Someone sent WRD a test table to look at flipper physics (I don't know who and neither does WRD, it was sent anonymously). I wasn't quite sure what it was supposed to do, but I thought it was a good idea. So, I modified the table to collect data on various flipper settings to see what impact they have.
Setup:
For each test, I configure my flipper settings in the editor and script. I then open the table. Once running, I can use the arrow keys to select an x-coordinate along the flipper to test. Pressing the right magna save, a ball is created and rolls down the right flipper. When the ball reaches the pre-designated x-coordinate, the script automatically triggers the flipper. When the ball strikes a wall, the y-coordinate of the strike is captured if it hits the vertical wall and the x-coordinate is captured if it hits the horizontal wall. I also captured the ball velocity (for some data points) and the time it takes the flipper to reach end of stroke.





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