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The Addams Family (Bally 1992) PhysMod [VP 9.x Cabinet FS MOD]

TAF Addams Family PhysMod Javier

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#1 javier1515

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Posted 06 February 2015 - 05:36 PM

index.php?app=downloads&module=display&s


File Name: The Addams Family (Bally 1992) PhysMod

File Submitter: javier1515

File Submitted: 06 Feb 2015

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): Melon
Javier
Manufacturer: Bally
Year: 1992
ROM: Link to ROM
Permission to MOD?: Yes, without approval


 


Version TAF Physmod NM, original Table Melon.
 
Thanks to:
Melon by: this excellent table.
Dark by: 3d chair 3d ball and testing the table.
sliderpoint by: THING box texture and bookcase.
Zany by: Flasher domes
 
Mukuste toxie fuzzel and all Dev team for the hard work.
 
 

The table runs VP_PHYSMOD5.
Download latest version VP: Physmod5 
To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin



Español
La mesa corre en VP_PHYSMOD5.
Para descargar la version VP con las fisicas: Physmod5 
Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin

 
 

 


Click here to download this file


Edited by javier1515, 07 February 2015 - 03:31 AM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#2 dark

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Posted 06 February 2015 - 06:37 PM

Best version of this table yet (imo)!!

 

Looks and plays great!



#3 zany

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Posted 06 February 2015 - 06:56 PM

Agree on that...just tried it on the side though! :)



#4 htamas

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Posted 06 February 2015 - 07:10 PM

Looks good although it looks like the depth bias wasn't adjusted for the bumpers that are covered by the ramp.

 

Just curious: does the Thing autoflip work on this version? I got notified that the non-physmod version I posted has a problem with that, and will have to check if I can reproduce the problem.



#5 Carny_Priest

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Posted 06 February 2015 - 09:32 PM

Fixing the red and blue bumpers that show up grey under the left ramp -

 

Select Primitive PrBumper1 and set Depth Bias to 80

Select Flasher l21 and set Depth Bias to 80

Select Primitive PrBumper3 and set Depth Bias to 80

Select Flasher l23 and set Depth Bias to 80

 

Played a quick game and Thing Flip made its shot 2 out of 2 times

 

Analog plunger is weak. A full plunge doesn't make it to the playfield. Increased Mechanical Strength to 100 which at least gets the ball into play.

 

Really nice job on the physics! Really plays great to me.


Edited by Carny_Priest, 06 February 2015 - 09:55 PM.


#6 bolt

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Posted 07 February 2015 - 12:07 AM

Thank you Javier. I like your mod so much. When the ball comes out of the chair, is the ball fast like a cannonball.


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#7 javier1515

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Posted 07 February 2015 - 01:34 AM

update 1.1
new slingshots with primitive animation.
new animation off the ball in the chair.
bumpers corrected (thanks Carny_Priest)

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#8 goesta

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Posted 07 February 2015 - 02:51 AM

Thank you Javier for this MOD!!!

Will keep me from working tonight ;-)



#9 Shadowsclassic

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Posted 07 February 2015 - 04:25 AM

Plays great, thanks Javier!



#10 kruge99

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Posted 07 February 2015 - 02:17 PM

I'm not a big fan of the PM5 conversions but I must say I like the lighting on this one.  I noticed there's something weird going on with the ball image/anti-aliasing where it looks kind of square where I don't seem to have this problem with VP921/VP991 - any ideas?

 

Anyhow, here's a quick Desktop conversion how to:

 

Locate 'Wall32' - it's found up near the top right corner of the playfield and has the side image called 'BACKPANEL'.

Change the top height to 250 so that it doesn't obscure the DMD/Thing lights.

 

Backdrop DT settings borrowed from the DT Gold version by sliderpoint:

 

Inclination: 50

FOV: 50.5

Layback: 1

Rotation: 360

x-scale: 0.96

y-scale: 1.07

z-scale: 0

x-offset: 0

y-offset: 33

z-offset: 0

 

 

Best Regards,

Todd.


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#11 jawdax

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Posted 08 February 2015 - 04:07 AM

Espectacular como siempre javier. Saludos

#12 luvthatapex

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Posted 08 February 2015 - 05:52 PM

I had to comment out line 54, the vpm init ... now it plays and looks great with pm5. Did anyone else need to do this?



#13 J3SteR

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Posted 12 February 2015 - 07:33 AM

Great job on the table! A little darker than I prefer but looks great! Just one question and one thing I noticed. Why did you remove the bear toy from the bear ramp? And when the balls collide in multi ball they don't make a sound.





Also tagged with one or more of these keywords: TAF, Addams, Family, PhysMod, Javier