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VP 10.0 - kicker is taking over the graphics


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#1 allknowing2012

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Posted 19 April 2016 - 02:27 AM

Anyone have a work-around fix for this? The kicker seems to be drawn on top of any objects nearby. I will try on 10.1 and see if this feature is gone with that.

 

I also tried the FP primitive but couldnt get that to display properly.


And a quick pic from the "new" table -- just put a post in front of the kicker.

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  • Attached File  bug.jpg   3.67KB   10 downloads
  • Attached File  bug2.jpg   6.67KB   7 downloads

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#2 sliderpoint

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Posted 19 April 2016 - 02:55 AM

It's a long standing bug in VPX, still there is newest beta.


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#3 nFozzy

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Posted 19 April 2016 - 03:18 AM

Whatever's in front of the kicker needs to be rendered non-static, which means either uncheck 'static rendering' (for primitives) or give the object a material with the opacity box checked. If that doesn't fix it, try adding some Depth Bias, from like 0 to -20.

 

For Bumpers you may be SOL because they don't have depth bias options. On Congo I had to replace bumper caps and all my plastics with primitives because they weren't playing nice with each other as wall/bumper objects.


Edited by nFozzy, 19 April 2016 - 03:19 AM.


#4 32assassin

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Posted 19 April 2016 - 04:01 AM

I removed Static Rendering from the primitive and changed the depth bias from 0 to 200 and it fixed it for me

Attached File  Capture.PNG   1.27MB   7 downloads


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#5 toxie

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Posted 19 April 2016 - 06:20 AM

Unfortunately this is not even a bug, but a limitation of the current render engine, needed to speed things up/use less graphics memory.



#6 allknowing2012

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Posted 19 April 2016 - 11:25 AM

Thanks guys .. I will give your responses a try .. 


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