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Raven - Gottlieb/Premier 1986 [Visual Pinball X]

Raven Gottlieb Premier 1986

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18 replies to this topic

#1 rascal

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Posted 19 February 2019 - 07:06 PM

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File Name: Raven - Gottlieb/Premier 1986

File Submitter: rascal

File Submitted: 19 Feb 2019

File Category: VPX/VPinMAME Recreations

Author(s): Rascal
Manufacturer: Premier
Year: 1986
ROM: Link to ROM
Permission to MOD?: Yes, without approval


This is a VPX recreation of a 1986 Gottlieb/Premier Raven pinball machine. Big thanks to Destruk, TAB, and Moonchild for their earlier version.  Thanks to CaptainNeo for his playfield scan. It needs the rom "raven.zip" to run, you will have to find that yourself.


Click here to download this file


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#2 STAT

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Posted 19 February 2019 - 07:13 PM

rascal, there is a newer Version avaiable, Maybe there are better Ressources ?
https://www.vpforums...&showfile=10749

But this one Looks really nice, thanks :tup:

Edited by STAT, 19 February 2019 - 07:15 PM.


#3 Genesis38

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Posted 19 February 2019 - 11:57 PM

Thank you Rascal. Table plays well but seems to be missing flipper and roll balling sounds 🙁

Any suggestions?

Edited by Genesis38, 20 February 2019 - 12:05 AM.


#4 rascal

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Posted 20 February 2019 - 12:30 AM

rascal, there is a newer Version avaiable, Maybe there are better Ressources ?
https://www.vpforums...&showfile=10749

But this one Looks really nice, thanks :tup:

Yeah that's not an option.


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#5 rascal

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Posted 20 February 2019 - 12:46 AM

Thank you Rascal. Table plays well but seems to be missing flipper and roll balling sounds

Any suggestions?

Yeah there is no sound assigned to the flippers and no ball rolling script. Looks like a great opportunity for someone to mod it.  :tup:


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#6 Genesis38

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Posted 20 February 2019 - 12:59 AM

Thank you Rascal. Table plays well but seems to be missing flipper and roll balling sounds

Any suggestions?

Yeah there is no sound assigned to the flippers and no ball rolling script. Looks like a great opportunity for someone to mod it.  :tup:
I'm already sweating buckets 😂 . Is it as easy as taking both sounds from another tables script and adding it to this one?

Edited by Genesis38, 20 February 2019 - 12:59 AM.


#7 roccodimarco

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Posted 20 February 2019 - 02:56 AM

Thank you Rascal. Table plays well but seems to be missing flipper and roll balling sounds

Any suggestions?

Yeah there is no sound assigned to the flippers and no ball rolling script. Looks like a great opportunity for someone to mod it.  :tup:
I'm already sweating buckets . Is it as easy as taking both sounds from another tables script and adding it to this one?

Kind of. I’m still trying to figure it out. I have tried to put other ball
Rolling sound scripts in, but I can’t get the ball rolling. I can get flippers ball collision sounds and target hit sounds but the ball rolling I have yet to figure out.

#8 gtxjoe

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Posted 20 February 2019 - 03:03 AM

You may need to import the rolling sound wav files and the timer object needs to be copied from the working table. Not at computer, so if the subroutine is called rollingsound_timer, then you need to copy the timer on the table called rollingsound .

Edited by gtxjoe, 20 February 2019 - 03:03 AM.


#9 roccodimarco

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Posted 20 February 2019 - 03:21 AM

See I knew about importing the sound. But I’m unaware of the timer. Thanks

#10 rascal

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Posted 20 February 2019 - 04:10 AM

Come on you can do it.

https://www.vpforums...s&showfile=8805

 

It probably is different in vpx. Is it in the core already? It would be a good place for it.


Edited by rascal, 20 February 2019 - 04:16 AM.

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#11 roccodimarco

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Posted 20 February 2019 - 04:51 AM

I will be looking at it tomorrow! I have made a few more changes to that Monte Carlo table as well

#12 rascal

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Posted 20 February 2019 - 03:44 PM

I will be looking at it tomorrow! I have made a few more changes to that Monte Carlo table as well

Ok well I'm preparing a roccodimarco hero parade for you when you get this done.  :otvclap:


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#13 roccodimarco

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Posted 20 February 2019 - 06:50 PM

Well Success!  I think.  I'm at work, and my work pc can barely run vpx, but so far I have the ball rolling sound working.  When I get some free time I will go through and play a few games to make sure its error free. 



#14 rascal

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Posted 20 February 2019 - 09:46 PM

Well Success!  I think.  I'm at work, and my work pc can barely run vpx, but so far I have the ball rolling sound working.  When I get some free time I will go through and play a few games to make sure its error free. 

Here is the parade on such short notice.  :otvclap:

animated-christmas-parade.gif


Edited by rascal, 20 February 2019 - 09:47 PM.

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#15 roccodimarco

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Posted 20 February 2019 - 11:20 PM

Hye, does anyone else have stutter/lag when going up the right side?  It only happens when the helicopter blades go and when I come around the top left.  This is the only table I get some lag on, and its only this part of the table.  



#16 rascal

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Posted 21 February 2019 - 01:28 AM

Hye, does anyone else have stutter/lag when going up the right side?  It only happens when the helicopter blades go and when I come around the top left.  This is the only table I get some lag on, and its only this part of the table.  

No problem with lag here.


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#17 Genesis38

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Posted 21 February 2019 - 10:58 AM

No lag for me either. Table plays smooth.

#18 Zedixair

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Posted 21 February 2019 - 02:13 PM

Thank you for this table !



#19 Robsoie

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Posted 19 July 2020 - 11:52 PM

Hye, does anyone else have stutter/lag when going up the right side?  It only happens when the helicopter blades go and when I come around the top left.  This is the only table I get some lag on, and its only this part of the table.  

I too noticed this very strange ball stutter around that location and when the ball is on the very top of the table, and only those 2 locations for me, it was making no sense as when the bal stuttered there , there was nothing happening in term of lighting or special effect. , and visually there seemed to be nothing complex, it was making no sense to me (considering i can run some more intensive tables without trouble).

After lot of testing and setting changes, i managed to get rid of those 2 stutter, as it appears their source is 2 primitives that are high poly (in comparison to how small they are and them being placed above 2 gates, they don't really serve a purpose as i have even tested with deleted them and could play without any trouble on the table) and are set to collidable (i guess to block the gate, but as it's a one way gate they're not really usefull there from my test).

Primitive67 and Primitive46  , they're located there :

V5iX08k.png

 

To remove any kind of stutter for them, select each of them (you can select them more easily from the list found in Edit -> Select Elements) and for each go to their physics panel and CHECK the "Toy (never collidable)" setting.

Save your changes and you'll have no more ball stutter in both those locations.







Also tagged with one or more of these keywords: Raven, Gottlieb, Premier, 1986