System_80_Swit
 


Edited by Mike DA Spike, 06 October 2019 - 05:39 AM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#14 bha19

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Posted 06 October 2019 - 01:34 PM

Thanks for the great table. I really love the Premier tables.


Edited by bha19, 06 October 2019 - 04:10 PM.


#15 32assassin

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Posted 29 November 2019 - 09:49 PM

does anyone have access to the service manual

 

I don't need it 

I just need to confirm a few light IDs

 

ID 0

ID 1

ID 13

ID 14

 

I made primitive ramps and other changes,  I would like to send the table to the author for release but 

the missing lights to you can on the left need to be identified.

 

Attached File  sb.PNG   1.49MB   5 downloads


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#16 BorgDog

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Posted 29 November 2019 - 10:47 PM

L0 is the Game Over relay on the playfield

L1 is the Tilt Relay

 

L13 is called out as Shoot Lamp Relay "A"

L14 is Aux. and Lightbox Lamp Relay "B"



#17 32assassin

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Posted 29 November 2019 - 11:13 PM

what drives the GI circuit

 

the GI  was mapped to 13 on the  VP8-9 table 

 

I'm going to map the 

Aux Board (aka right Chaser lights)  to ID 13

 

Aux Board (aka middle Chaser Lights) to ID 14

 

and is it safe to assume that this table has no Plunger or Plunger button

their are no plunger switch calls

 

current code

https://pastebin.com/cKdPXs9C


Edited by 32assassin, 29 November 2019 - 11:18 PM.

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#18 BorgDog

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Posted 30 November 2019 - 12:49 AM

They did weird things with the GI, on silver slugger I tied it to both the Game Over and Tilt Relays if I remember right, was the only way I could get it to come close to the effects I was seeing in videos, still not sure it was right though.

 

no plunger or plunger button, according to IPDB "No manual ball shooter assembly. Ball is launched into play by pressing right flipper button"



#19 Thalamus

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Posted 10 April 2020 - 01:53 PM

Nice update Balater - thank you !


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#20 STAT

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Posted 10 April 2020 - 03:02 PM

Thanks Man :tup: