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Blackout (Williams 1980) [Visual Pinball X]

Blackout (Williams 1980) Blackout Williams

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#1 32assassin

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Posted 19 January 2016 - 10:37 PM

Posted Image


File Name: Blackout (Williams 1980)

File Submitter: 32assassin

File Submitted: 19 Jan 2016

File Category: VPinMAME Recreations

Author(s): 32assassin
Manufacturer: Williams
Year: 1980
Permission to MOD?: Unspecified


Table and plastics redrawn by Dyopp21
 
any big fan of this table will be quick to point out that I added the Williams generic apron for this table and they will be correct.
I redrew the plunger cover but I don't play this table enough to redraw the apron.
 
 
GtxJoe added a fantasy mode to the blackout sequence.
blackout achievement only lasts a few seconds,  You can change it so that blackout lasts until the ball in play drains
change the setting in at the top of the script.


Click here to download this file


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#2 nicco84

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Posted 22 January 2016 - 03:38 PM

why does activates knocker on insert coin? it's like stern roms



#3 arngrim

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Posted 22 January 2016 - 06:50 PM

that would mean s14 is not the sol for knocker, i will look at it

#4 32assassin

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Posted 22 January 2016 - 09:38 PM

Page 8 of the manual

 

http://mirror2.ipdb....rs_Handbook.pdf

 

 

I found it annoying as hell!!!!,  so I decided to comment it out.


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#5 Ben Logan

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Posted 18 February 2016 - 03:17 AM

I love this table, 32a. Thanks for your hard work. It flows really well. The drop targets weren't dropping for me consistently, so I set all the target values in the editor to zero, and checked "legacy mode." That did the trick. They all drop now.

 

I don't know the rule set of this game, but I think there's a problem with the bank of round targets on the left: The uppermost target in the group of five doesn't respond to hits -- even when you enter debug mode and throw some balls at it. Any ideas on what could be wrong? I tried to check "legacy mode" on these targets too, but that option is greyed out.

 

Great table though. Hoping for a 1.1 if you can find the time!



#6 32assassin

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Posted 18 February 2016 - 03:39 AM

I will update the table,  thanks for pointing this out,  not sure what happened,  select the target and rename it from sw1 to sw15


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#7 sifusun

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Posted 18 February 2016 - 06:46 PM

Thx for the nice table!!

 

I have the problem: The flipper fingers get stuck very very often... I hit the shift-key one time --> flipper finger goes UP.....   and stays there!!!!            

If I hit the shift-key the 2nd time, the flipper finger goes down again...

 

Any tipps???

 

Regards, Sun :)



#8 Ben Logan

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Posted 18 February 2016 - 07:17 PM

Sifusun -- are you sure you're using the latest version of VP10? That sort of thing happens to me when I accidentally launch a table with the wrong version of Visual Pinball for the table. 


Edited by Ben Logan, 18 February 2016 - 07:17 PM.


#9 sifusun

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Posted 18 February 2016 - 07:36 PM

Hi Ben Logan! I thought there is only one version of VPX --> Visual Pinball X (Standalone EXE) 10.0.0 10.0.0...   ??? Regards Sun :)  

#10 Ben Logan

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Posted 18 February 2016 - 08:39 PM

Sounds like you're using the correct version of VP10. I thought you might be trying to open this table with VP9 or something. Hmmm. Wish I had a solution to your problem...



#11 sifusun

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Posted 19 February 2016 - 05:22 PM

Wish I had a solution to your problem...

 

I played around with the backglassserver and the VPX.exe ( "running as an Admin" ), but still the same strange behavior: flipper fingers get´s stuck...



#12 Ben Logan

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Posted 19 February 2016 - 05:38 PM

Do other tables run ok? Or are flippers getting stuck on lots of tables on your machine?

#13 sifusun

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Posted 19 February 2016 - 07:14 PM

Do other tables run ok? Or are flippers getting stuck on lots of tables on your machine?

 

 

On my desktop PC are 12+ VPX tables.... all are running well :)     Only table with this misbehaviour is "blackout" :(                 Strange........



#14 Ben Logan

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Posted 19 February 2016 - 07:26 PM

Seen this thread? Maybe a long shot:

http://www.vpforums....showtopic=24848

#15 sifusun

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Posted 23 February 2016 - 07:26 PM

I have the problem: The flipper fingers get stuck very very often...

 

This solved my problem:      control Panel  -  user accounts - change settings - "lowering the security"

 

Thx Ben Logan... Regards, Sun :)



#16 kristian

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Posted 29 December 2017 - 02:21 AM

Nice one bit the side rails look competely wrong. Old machines didn't have deep cabinets like that. Now it looks like the glass is half a meter above the playfield which is wrong in so  many ways.



#17 Ben Logan

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Posted 29 December 2017 - 06:38 AM

Try experimenting with camera / light mode (F6) Kristan. You can get the look you like. And if I may say... consider prefacing criticism with a list of all the things 32a gets totally right with this classic. Afterall, it’s a gift, right?

:P

#18 hauntfreaks

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Posted 29 December 2017 - 06:45 AM

Nice one bit the side rails look competely wrong. Old machines didn't have deep cabinets like that. Now it looks like the glass is half a meter above the playfield which is wrong in so  many ways.

 

I believe this has a primitive cab walls for an angled PF... but its only seen in DT view... FS at least with my POV you cant see the rails or cab walls... first the inclination should be set to "0"...

EDIT: my POV

 post-73849-0-27603900-1514530592.png

Attached Files


Edited by hauntfreaks, 29 December 2017 - 06:57 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#19 kristian

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Posted 29 December 2017 - 07:25 AM

Try experimenting with camera / light mode (F6) Kristan. You can get the look you like. And if I may say... consider prefacing criticism with a list of all the things 32a gets totally right with this classic. Afterall, it’s a gift, right?

:P

 

How can you fix this kind of issue with camera option or using different angle? Tell me and I'll try it.

 

8xuOfV3.jpg

 

I was away for years so I don't know if these are even made for desktop. This looks just plain fucked up with the default table desktop settings. Nothing wrong with the table itself though. Maybe the author just saved it accidentally with wrong FOV settings, huh?

 

Scorpion was a nice recreation but it had similar cabinet that looks like an aquarium. Ruined it completely. On these real SS machines the glass should be barely above the highest playfield items.


Edited by kristian, 29 December 2017 - 07:31 AM.


#20 hauntfreaks

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Posted 29 December 2017 - 07:35 AM

the POV will not fix this in DT mode.... its using the wrong cab wall primitive (Primitive52 on layer 2) 
if its got you all worked up... I would delete it and just use walls and reangle the ramps being used for the rails... easy fix


Edited by hauntfreaks, 29 December 2017 - 07:35 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif






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