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Attack from Mars [Visual Pinball X]

Attack mars

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#201 jpsalas

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Posted 07 February 2022 - 07:52 AM

 

Silly me I asked this on the download thread but I'll ask here instead!

 

Only thing that I would like to alter is the speed that ball is ejected from the scoop at, it is a bit slow for my taste. I've gotten used to it spitting out quite violently haha!

 
Could somebody please tell me where in the script I can change the power of this  ejection?
 
 
Thanks JP, your tables rock. They have a weight and playability to them that is unlike any others in my opinion. 

 

 

To increase the speed of the kick you need to find the line 136, and increase the number "24" until you get the speed you want: here in red color:

 

    ' Right hole
   Set bsR = New cvpmTrough
   With bsR
       .size = 4
       .initSwitches Array(37)
       .Initexit sw37b, 200, 24
       .InitExitSounds SoundFX("fx_Solenoid",DOFContactors), SoundFX("fx_popper",DOFContactors)
       .InitExitVariance 2, 2
       .MaxBallsPerKick = 1
   End With

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#202 STAT

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Posted 07 February 2022 - 10:33 AM

 

I recommend to set that all to 1 ... :)

 
Bastard
 
The UFO spun so fast it left the table and the earths orbit
Now i have no UFO!

 


lol ... ok ... i have seen, and i thought this was the next Chinese Rocket Test

 

Attached File  afm_ufo.JPG   15.6KB   9 downloads


Edited by STAT, 07 February 2022 - 10:36 AM.


#203 jpsalas

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Posted 07 February 2022 - 10:42 AM

 

 

I recommend to set that all to 1 ... :)

 
Bastard
 
The UFO spun so fast it left the table and the earths orbit
Now i have no UFO!

 


lol ... ok ... i have seen, and i thought this was the next Chinese Rocket Test

 

attachicon.gif afm_ufo.JPG

 

 

ROLF :D


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#204 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 19 May 2022 - 05:07 AM

UPDATE

 

3.0.5 Updated 19.05.2022
- Added an increase in GI lights intensity when selecting a darker lever using the LEFT and RIGHT CTRL keys.
- Made the insert texts sharper and darker.
 
This update was mostly to try to increase the GI lightning when using a darker LUT, and it did worked quite well. It is nothing new, everybody knows about the lights intensity level, but I never used it with the LUT change :)

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#205 LoadedWeapon

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Posted 20 May 2022 - 07:51 PM

JP anything I can do about the blurry spaceship?

Attached File  Untitled.png   1013.25KB   5 downloads



#206 wiesshund

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Posted 20 May 2022 - 07:52 PM

JP anything I can do about the blurry spaceship?

attachicon.gif Untitled.png

Enable forced anisotropic in vpx video prefs


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

Athena's Wildlife Sanctuary


#207 LoadedWeapon

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Posted 20 May 2022 - 08:00 PM

 

JP anything I can do about the blurry spaceship?

attachicon.gif Untitled.png

Enable forced anisotropic in vpx video prefs

 

Thank you very much! :)



#208 patrickcreagh

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Posted 16 June 2022 - 11:50 PM

 

 

Silly me I asked this on the download thread but I'll ask here instead!

 

Only thing that I would like to alter is the speed that ball is ejected from the scoop at, it is a bit slow for my taste. I've gotten used to it spitting out quite violently haha!

 
Could somebody please tell me where in the script I can change the power of this  ejection?
 
 
Thanks JP, your tables rock. They have a weight and playability to them that is unlike any others in my opinion. 

 

 

To increase the speed of the kick you need to find the line 136, and increase the number "24" until you get the speed you want: here in red color:

 

    ' Right hole
   Set bsR = New cvpmTrough
   With bsR
       .size = 4
       .initSwitches Array(37)
       .Initexit sw37b, 200, 24
       .InitExitSounds SoundFX("fx_Solenoid",DOFContactors), SoundFX("fx_popper",DOFContactors)
       .InitExitVariance 2, 2
       .MaxBallsPerKick = 1
   End With

 

 

Thanks JP !



#209 jpsalas

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Posted 14 August 2022 - 06:11 AM

UPDATE

 

4.0.0 Updated 14.08.2022
- Updated to my VPX7 physics
- cleaned up graphics & reduced the size of the table
- Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- a few changes here and there

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#210 Obagunceiro

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Posted 20 August 2022 - 03:31 PM

Hey guys, im New to VP, this table does not have the file .db2s ?

