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King Kool (Gottlieb 1972)[Visual Pinball X]


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#1 loserman76

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Posted 25 December 2017 - 04:46 AM

Posted Image


File Name: King Kool (Gottlieb 1972)

File Submitter: loserman76

File Submitted: 24 Dec 2017

File Category: VPX Recreations

Author(s): Loserman76
Bodydump
Manufacturer: Gottlieb
Year: 1972
Permission to MOD?: Yes, with approval


VPX conversion
Artwork done by Bodydump
others to thank: GNance, JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
 


Click here to download this file



#2 Albert

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Posted 26 May 2018 - 04:03 PM

In a 2 Player game, the lamps for player 2 on the backglass stay lit after the second players first ball.



#3 loserman76

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Posted 26 May 2018 - 04:17 PM

let me check on that.

 

Ok, easy fix - I'll have an update posted today or tomorrow.

 

if you can't wait - look at the script - lines 1283 and 1284 and uncomment them. It was a failed experiment of mine and I forgot to restore these 2 lines.

 

King Rock has the same issue, but it's a 1284 and 1285 on that script

 

-lm


Edited by loserman76, 26 May 2018 - 04:25 PM.


#4 Albert

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Posted 26 May 2018 - 06:57 PM

Now it works, thank you very much!

 

I'd like to take the opportunity to thank you for all your phantastic recreations. I play them every day and they're a source for never ending fun.



#5 loserman76

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Posted 29 May 2018 - 02:07 AM

Ok, it's going to be a bit before this and Jumping Jack are updated. Turns out I needed to clean up some sound effects that have a ringing in them (and they shouldn't). Since it affects just about every table in my collection, you'll be seeing a large scale update coming soon.

 

 

-LM



#6 Albert

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Posted 29 May 2018 - 05:32 PM

In this respect another quibble. It isn't that important, but probably it's interesting for you anyway.

 

It's a little strange when in a tilted game certain sound effects can't be heard anymore.

 

For example, when you tilted the game, the bumpers are still active (which is the real beaviour, i suppose), but the sound effects are missing. This reason for this is that the "Playsound" command is on the wrong place:

 

Sub Bumper1_Hit
If TableTilted=false then
PlaySound "bumper1"
(...)   
End Sub

 

This, of course is easily to correct when i interchange the first two lines:

 

Sub Bumper1_Hit

PlaySound "bumper1"
If TableTilted=false then
(...)   
End Sub

 

So no big problem here.

 

But in "Surf Champ" i looked in the script and didn't find the "Playsound" command for the bonus countdown after the drain of the ball. I wanted to put some electromechanical noise in, that at least something can be heard even when the game is tilted (obviously i missed the forest for the trees). So here it seems a bit more complicated.

 

However, as i said before, this isn't that important and doesn't destract from the quality of your tables.

 

Go on with your great work!

 

P.S. It is OK for you when i post such findings in the corresponding support threads?


Edited by Albert, 30 May 2018 - 09:03 AM.