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Capersville (Bally 1966)[Visual Pinball X]

liberty bell williams

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#1 scottacus

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Posted 17 September 2017 - 07:53 PM

Posted Image


File Name: Capersville (Bally 1966)

File Submitter: scottacus

File Submitted: 17 Sep 2017

File Category: VPX Recreations

Author(s): Scottacus
Lighting and Graphics: HauntFreaks
Script Help: BorgDog and Loserman76
DOF Help: Arngrim
Testing Help: Xenonph and Thalamus
Manufacturer: Bally
Year: 1966
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


Capersville (Bally 1966)
 
Capersville is a fun Bally table from 1966 that features Zipper Flippers, Multiple Modes of Play and a Three Ball Multiball, all pretty heavy duty for 1966!
 
Feel free to change the variable “FreePlay” to False for credit play.
 
This is the first table that I have ever authored and its release is because of the help given to me by many of the members of this forum.
 
Thanks goes to HauntFreaks for his amazing lighting and graphics fixes.  Also to BorgDog and Loserman76 for answering my scripting questions and to Xenonph for his many hours of testing as well as to Arngrim for looking over the DOF code.  Thanks also to Thalamus for his DOF testing.
 
 

Enjoy!
 
 


Click here to download this file



#2 STAT

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Posted 18 September 2017 - 07:02 AM

Thanks scottacus, thanks Guys ... really nice VPX !



#3 STAT

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Posted 18 September 2017 - 05:29 PM

Thalamus reported a Bug ( Flippers stay up at Tilt ) ... :tup:

Sub TurnOff ( Line 1014), there is just missing this (to add):

LeftFlipper1.RotateToStart
RightFlipper1.RotateToStart

Edited by STAT, 18 September 2017 - 05:29 PM.


#4 hauntfreaks

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Posted 19 September 2017 - 10:51 PM

to get this to look as it was designed to look, please make sure you are playing it in 10.4 rev. 3209 or newer


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#5 scottacus

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Posted 22 September 2017 - 04:07 PM

New version 2.8.7 released.



#6 scottacus

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Posted 24 September 2017 - 01:37 PM

IMPORTANT

 

Thalamus found a bug in the script that continually subtracts credits with adding players even if the number of players exceeds four.   I since I always play freeplay on my machine I missed this bug.

If you change line number 194 of the script to this

 

If FreePlay = False and Credit > 0 and Players < MaxPlayers Then

 

That will fix the credit issue.  I'll post a new version of the table later today that fixes this for those who have yet to download the table of don't feel comfortable changing the script.







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