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VPX Kickers


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#1 lizard

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Posted 22 January 2017 - 07:31 AM

I am trying to use the kickers in VPX set as kickerhole and fall through. The problem i am having is if i place a primitive or wall above the kicker the kicker shows through the wall. I thought if i make a wall with top height 1 and assign the kicker to that surface and then make a wall with top height 50 and bottom height 45 and place it over the kicker that should cover the kicker but the kicker still shows through. 

Should that work or do i need to do it a different way?

 

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#2 Shockman

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Posted 22 January 2017 - 08:19 AM

I have read there is another way, something about the static setting, but not for it, for the wall in front of it, I think. I just set my kicker that has that problem to invisible.



#3 fuzzel

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Posted 22 January 2017 - 10:54 AM

Primitives/Walls must be non-static if they are above a kicker. For a primitive just uncheck the static rendering checkbox and for a wall use a material with active opacity and amount to 1.



#4 lizard

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Posted 22 January 2017 - 10:55 AM

Thanks for the tip Shockman, unticking the static rendering on a primitive does what i want.

Good to know about the opacity too thanks fuzzel.


Edited by lizard, 22 January 2017 - 10:58 AM.


#5 Shockman

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Posted 22 January 2017 - 03:56 PM

Primitives/Walls must be non-static if they are above a kicker. For a primitive just uncheck the static rendering checkbox and for a wall use a material with active opacity and amount to 1.

 

That's a poor solution. What if the flippen thing is suppose to be simi-transparent? What if it needs to be dynamic?

 

I think a better solution would be to fix the damn thing.



#6 fuzzel

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Posted 22 January 2017 - 04:34 PM

Semi transparency works the same way

#7 CrimsonTurtle8

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Posted 08 December 2023 - 02:59 PM

Primitives/Walls must be non-static if they are above a kicker. For a primitive just uncheck the static rendering checkbox and for a wall use a material with active opacity and amount to 1.

What about ramps? My wire ramp is being cut off by a kicker beneath it. It's not a primitive or a wall.



#8 bigus1

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Posted 08 December 2023 - 03:52 PM

I had this problem and I ended-up zooming-in to the kicker in F6 flyover, taking a screenshot, then inserting the kicker image into the playfield image. It looks exactly the same and the depth bias doesn't matter anymore. Whatever works.



#9 CrimsonTurtle8

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Posted 08 December 2023 - 04:18 PM

I had this problem and I ended-up zooming-in to the kicker in F6 flyover, taking a screenshot, then inserting the kicker image into the playfield image. It looks exactly the same and the depth bias doesn't matter anymore. Whatever works

That's genius. I might do that. Thanks for the idea!



#10 jpsalas

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Posted 08 December 2023 - 05:36 PM

I answered in the other thread, but I can answer here too :D

 

Just change the material of the ramp (or any other object in front or top of the kicker) and enable the opacity of that material, change the value to 0,9999. 

 

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#11 kiwi

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Posted 08 December 2023 - 06:51 PM

Or for better realism use the playfield mesh with the hole to place an invisible kicker inside.