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High Speed MOD [Visual Pinball X]

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#1 chokeee

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Posted 06 November 2018 - 01:15 PM

Posted Image


File Name: High Speed MOD

File Submitter: chokeee

File Submitted: 06 Nov 2018

File Category: VPX/VPinMAME Recreations

Author(s): 32assassin, some good guys, chokeee
Manufacturer: Williams
Year: 1986
ROM: Link to ROM
Permission to MOD?: Unspecified


High Speed MOD 3.0
 
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.

 
Changes and additions:
 
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights 
- small playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)

- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember


First, I would like to thank again 32assassin and everyone who made the original table!

Special thanks to (without you, it wouldn't have happened):
 
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDan (suggestions, tricks, tips).

 
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
 
Have a nice day. Posted Image

 
 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
 
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
 
Big thank you to and credits to:
 
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
 
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
 
Have a nice day :)

​---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Click here to download this file



#2 Ben Logan

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Posted 06 November 2018 - 05:49 PM

Can't wait to try this one tonight. One of my favorites! BambiPlatfuss' video looks awesome. Thanks to amazing team of VP creatives!

 

:)



#3 3rdaxis

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Posted 06 November 2018 - 07:46 PM

Wow, fantastic!!! LOVE the flashers you totally nailed it. Lamps looks great, Lighting is perfect, so much fun-er-er. :):)



#4 bolt

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Posted 06 November 2018 - 11:15 PM

Great Mod, thank you.


Posted Image

#5 STAT

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Posted 07 November 2018 - 09:38 AM

If you would to that at "24 (Stern)" also - this would be greater that great :)



#6 Rajo Joey

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Posted 07 November 2018 - 04:14 PM

Yeah, especially the physics are great. :otvclap: :dblthumb:


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#7 Vizzini

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Posted 08 November 2018 - 04:08 AM

Wow. Gorgeous!

#8 humid

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Posted 09 November 2018 - 03:14 AM

Cool physics, and a great array of Williams sounds . Plays as nice as it looks. Thanks to all who put in the hours to class it up so nicely.


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#9 senseless

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Posted 09 November 2018 - 11:02 PM

Great mod, thanks!



#10 chokeee

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Posted 10 November 2018 - 08:03 AM

An update is up somewhere... :)

#11 Ben Logan

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Posted 10 November 2018 - 10:43 PM

Chokeee,

This one plays so well! I love your ball and flipper physics. So fun to try to hit saucer from cradle with a right flipper backhand. On my real machine, the trajectory for this shot was right on, but never had enough flipper strength. Not a problem with your version!

Great sounds — I especially like the metal contact sounds and the ball drop sound after making little imaginary leap off table. Lighting is superb. POV is super realistic.

I’ve gotten hours of enjoyment out of this update. What a fantastic gift from you and your team. Amazing detail.

“Pull over, buddy!”

:P

#12 chokeee

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Posted 11 November 2018 - 01:29 PM

Great that you like it! 1.1.1 is on the way... ;)

#13 STAT

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Posted 11 November 2018 - 02:05 PM

As Ben said, great Job, Physics and Visual Changes are really very well, chokeee :tup:


Edited by STAT, 11 November 2018 - 02:06 PM.


#14 chokeee

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Posted 13 November 2018 - 09:22 AM

Again, version 1.1.1 is up somewhere (how can I update file here?)... ;)



#15 xenonph

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Posted 13 November 2018 - 09:41 AM

Go to your download page

https://www.vpforums...&showfile=13914
 

and you will see below the pic..."Edit File", or "Upload new version".

(As seen on pic.)

 

capture88_t.png


Edited by xenonph, 13 November 2018 - 11:14 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#16 Brer Frog

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Posted 18 November 2018 - 07:11 AM

Great table. Looks good & plays good. Thank you everyone.



#17 Thalamus

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Posted 14 January 2019 - 04:43 PM

Thanks for the update !


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#18 robertms

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Posted 21 January 2019 - 03:30 AM

Hey Chokeee, this is an absolutely brilliant mod. Visually stunning, fantastic physics and great game play. Very well done  :tup:  and again thanks to all previous authors. Dziękuję!


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#19 STAT

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Posted 03 February 2020 - 10:23 AM

Thanks for the Updates, Man, really nice what you did here :tup:



#20 tmpc

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Posted 03 February 2020 - 01:27 PM

Very nice, thank you.







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