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Masters of the Universe Physics 2.5 with DMD Mod [Future Pinball]

doflinx MOTU

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#1 DDH69

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Posted 29 September 2016 - 01:21 PM

Posted Image


File Name: Masters of the Universe Physics 2.5 with DMD Mod

File Submitter: DDH69

File Submitted: 21 Sep 2016

File Category: Future Pinball

Author(s): rom
Hyperion
Manufacturer: Original
Year: 2013
Permission to MOD?: Yes, without approval


This is the fantastic Masters of the Universe (MOTU) table by rom with DMD by Hyperion
 
A fast and furious table, now with lots of force feedback, cabinet lighting and flasher action.


Click here to download this file


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#2 Vizzini

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Posted 02 October 2016 - 12:12 AM

I just had a chance to give the FP LINK a try. Very cool to have the bumper and slingshot feedback!

 

What exactly should the LEDs (flashers) be doing, DDH69? Mine turn on and seem to stay white. I tried to set a GAME_COLOUR= for this table, but that doesn't seem to make a difference.


Edited by Vizzini, 02 October 2016 - 12:13 AM.


#3 DDH69

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Posted 02 October 2016 - 01:35 AM

Glad to hear that you've enjoyed the experience.

 

GAME_COLOUR= is only relevant is the FP table author turns on the table lighting (RGB_OUTUT=) to use default colours and triggers (ie RGB_STYLE=FLIPPER or TIME).  The colours used by the table are at the selection of the table author from the full palette.

 

When using the FP link and the devices setup via LINK_xx you will need to ensure that your flashers are set as LINK_FLOL, LINK_IL, LINK_CN, LINK_IR, LINK_OR.  Also check that you don't have those flasher devices setup as RGB_OUTPUT= devices.  When using DOFLinx in the keyboard intercept mode (ie FX2) there is no concept of flashers so its quite possible you have them there.  You may need a SUP_INI to reconfigure you RGB_OUTPUT for FP linked tables.

 

I'm pretty sure the flashers are set to fade a couple of times as the game starts, then a couple of them are linked to the bumpers on the left mid area, and others are linked to the on table flashers, certainly not all white.  If you want to look, open up the script in FP and search for "FF_Flasher"  that's the command that sets the flashers off.

 

Let me know how you get on.


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#4 Outhere

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Posted 02 October 2016 - 04:28 AM

Is it possible to have two outputs for one flipper in the ini File

L_FLIPPER_OUTPUT=


Edited by Outhere, 02 October 2016 - 04:36 AM.


#5 DDH69

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Posted 02 October 2016 - 05:06 AM

Effectively yes, try use KEY_TO_OUTPUT= or KEY_TO_OUTPUT_TIMER= with your flipper key as the key code.


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#6 Outhere

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Posted 02 October 2016 - 05:35 AM

Effectively yes, try use KEY_TO_OUTPUT= or KEY_TO_OUTPUT_TIMER= with your flipper key as the key code.

Thanks



#7 Vizzini

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Posted 02 October 2016 - 10:44 PM

Thanks DDH69! Flashers working perfectly now.

 

Once again, amazing work on DOFLinx.  :db:

 

“By the power of Grayskull… I have the power!”



#8 DDH69

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Posted 03 October 2016 - 01:33 AM

I had a lot of fun with this table.  Without getting into modding for DOFLinx I never would have seen it!


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#9 vamp

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Posted 05 October 2016 - 09:16 AM

downloaded the file, zip file is corrupt..



#10 dieputodie

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Posted 05 October 2016 - 04:58 PM

Same here. 


Edited by dieputodie, 05 October 2016 - 05:00 PM.


#11 greeze

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Posted 05 October 2016 - 06:33 PM

It unzipped okay for me.  :tup:


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#12 DDH69

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Posted 05 October 2016 - 09:03 PM

Thanks for letting me know about the file.  I have replaced the file.

 

I updated the file about 3 days ago when it was pointed out to me that I'd left some development code in the script.  I copied the new fpl into the exiting zip using Windows 10 as a compressed folder.  I'd forgotten from previous experience that some zip extractors don't seem to like modified Windows compressed folders.  So I suspect that's what's happened here.  Sorry about that.


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#13 greeze

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Posted 05 October 2016 - 09:10 PM

I unzipped on my Mac so maybe that's why I had no issues???


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#14 DDH69

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Posted 05 October 2016 - 09:14 PM

I unzipped on my Mac so maybe that's why I had no issues???

 

Yes, consistent with what I believe has gone wrong here.


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