Jump to content



Photo
- - - - -

The Incredible Hulk (Gottlieb 1979) S34 mod[Visual Pinball X MOD]

hulk dark;

  • Please log in to reply
12 replies to this topic

#1 Schlabber34

Schlabber34

    Enthusiast

  • Members
  • PipPipPip
  • 311 posts

  • Flag: Germany

  • Favorite Pinball: High Speed

Posted 03 December 2017 - 08:46 PM

Posted Image


File Name: The Incredible Hulk (Gottlieb 1979) S34 mod

File Submitter: Schreibi34

File Submitted: 03 Dec 2017

File Category: VPX/VPinMAME - MOD Tables

Author(s): 32assassin
Schreibi34
Manufacturer: Gottlieb
Year: 1979
Permission to MOD?: Unspecified


Big thanks to 32assassin for letting me mod his excellent tables!
 
More credits:
 
Big thank you to Francisco for his artwork!
 
Table mod with a darker setting and the redrawn playfield. There is already an excellent mod out there from hauntfreaks and borgdog including a playfield scan and much more! I wasn't really sure if i should upload this one just because of that. But the redraw of the playfield is really good, so i thought i do this for the 4k guys. I think the work i have put in justifies an upload.
 
v1.1:
 
I just wanted to fix the DT light problem and then a couple of guys joined the party. Thanks to 32assassin, BorgDog, Thalamus and DKong!


Click here to download this file



#2 bolt

bolt

    VPF Veteran

  • VIP
  • 5,150 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 03 December 2017 - 08:58 PM

Thank you.


Posted Image

#3 DKong

DKong

    Pinball Fan

  • Platinum Supporter
  • 600 posts

  • Flag: ---------

  • Favorite Pinball: IJ (Williams), TOM, AFM

Posted 03 December 2017 - 10:26 PM

Great looking table! How can I add missing DOF calls for this table? It's using the same rom as other vpx versions of this table (so the DOF config should be the same), but the bumpers do not activate my DOF solenoids. 

 

Also, this is the only table that my cab credit button doesn't work. I need to press key 3 or 4 on a keyboard to add credits. Is there a way to change it for this one table and not affect my key config for all other tables?

 

Thanks in advance!



#4 Schlabber34

Schlabber34

    Enthusiast

  • Members
  • PipPipPip
  • 311 posts

  • Flag: Germany

  • Favorite Pinball: High Speed

Posted 04 December 2017 - 08:41 AM

Great looking table! How can I add missing DOF calls for this table? It's using the same rom as other vpx versions of this table (so the DOF config should be the same), but the bumpers do not activate my DOF solenoids. 

 

Also, this is the only table that my cab credit button doesn't work. I need to press key 3 or 4 on a keyboard to add credits. Is there a way to change it for this one table and not affect my key config for all other tables?

 

Thanks in advance!

For the coin keys:

 

http://www.vpforums....=30273&p=293825

 

I would love to help you with the DOF calls, but i now close to nothing about it!



#5 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 04 December 2017 - 01:44 PM

or better yet, in my opinion, is add the following line to the keydown section of your script then no one has to edit a file that gets overwritten when vp is updated.

 

If keycode=AddCreditKey then playsound "coin": vpmTimer.pulseSW (swCoin1): end if



#6 DKong

DKong

    Pinball Fan

  • Platinum Supporter
  • 600 posts

  • Flag: ---------

  • Favorite Pinball: IJ (Williams), TOM, AFM

Posted 05 December 2017 - 05:33 AM

Thanks guys.  I was able to get DOF working with the bumpers by using Borgdog's code from his version of the table:

 

'Pop Bumpers

 

Sub Bumper1_Hit

vpmTimer.PulseSw 50

DOF 101,2

playsound SoundFX("fx_bumper1",DOFContactors)

B1L1.State = 1:B1L2. State = 1

me.timerenabled=1

End Sub

 

Sub Bumper2_Hit

vpmTimer.PulseSw 50

DOF 102,2

playsound SoundFX("fx_bumper1",DOFContactors)

B2L1.State = 1:B2L2. State = 1 

me.timerenabled=1

End Sub

 

@Borgdog, 

unfortunately, when trying your code for the keyode=addcreditkey, I get various script errors.   Is there a specific area of the script I should try this code and do I need to add subs or ends to it (remember, I'm not too familiar with code, but can get around).

 

As a workaround, I changed my cab button assignment in the Key, Nudge, DOF section of the editor from key 5 to key 3. This table and a few other tables I tested seem to work okay this way. We'll see once I start playing additional tables.



#7 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,978 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 05 December 2017 - 01:30 PM

Schreibi34 : I would consider turning off "Show mesh" for bulbs GI_Bumper_3 and GI_Bumper_4.

Edited by Thalamus, 05 December 2017 - 01:30 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#8 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 05 December 2017 - 02:18 PM

that line should be in the Sub Table1_Keydown section (assuming you left the table as table1).  If you look in my hulk you will see it in there.



#9 Schlabber34

Schlabber34

    Enthusiast

  • Members
  • PipPipPip
  • 311 posts

  • Flag: Germany

  • Favorite Pinball: High Speed

Posted 05 December 2017 - 07:16 PM

Schreibi34 : I would consider turning off "Show mesh" for bulbs GI_Bumper_3 and GI_Bumper_4.

Damn! Thanks!

Found a solution for the lights showing in the wrong position on the plastics in DT view. Still fighting some clipping issues since the change.

I will add the correct arc rail and a new arc cover that fits better to the artwork at the weekend.

@DKong could you send me the table with the script so i can copy paste it?

Thanks BorgDog!

I will include all of this in an update that should be ready for upload on Sunday!

Thanks!

Gesendet von meinem SM-A510F mit Tapatalk

#10 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,978 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 05 December 2017 - 07:27 PM

Schreibi34: Actually, the stuff Dkong pasted could go anywhere. I just pasted those to the end of your current script. Due to the subs naming, they get called if they exist in the script. And since you're bumpers are named the same as BorgDog it just works. The coin goes as BD states into the keydown sub. The good thing there is that BD uses the "alias" for coin so if a user changes his coin to 3 instead of 5 in preferences it will still work.


Edited by Thalamus, 05 December 2017 - 07:28 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#11 DKong

DKong

    Pinball Fan

  • Platinum Supporter
  • 600 posts

  • Flag: ---------

  • Favorite Pinball: IJ (Williams), TOM, AFM

Posted 05 December 2017 - 08:38 PM

Thalamus is correct. I simply copied BD's lines of code and pasted it somewhere in the script. I haven't yet checked where I put the key code line, but hopefully I can check tonight or tomorrow.



#12 Schlabber34

Schlabber34

    Enthusiast

  • Members
  • PipPipPip
  • 311 posts

  • Flag: Germany

  • Favorite Pinball: High Speed

Posted 05 December 2017 - 08:53 PM

Thalamus is correct. I simply copied BD's lines of code and pasted it somewhere in the script. I haven't yet checked where I put the key code line, but hopefully I can check tonight or tomorrow.

Perfect!

Gesendet von meinem SM-A510F mit Tapatalk

#13 thenamesplissken

thenamesplissken

    Enthusiast

  • Members
  • PipPipPip
  • 80 posts

  • Flag: United States of America

  • Favorite Pinball: Centaur

Posted 19 July 2023 - 09:31 PM

It doesn't work for some reason. It does fine on the back end, but when I open it in pinball x the play field only shows the bottom right hand corner blown up. Does anyone know how to fix this?





Also tagged with one or more of these keywords: hulk, dark;