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Medusa (Bally 1981) [Visual Pinball X]


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#1 jpsalas

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Posted 26 June 2017 - 02:37 AM

Posted Image


File Name: Medusa (Bally 1981)

File Submitter: jpsalas

File Submitted: 26 Jun 2017

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Bally
Year: 1981
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Based on the Medusa table by Bally from 1981.
Table build from scratch using old techniques :)


Click here to download this file


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vp.jpg

 

 


#2 paulohotline

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Posted 26 June 2017 - 02:53 AM

Thanks JP, another surprise on Sunday!


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#3 Ben Logan

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Posted 26 June 2017 - 02:57 AM

That's a beauty, JP.

:)

#4 Thalamus

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Posted 26 June 2017 - 03:27 AM

My god - how productive aren't you ?? Another one of my newly created PM5' will be given av RIP status.

Thank you so much !!


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#5 Rajo Joey

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Posted 26 June 2017 - 06:26 AM

Wow, I can't believe it. So many fantastic tables in the last days. :otvclap: :dblthumb: :love39:


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#6 PainkillerAlice

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Posted 26 June 2017 - 06:26 AM

The gate on the right lane should be a two-way gate. I had to check on youtube first to see if I was mistaken on this. Beautiful recreation and I love the lower flippers. They look like red marble. :D


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#7 jpsalas

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Posted 26 June 2017 - 06:36 AM

The gate on the right lane should be a two-way gate. I had to check on youtube first to see if I was mistaken on this. Beautiful recreation and I love the lower flippers. They look like red marble. :D

 

Yes, you are right, I'll fix that gate and I'll upload a revision


Updated to 1.0.1

- Fixed top gate to be a 2 way gate


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#8 bolt

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Posted 26 June 2017 - 10:14 AM

Thank you JP for the wonderful vp10 version.


Posted Image

#9 Brer Frog

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Posted 26 June 2017 - 11:28 AM

Wow - another great table.

Thank you.



#10 -=Kees=-

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Posted 26 June 2017 - 01:00 PM

Great table. I had this real machine in the past.

I found a small mistake.
In the backbox, d5 is overlapped with EMReel1. EMReel1 should be deleted.

 

with kind regards,

-=Kees=-



#11 jpsalas

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Posted 26 June 2017 - 01:27 PM

Great table. I had this real machine in the past.

I found a small mistake.
In the backbox, d5 is overlapped with EMReel1. EMReel1 should be deleted.

 

with kind regards,

-=Kees=-

 

Thanks! Updated with version 1.0.2 :)


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#12 roar

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Posted 26 June 2017 - 02:46 PM

Wow! Awesome! I passed up on one of these earlier in the year, I regret it. It was in need of a playfield swap and I hear this is quite the beast to do one on so I will now instead enjoy yours :) Thank you!



#13 Mark70

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Posted 26 June 2017 - 06:22 PM

Great - Thanks JP



#14 vogliadicane

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Posted 26 June 2017 - 07:37 PM

Wicked table, plays very good, thanks a lot JP.

 

But the ball looks very pale and greyish in my cab. Importing a darker ball does not really help it seems there is some white lighting overlayed. Had this on some other tables, too.

Is there a way to turn off that effect?



#15 STAT

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Posted 26 June 2017 - 08:17 PM

JP, at Line32: Table1.ShowDT = true Then VarHidden = 1,

should be VarHidden = 0, the other should be = 1

 

Also i added all TextBoxes from Backdrop to Collection "aReels",

otherwise they are also on FS Screen.

 

But VarHidden Change is on your other Tables, like Big Game too ...

Doesnt matter, most of us know, what is to do here, esp. at FS Users


Edited by STAT, 26 June 2017 - 09:14 PM.


#16 jpsalas

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Posted 27 June 2017 - 02:06 AM

JP, at Line32: Table1.ShowDT = true Then VarHidden = 1,

should be VarHidden = 0, the other should be = 1

 

Also i added all TextBoxes from Backdrop to Collection "aReels",

otherwise they are also on FS Screen.

 

But VarHidden Change is on your other Tables, like Big Game too ...

Doesnt matter, most of us know, what is to do here, esp. at FS Users

 

Well, that variable seems to be right to me. In FS mode I don't see any of the reels or the texts. The text boxes are not updated if the VarHidden=1. And the reels are shown in desktop mode and they are not shown in FS, where the vpinmame is visible. But if you use b2s then it may be different, since you want to hide both the reels and the vpinmame window. I guess the VarHidden is right like it is if you use a single screen, but it is not if you use b2s with its own scoring. But it is ok that you are able to fix it :)


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#17 STAT

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Posted 27 June 2017 - 10:06 AM

Strange, i think it doesnt matter with/out direcbt2s ( yes i use it always - on Cab) ... just DT or not, and first i had all the Reels and "Game Over", "Hi Score" ... Text from DT View in my FS Screen ...

Is it just by me, Guys ?

 

And then, shoulnt it be VarHidden = 1 at both ?

OK, if you dont use directb2s and use FS, of course then not ( = 0 )

 

Best would be anything like: If Table1.showDT = false and B2SOn = false Then VarHidden = 0 Else VarHidden = 1

Just at SS Tables, not DMD - and only if you use Reels at DT

 

:hmm: ... i Need a Beer.


Edited by STAT, 27 June 2017 - 10:19 AM.


#18 Thalamus

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Posted 27 June 2017 - 12:31 PM

Nothing strange here Stat - I also, always run b2s + FS. Well, at least on my cab ;)


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#19 STAT

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Posted 27 June 2017 - 12:32 PM

"Double Strange" ;) ... ok whatever, works now for me ...



#20 roar

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Posted 27 June 2017 - 12:43 PM

I played a bunch last night, great game. I did get the little flipper between the bottom two flippers (Shield of the Gods) stuck in the up position once when I ran out of flips for it. I will playing around with that flipper after my first ball had drained and once it was stuck in the up position and I looked over at the plunger there was no ball there. So I don't know if something get messed up trying to eject the ball into the shooter lane or what happened but I wasn't able to reproduce the problem. Other than that it played pretty great.

It did have me wishing I had an addressable LED setup rather than a stand 5 flasher setup as there is a real opportunity to mimic the 21 lights for the Olympus Bonus.

 

Thanks jp, another awesome table!