Edited by Obagunceiro, 20 August 2022 - 04:26 PM.


#211 onedevotee75

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Posted 20 August 2022 - 05:24 PM

Thank you very much JP for the Update. Plays very nice :)



#212 wiesshund

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Posted 20 August 2022 - 06:32 PM

Hey guys, im New to VP, this table does not have the file .db2s ?

 

tables do not have a DirectB2S backglass file generally.
Not unless the table author makes one, which is an entirely different process, and the author may not be familiar with making backglasses.
Most times those are made by others.
You can find several backglasses for this table in the backglass library, pick one you like


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

Athena's Wildlife Sanctuary


#213 Obagunceiro

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Posted 26 August 2022 - 03:14 AM

Thank you guys! I'm playing on my cabinet and this table is amazing! I already managed to get the #1 place in the highscores, and for 50m I don't get the grand champion :(
But playing I noticed a situation, sometimes when launching the ball, the atomic blaster ramp is triggered, is this normal? and even sometimes in multiball it is triggered and it already counts as a jackpot, or in a super skillshot the entire track is already triggered, this sometimes happens when the ball is being thrown by the plunger.

Im playing in 10.7 and the 4.0 version


Edited by Obagunceiro, 26 August 2022 - 03:16 AM.


#214 STAT

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Posted 26 August 2022 - 06:11 AM

i don't have any issues ... 
 
try out more Tables from JP, they are all perfect: https://www.vpforums...wnloads&mid=277

 

at the moment, i prefer this directb2s: https://www.vpforums...&showfile=13596


Edited by STAT, 26 August 2022 - 06:17 AM.


#215 wiesshund

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Posted 26 August 2022 - 06:28 AM

I have this mod of Dozer's backglass
I like the darkness and contrast of the night version

 

Attack From Mars Night Mod Special Edition (Bally 1995) directb2s - VPForums.org


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

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#216 Obagunceiro

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Posted 26 August 2022 - 10:36 PM

Here this bug happens with a certain frequency, I think it should not be difficult to replicate, when the ball is launched and is entering the field it ends up activating the right orbit (atomic blaster) 



#217 jpsalas

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Posted 27 August 2022 - 04:17 AM

Here this bug happens with a certain frequency, I think it should not be difficult to replicate, when the ball is launched and is entering the field it ends up activating the right orbit (atomic blaster) 

 

Yes, it happens from time to time as that trigger is placed just in front of the plunger lane. I guess it must happen too in the real table from time to time, but I can't prove or test that since I have only played once a real AFM :)


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#218 Obagunceiro

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Posted 27 August 2022 - 05:05 AM

 

Here this bug happens with a certain frequency, I think it should not be difficult to replicate, when the ball is launched and is entering the field it ends up activating the right orbit (atomic blaster) 

 

Yes, it happens from time to time as that trigger is placed just in front of the plunger lane. I guess it must happen too in the real table from time to time, but I can't prove or test that since I have only played once a real AFM :)

 

Thanks for the awnser! makes sense, it can happen in the real machine, anyway, an amazing table, I can't stop playing!!!



#219 jpsalas

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Posted 27 August 2022 - 07:52 AM

 

 

Here this bug happens with a certain frequency, I think it should not be difficult to replicate, when the ball is launched and is entering the field it ends up activating the right orbit (atomic blaster) 

 

Yes, it happens from time to time as that trigger is placed just in front of the plunger lane. I guess it must happen too in the real table from time to time, but I can't prove or test that since I have only played once a real AFM :)

 

Thanks for the awnser! makes sense, it can happen in the real machine, anyway, an amazing table, I can't stop playing!!!

 

 

I can always try to reduce the shape of that trigger, and I even thought about to move the whole trigger a little lower, but the real playfield has the trigger there, so I kept it there :) And if I get that when launching the ball then I treat it like a bonus :D

 

And if you feel the flippers a little too bouncy then just reduce their elasticity from 0.8 to 0.7. I don't like much bouncy flippers, since I like them to be more in control of the ball, so in my version I reduce them to 0.6 elasticity (the rest of the parameters are the same) :D That's almost like cheating :)


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#220 teisen

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Posted 02 September 2022 - 12:31 PM

Hello JP
 
I set in the table script for the ship not to rotate but the edge of the central ship still keeps rotating   :stunned:
 
the ship is static but the rim continues to rotate, this also happens in the LE version
 
any suggestion of what can be done?
 
thanks hugs

club-dorothee-premiers-baisers.gif






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