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Hot Hand (Stern 1979) [Visual Pinball X]


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#1 Armyaviation

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Posted 28 April 2019 - 10:42 PM

Posted Image


File Name: Hot Hand (Stern 1979)

File Submitter: Armyaviation

File Submitted: 28 Apr 2019

File Category: VPX/VPinMAME Recreations

Author(s): Bord
BorgDog
GTXJoe
Thalamus
32Assassin
JAK54
Arngrim
Destruk
Manufacturer: Stern
Year: 1978
Permission to MOD?: Yes, with approval


Thanks to all those who either contributed or tested to make it as authentic as possible.  Thanks to Bord, Borgdog and  GTXJoe for all of the scripting and technical mods and advice.  Thanks to Thalamus for all of his audio improvements and testing. Thanks to 32Assassin for all of his artwork and primitive additions.  Thanks to JAK54 for his scans of the plastics.  Thanks to Arngrim for his DOF updates.  And lastly, thanks to Destruk for his original VP9 table from which the inspiration came from.  Please let me know if I forgot anyone.
 
oh and there is a rumor a new back glass is being made
 
Enjoy!
 


Click here to download this file



#2 gtxjoe

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Posted 29 April 2019 - 05:38 PM

Thanks for contributing to the VP community!

#3 Mustang1961

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Posted 09 March 2024 - 04:44 PM

Hello

 

and thank you for this recreation! I have now started to tune the game for the use in my cab. Now comes the question: I found it is impossible to earn an ace. The reason seems to be the script for the drop targets, this is:

 

 'Drop Targets

 Sub Target1_dropped:dtT.Hit 1 :End Sub
 Sub Target2_dropped:dtT.Hit 2 :End Sub
 Sub Target3_dropped:dtT.Hit 3 :End Sub (this is the target for earning an ace)
 Sub Target4_dropped:dtT.Hit 4 :End Sub
 Sub Target5_dropped:dtT.Hit 5 :End Sub
 
But e.g. "dtT.Hit 3" triggers no further action in the script.
 
I think it is needed to trigger a "controller.switch(XX)", but I don't know how I have to formulate this with a falling drop target and I don't know the controller address for the ace. Further the other drop targets have no counting function either.
 
I hope a more skilled than me member of the community can give support.
 
Thanks in advance, Christian.
 
P.S.: I checked the VP9.x version of the game, the script area is 100% the same.

Edited by Mustang1961, 09 March 2024 - 04:47 PM.


#4 hmueck

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Posted 09 March 2024 - 05:42 PM

The "switches" (they are solenoids on this table) are defined in this array in line 125.

dtT.InitDrop Array(Target1,Target2,Target3,Target4,Target5),Array(28,29,30,31,32)

The dtt.hit command activates the entries in the array.

 

 

I played around the table in debug mode, controlled the ball with the mouse and i was able to score the Aces without any problem. (VPX10.8.0 rev 1922).

 

In the review section bord wrote:

Requires 10.6.

 

Which version are you using?


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#5 Mustang1961

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Posted 09 March 2024 - 07:31 PM

Hi hmueck,

 

thank you for your kind reply. I am using 10.6 rev final 3788. 

 

All the best!



#6 hmueck

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Posted 10 March 2024 - 08:05 AM

I tried the table with the same rev. Using debug mode i had no trouble activating the aces. Sorry, I can't reproduce your problem.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#7 Mustang1961

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Posted 15 March 2024 - 02:17 PM

Hi hmueck,

 

you are right, the table works as it should. Thank you for your PM and special support in debugging tools.

 

Greeting, Christian.