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Scooby Doo- The Pinball [VP 9.x Desktop Original]


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15 replies to this topic

#1 masalaja

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Posted 04 October 2018 - 09:24 PM

Posted Image


File Name: Scooby Doo- The Pinball

File Submitter: masalaja

File Submitted: 04 Oct 2018

File Category: VP 9.x Originals

Author(s): Jpsalas,Masalaja.
Permission to MOD?: Unspecified


table based on the famous series Scooby Doo in which we will have to capture all the ghosts.
 
 
                                                                       Regards   :tup:


Click here to download this file



#2 kalavera

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Posted 04 October 2018 - 09:36 PM

Thanks Nice theme!



#3 Rawnei

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Posted 05 October 2018 - 04:01 AM

Jabba-Dabba-Doo!

 

Ok that's not the right quote but still really nice looking table!



#4 cestmoi

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Posted 05 October 2018 - 07:13 AM

Super !

ne manque  qu'une version avec  db2s et grand Bravo !



#5 masalaja

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Posted 05 October 2018 - 09:42 AM

I'm not good at making versions in b2s, it always gives me problems. Sorry . But if someone knows how to do it, I could upload that version.  :good:
 


#6 rockhouse

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Posted 05 October 2018 - 08:44 PM

plays lovely in f/s just dont understand a word they say :otvclap:



#7 Ben Logan

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Posted 05 October 2018 - 09:32 PM

Just watched Laylow's video on YouTube. What a cool table. Love the music and sounds. Nicely done!



#8 masalaja

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Posted 06 October 2018 - 05:03 AM

thanks friends   ^_^



#9 retrovision

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Posted 29 September 2020 - 01:48 PM

Any Full Screen + B2s version ??  great job !



#10 wiesshund

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Posted 29 September 2020 - 06:49 PM

Any Full Screen + B2s version ??  great job !

there is no such thing as a "full screen" version

Just rotate the table and adjust as needed.
You kind of need to make your own POV

Like so (DMD rotated -90 degrees, moved to apron)
vGVpwdu.png

 

The settings
cAh1F6R.png

 

The backglass, you will probably need to make yourself, i dont see that anyone has made one
And this table was last updated 2 years ago
 


Edited by wiesshund, 29 September 2020 - 07:12 PM.

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#11 mrjcrane

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Posted 01 October 2020 - 12:38 AM

So I am finding this table for the very first time today; great job and special credit to whomever programmed the music. I know that is a lot of work to sequence but it was done with a Super Mario touch and is fun to listen to over and over. Thanks people !! Nicely done.



#12 mrjcrane

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Posted 01 October 2020 - 01:47 AM

Someone had asked about an English Translation: ... Yes this can be translated to English but it would take a lot of meticulous work. I tried a few simple changes. But the hard part is translating each spoken phrase in the VP "Sound Manager" in VP then hunting down all the corresponding cartoon episodes, then snipping those segments in English then re-importing the audio to match the the phrases in the Sound Manager. At least I know one episode used was "The Green Ghost".  Es El Fantasma Verde = "It's The Green Ghost". Some of the audio translations can be quick but some times hard to understand Scooby Doo in Spanish for me with his dog accent. Jpsalas,Masalaja are you ok granting permission for an audio mod/translation on this table? Thanks.

https://www.youtube....h?v=DOvx6aMXSKQ.

 

 


Edited by mrjcrane, 01 October 2020 - 01:49 AM.


#13 wiesshund

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Posted 01 October 2020 - 02:01 AM

how does one even translate scooby roo to spanish and back to english?

Let alone half the other stuff he says?
Makes just as much sense to me in spanish Hehehe


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#14 mrjcrane

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Posted 02 October 2020 - 04:47 AM

Well I have all the original SD cartoon episodes on DVD in English so I have to watch them till I get into the ballpark then match them with what action or character is triggering on the table then take my best guess at it and a translation back to English. I'm making some headway with all the characters in the center of the playfield (Witch Doctor, Seagoing Ghost, Clown Ghost, Green Ghost, Elias Kingston Ghost, Black Knight, Phantom Shadow, Scooby Snack and so on). In some cases I've found improved audio clips. So far most of the audio clips were from the following episodes and I've tried to use phrases from the actual ghosts as they light up on the playfield. 

 

1) A Clue for Scooby Doo (Sea Going Ghost aka Captain Cuttler)

2) A Tiki Scare Is No Fair (Witch Doctor aka Mono Tiki Tia)

3) Bedlam In The Big Top (Ghost Clown)

4) Go away ghost ship (Ghost of Red Beard the Pirate)

5) What the hex is going on (The Ghost of Elias Kingston)

6) A Gaggle of Galloping Ghosts (Has the big Frankenstein Monster in purple clothes & Dracula).

7) Which Witch is Which (Zombie episode)

8) What a Night for a Knight (Black Knight)

9) A Night of Fright Is No Delight (Green Ghost, aka The Phantom Shadow)

 

That completes the sound clips for the ghosts/villains in the center of the table. However, I could use some help with the translation for few of the remaining spoken phrases when the game is played. I'm struggling a little with Cartoon Spanish.

...somehting about always being hungry ?

.. something about having some Scooby Snacks.

.. somthing that is spoken after the Dracula has been cleared from the center lane target.

.. something about a "sombra"


Edited by mrjcrane, 02 October 2020 - 05:26 PM.


#15 jcatalfamo

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Posted 24 February 2022 - 05:21 PM

how do you move the DMD ?

 

 

 

Any Full Screen + B2s version ??  great job !

there is no such thing as a "full screen" version

Just rotate the table and adjust as needed.
You kind of need to make your own POV

Like so (DMD rotated -90 degrees, moved to apron)
vGVpwdu.png

 

The settings
cAh1F6R.png

 

The backglass, you will probably need to make yourself, i dont see that anyone has made one
And this table was last updated 2 years ago
 

 



#16 mrjcrane

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Posted 24 February 2022 - 08:01 PM

I'm working on a VPX revision of the table. JP has given me permission to mod his latest VPX version of WOOLY (released december/january) which is what the SCOOBY game is based on. I'm running all my design ideas by JP as I don't want to deviate much away from his code base. It may take me a few months still to finish the table especially when I get to some of the graphics and 3d objects. But is it coming in 2022.

 

I'm still in phase 1 which is the enhanced audio track and the DMD messaging. I've remastered all the audio back into English, using compressed audio with .ogg files and have extended all the in gameplay  "clues" with additional sound clips. If you download JP's VPX version of WOOLY in the downloads section of VPF you will have a good feel for the same rule set I am using since for all practical purposes I am leveraging all his game code. And JP's new DMD is much more improved in the WOOLY table .... I really like what he did a lot there so give his table a try. I've tested my Scooby table in my pin cab and when the game is in FS mode the DMD will separate out as you would expect and is in the correct orientation on the backglass screen.

 

Once I get closer I'll probably loop someone in to help me with a new B2S for the Scooby Table. Trying to work as fast as I can but I'm on a pretty steep learning curve but the new audio track is a lot of really good fun !


Edited by mrjcrane, 24 February 2022 - 08:04 PM.