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Star Wars Trilogy Hanibals 4k [Visual Pinball X]

Williams Trade Winds VP10 VPx

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#1 hanibal2001

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Posted 16 July 2016 - 10:26 PM

Posted Image


File Name: Star Wars Trilogy Hanibals 4k

File Submitter: hanibal2001

File Submitted: 16 Jul 2016

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Hanibal
Manufacturer: Sega
Year: 1997
Permission to MOD?: Unspecified


Based on Star Wars Trilogy VP 9 by jpsalas
Improved physics and a lot of new realistic sounds, graphic's and light effects.
Add a new flash sound script and some new light features.
Create a new swinging script with high frame rate for shaking the Tie.
Add a laser shooting animation for the big laser cannon :db:.
In desktop mode you can activate a local DMD by using the 6 key.
 
Enjoy the play and have fun with that table and may the force be with you :good:.
 
Use this table with a 4K resolution monitor to enjoy the effect of the new light reflections on all balls! :lusty:  
 


Click here to download this file



#2 Drybonz

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Posted 16 July 2016 - 10:36 PM

Nice... thank you!



#3 gabrom78

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Posted 16 July 2016 - 10:42 PM

Ican see you arent tempted by the dark side of the force ^_^



#4 laylow

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Posted 17 July 2016 - 09:55 AM

For me it's unplayable because of the ball stutter, I don't know what causes this, thanks anyway!

 

Edit: After reinstalling it works fine, thx again!

 

 


Edited by laylow, 17 July 2016 - 04:02 PM.


#5 sifusun

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Posted 17 July 2016 - 12:16 PM

BIG thx :)



#6 patrickfx

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Posted 17 July 2016 - 01:06 PM

For me it's unplayable because of the ball stutter, I don't know what causes this, thanks anyway!

 

Subject ball stutter : Same for me.  Must of VPX table play raisonnably arround 60 to 130 fps.  This one is arround 30.  I'm curious why and will search to it because I very like this table, is one of the table who all the families play.    Could it be because of the 4K version.  Me,  all my PC and monitor are not build for this.

 

Subject playfield ligh : It's superb in VPX, but I found the light too much different between object.  By example the ramp.  Do you find the same.  Maybe I could change light on ramp but I like to have other people feeling.

 

Again, good job.  I'm not complaint just like to give positive feedback for amelioration 


Edited by patrickfx, 17 July 2016 - 01:08 PM.

Patrickfx
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I should play sometimes, not just configure my Pinball !!!

#7 toxie

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Posted 17 July 2016 - 01:19 PM

Try using VP10.1. If that still doesn't help reduce the timer interval for the pinmame timer to ~5 and the tiefightershake timer to 5 or 10.



#8 vamp

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Posted 17 July 2016 - 01:59 PM

Yah Big thank you!!

love the table, but also ball stutter.. was able to get around 55 fps



#9 patrickfx

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Posted 17 July 2016 - 02:01 PM

OK, my mistake.  It was my vsync that I change for something else and which I was forget to reset it.  The ball now is acceptable for me.  Same as other VPX table.

 

Subject ball bounce : I found the ball little too boucing on object.  Do you observe this.  Do you find I'm too peaky :)


Patrickfx
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I should play sometimes, not just configure my Pinball !!!

#10 bolt

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Posted 17 July 2016 - 03:15 PM

Thank you for the VP10 version


Posted Image

#11 Drybonz

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Posted 17 July 2016 - 05:20 PM

Is there a sound routine to go through for the Sega tables, like there is with the Williams tables?  I don't get any music on this one.



#12 STAT

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Posted 17 July 2016 - 06:11 PM

hanibal, do you want to add the Canon from fuzzel ?
http://www.vpforums....&showfile=11958

Edited by STAT, 17 July 2016 - 06:15 PM.


#13 hauntfreaks

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Posted 17 July 2016 - 07:06 PM

I did some materials and light testing... replaces the primitive bulbs for different ones

 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#14 hanibal2001

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Posted 17 July 2016 - 07:32 PM

I will ask them for permission.



#15 patrickfx

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Posted 17 July 2016 - 07:58 PM

I did some materials and light testing... replaces the primitive bulbs for different ones

 

 

What's the change you propose ?  I don't understand


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I should play sometimes, not just configure my Pinball !!!

#16 Carny_Priest

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Posted 17 July 2016 - 07:58 PM

fuzzel has declared those models free to use. 



#17 ta2686

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Posted 17 July 2016 - 08:00 PM

Is there a sound routine to go through for the Sega tables, like there is with the Williams tables?  I don't get any music on this one.

Do you mean this?  http://www.vpforums....ials&article=47


Edited by ta2686, 17 July 2016 - 08:02 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#18 hauntfreaks

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Posted 17 July 2016 - 08:05 PM

 

I did some materials and light testing... replaces the primitive bulbs for different ones

 

 

What's the change you propose ?  I don't understand

 

 

no proposal... this was how i set it up for use in my cab...


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#19 Drybonz

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Posted 17 July 2016 - 08:11 PM

Yep... thanks.  I was looking for a key to open the coin door, like the Williams.  Turned it up to 31, max and can still barely hear it.



#20 toxie

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Posted 17 July 2016 - 08:41 PM

@hauntfreaks: thanks for the hint. the models by fuzzel really make a huge difference. the canon could need some scripting love though to animate the turret.







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