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Dirty Harry FS MOD


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#1 el_timbo

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Posted 16 October 2009 - 02:26 AM

Dirty Harry FS MOD



Version: 1.0.0
Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): PacDUDE, MOD by el_timbo,

Description:
Dirty Harry FS MOD
Thanks to PacDude for allowing this modification.

Dirty Harry FS MOD by el_timbo. Complete plastics and playfield redraw by el_timbo. Added some scripting for new dropwall animations, and JP Salas' fading light system.

Physics adjustments using Pinball Kens Ultrapin based research, thank-you!

Thanks also to UncleWilly for his GI callback scripting.

Thanks also to Tagi3d for rendering the gun model for me.

View File

Submitted by el_timbo, on Oct 15 2009, 10:26 PM

#2 pepperpot

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Posted 16 October 2009 - 09:30 AM

Wow this is getting better and better, fantastic job and lovely redraw... there is definately a lot of heart in it..
Alex

#3 TheMcD

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Posted 16 October 2009 - 12:13 PM

Nice. Will there be a 4:3 for this? Normally I could do it myself quickly, but it looks like fertilizer because of the buildings / the gun.

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#4 el_timbo

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Posted 16 October 2009 - 12:59 PM

For sure, im working on a 4:3 at the moment, along with lethal weapon...!! Keep you posted

Here is a WIP screen for people with widescreen 16:9 desktop monitors...There will also be a release for the 4:3 guys too...



el_timbo

#5 Sandro

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Posted 16 October 2009 - 03:50 PM

QUOTE (el_timbo @ Oct 16 2009, 01:59 PM) <{POST_SNAPBACK}>
For sure, im working on a 4:3 at the moment, along with lethal weapon...!! Keep you posted

Here is a WIP screen for people with widescreen 16:9 desktop monitors...There will also be a release for the 4:3 guys too...



el_timbo



You rock dude! Thank you very much for the 4:3 tables. The lethal weapon looks fabulous!! smile.gif

#6 Flying Dutchman

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Posted 16 October 2009 - 08:00 PM

A really nice mod el_timbo .. done very well! smile.gif

Cheers,
FD.

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#7 dobbs

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Posted 17 October 2009 - 12:58 AM

Wooow... looks fantastic....

hope to see the 4:3 version soon :-)
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#8 epthegeek

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Posted 18 March 2010 - 03:30 PM

This table seems really dark. Is that on purpose?

I've never seen a DH in real life so I don't have anything to compare to - but on my cabinet the whole thing is hard to see -- but there's no mention of this being a 'night' mod.

#9 bolt

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Posted 18 March 2010 - 04:03 PM

Sounds very good el_timbo,

a 4:3 version was great.
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#10 bbastyr

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Posted 19 March 2010 - 12:19 AM

QUOTE (bolt @ Mar 18 2010, 10:03 AM) <{POST_SNAPBACK}>
Sounds very good el_timbo,

a 4:3 version was great.



Looking forward to a 4:3 version, as well

#11 gStAv

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Posted 19 March 2010 - 06:10 AM

Hey! Why isnīt it a official Dirty Harry UVP to this table! tongue.gif
Would be great!

3rs054-6.png


#12 coelbox

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Posted 11 June 2014 - 02:18 PM

Nice job on the table

It looks awesome.

 

Game video has 1 with launcher and 1 don't have launcher.

Is there options to turn this on?

Can i set  ->   (dim BallInGun : BallInGun = False )     --> to true?

 

 

'        Control Gun
 
    Sub MoveGun(aNewPos, aSpeed, aLastPos)
    '    PlaySound SfxMotor
        GunPos(aLastPos).IsDropped = True
        BasePos(aLastPos).IsDropped = True
        GunPos(aNewPos).IsDropped = False
        BasePos(aNewPos).IsDropped = False
        GunAngle = 267.5+aNewPos*5  
    End Sub

 
    dim BallInGun : BallInGun = False ' Used in conjunction with fake gun popper stack handler
    
     Sub FireGun(enabled)
        If enabled Then
            bsGun.InitKick GunLaunch,GunAngle,30
            bsGun.ExitSol_On
        If bsGunStack.balls > 0 Then
            bsGunStack.ExitSol_On
            bsGunPop.AddBall 1
            BallInGun = True
        Else
            BallInGun = False
            End If
 
        End If
 
    End Sub


Edited by coelbox, 11 June 2014 - 02:21 PM.


#13 coelbox

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Posted 11 June 2014 - 03:05 PM

Everything works good in table after few times restarting pc

thanks