- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
UltraDMD Code Examples
Started By
Shoopity
, Aug 31 2015 07:39 PM
3 replies to this topic
#4
Posted 01 February 2016 - 03:23 AM
Sorry for the delayed response, this wasn't showing up in the "My content" section as being un-read.
Yes, it's just a routine written that gets called somewhere in the code (or even possibly in one of the other DMDScene routines). It's been a while since I've worked on this, so I can't remember exactly how I implemented it in AMH (and I'm not at a computer that has VP installed), but I think in AMH I always called DMDScene throughout the game code, then the DMDScene routine actually had a bunch of if statements that determined if the scene should interrupt the current scene, queue up, or get ignored if a higher priority is playing. But that wasn't encapsulated in the main DMDScene routine, that routine called the appropriate DMDSceneInt, DMDSceneQ, etc routines. It is those routines that call the actual .DisplayScene00 call.



Contributor
Top










are all trademarks of VPFORUMS.