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Submitter
SUPPORT TOPIC File Information
- Submitted: Nov 06 2018 12:24 PM
- Last Updated: May 28 2022 11:45 AM
- File Size: 209.91MB
- Views: 17346
- Downloads: 5,856
- Author(s): 32assassin, some good guys, chokeee
- Manufacturer: Williams
- Year: 1986
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download High Speed MOD 3.0
53 Votes
8
High Speed MOD 3.0
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.
Changes and additions:
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights
- small playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)
- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember
First, I would like to thank again 32assassin and everyone who made the original table!
Special thanks to (without you, it wouldn't have happened):
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDan (suggestions, tricks, tips).
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
Big thank you to and credits to:
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
Have a nice day
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.
Changes and additions:
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights
- small playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)
- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember
First, I would like to thank again 32assassin and everyone who made the original table!
Special thanks to (without you, it wouldn't have happened):
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDan (suggestions, tricks, tips).
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
Big thank you to and credits to:
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
Have a nice day
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
What's New in Version 3.0 (See full changelog)
- - nFozzy's physics
- - Fleep's sounds (some sounds was replaced)
- - flupper's 3D inserts
- - flupper's flashers (ON flasher modified)
- - wire ramp texture
- - metal walls texture
- - traffic lights
- - small playfield resize
- - plastic added
- - fake plastic borders
- - sharpened colors of plastics
- - black ramp protector (I did what I could without rendering)
- - black ramp enter area
- - playfield shadows modified
- - backwall, sidewalls, metalwalls reflections
- - dynamic shadows
- - Virtual Room
- - big GI rebuild
- - many elements added, position corrected
- - materials, envirnoment, ball changed
- - ball shooter trought gate is invisible now
- - and a lot of little things I don't remember
Upgrades sounds good, thanks Man
Fantastic, can't wait to get home and check it out.
Lot's of good memories! Looks awesome! Thanks to everybody envolved!
Can I vote five stars twice?!
Played it for several hours now- IT LOOKS AMAZING!
Update: played even more and watched some tutorials on playing the game. The speed though freeway loop seems very fast compared to the machine, and it is hard to react and get the combo shot up the ramp. Is there any way I can adjust this?
Simply Amazing AF
THX!!!
Excellent update, thanks man!
Bonjour exelent les flash dechire bon travail j aimerais le meme travail sur firepower merci sa serai bien ?
OMG — one of the absolute best gets even better. Thanks, Chokeee!
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