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MIBS (Gottlieb 1969)[Visual Pinball X]


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#1 loserman76

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Posted 24 December 2017 - 03:23 AM

Posted Image


File Name: MIBS (Gottlieb 1969)

File Submitter: loserman76

File Submitted: 23 Dec 2017

File Category: VPX Recreations

Author(s): Loserman76
Noah Fentz
GNance
Manufacturer: Gottlieb
Year: 1969
Permission to MOD?: Yes, with approval


VPX conversion
thanks to Noah Fentz, GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
 


Click here to download this file



#2 markrock76

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Posted 09 February 2018 - 08:10 PM

Thanks for this and all your tables.  This table seems to be missing an else in the Sub PlayChime.  I added it and now I can hear the bells.



#3 4Eyes

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Posted 09 February 2018 - 11:51 PM

G'day Loserman76,

 

As Mibs is a clone of Rack-a-ball which I had extensive experience with as a teenager, I'd like to say a few things about your table.

 

1) Similarly to the older Mibs table from some years ago, there is next to no sound or the wrong sounds when the wooden balls drop in the backglass after going over a lit rollover. There was a decided wooded 'clunk' and it was always good to hear coz you get a free game for 9, 11 and 12 balls.

 

2) The table in general is really quiet. I ball rolling noise, IMHO would be nice.

 

Another issue, which while widespread is a matter related to the plunger. This table revolves around rolling over the lit rollovers to get the balls in the backglass. It took a certain skill to pull the plunger back to a certain mark on the graticule above the plunger to get just that right amount of force to the plunger to get the left or right rollovers in the middle at the top. How the plunger could be controlled like that I don't know...I'll give it some thought, but certainly with this table the plunger is NOT just a mechanism to get the ball into play.

 

Your attention to detail with the plastics, rubbers and metalwork is excellent and so much better than the previous effort. Thank you, good sir! I have already played more games of Mibs in 15 minutes than I have with most other tables.  :otvclap: And oddly, got 3 free games from 6 played. Hmmm....?

 

4Eyes


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#4 humanoide

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Posted 11 February 2018 - 07:58 AM

Thanks for this and all your tables.  This table seems to be missing an else in the Sub PlayChime.  I added it and now I can hear the bells.

hi,What to do to be able to hear the bells in this table?


Edited by humanoide, 11 February 2018 - 08:01 AM.


#5 Albert

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Posted 03 June 2018 - 07:26 PM

 

Thanks for this and all your tables.  This table seems to be missing an else in the Sub PlayChime.  I added it and now I can hear the bells.

hi,What to do to be able to hear the bells in this table?

 

 

 

If it still matters for you after 4 months...

 

Sub PlayChime(x)
    if ChimesOn=0 then
        Select Case x
            Case 10
                PlaySound SoundFXDOF("10a",331,DOFPulse,DOFChimes)
                
                
            Case 100
                PlaySound SoundFXDOF("100a",332,DOFPulse,DOFChimes)
            
            Case 1000
                PlaySound SoundFXDOF("1000a",333,DOFPulse,DOFChimes)
        End Select
Else ' <- THE MISSING "ELSE"
        Select Case x
            Case 10
                If LastChime10=1 Then
                    PlaySound SoundFXDOF("SJ_Chime_10a",331,DOFPulse,DOFChimes)
                    LastChime10=0

(...)

End Sub