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Hawkman VP9


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#1 TAB

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Posted 02 August 2009 - 11:29 AM

Hawkman VP9



Version: 1.0.0
Category: VPinMAME 9.x Recreations

Author(s): TAB,

Description:
4:3 VPM Table

Manufacturer: Taito Do Brazil, a division of Taito, Japan
Type: Solid State Electronic (SS)
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Kick-out holes (2), 3-in-line drop targets (2), Multiball (3), Voice.
Notes: Playfield similar to Bally's 1981 'Fathom'.

Have used Roney's PF pic from FP

View File

Submitted by TAB, on Aug 2 2009, 07:29 AM

#2 bolt

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Posted 02 August 2009 - 01:25 PM

Thanks TAB
Posted Image

#3 luvthatapex

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Posted 02 August 2009 - 02:16 PM

Hey this is really fun TAB! You did a great job on the graphics.
I especially like the transparent ramp plastic over the right side.
I wonder if this technique could be applied to clear plastic ramps on games like Funhouse, etc.....

#4 Gaston

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Posted 02 August 2009 - 04:38 PM

So there really is a Taito multiball table after all!? Cool!
Cavaleiro Negro (their Black Knight clone) was rumored to have been designed for multiball, but apparently only the re-release romset for single ball play is around.

Edited by Gaston, 02 August 2009 - 04:39 PM.

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#5 robert kundrat

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Posted 02 August 2009 - 06:17 PM

Thank's for your hard work. biggrin.gif

I'm still  here!


#6 chas

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Posted 31 March 2011 - 10:20 PM

QUOTE (TAB @ Aug 2 2009, 04:29 AM) <{POST_SNAPBACK}>
Hawkman VP9



Version: 1.0.0
Category: VPinMAME 9.x Recreations

Author(s): TAB,

Description:
4:3 VPM Table

Manufacturer: Taito Do Brazil, a division of Taito, Japan
Type: Solid State Electronic (SS)
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Kick-out holes (2), 3-in-line drop targets (2), Multiball (3), Voice.
Notes: Playfield similar to Bally's 1981 'Fathom'.

Have used Roney's PF pic from FP

View File

Submitted by TAB, on Aug 2 2009, 04:29 AM


could you take a look at ramp 150 and 121.
the ramp has a bad bump as it comes back down to the upper right flipper.
it should be smooth.
i have the flipper strength, swing speed and oblique settings so i can hit the targets and jet the ball back up through the upper left ramp back to the top.
sometimes but usually it does not work because of the bad ramp bump.
how to fix it or how about an update to fix ramp 150 and 121?
thanks........



#7 faralos

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Posted 01 April 2011 - 01:39 AM

ya' know you really should learn to rest but thanks for yet another great looking pin! seems you are cranking out like one a week now! cool beans but really take some breathing time lest you get burned out we sure as hell don't want that at all as it seems we are losing others from them getting burned out...

Edited by faralos, 01 April 2011 - 01:40 AM.

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#8 warlord

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Posted 01 April 2011 - 05:32 AM

Nice recreation!

#9 destruk

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Posted 01 April 2011 - 08:00 AM

Thanks Chas for necromancing nearly a 2 year old release thread.
Anyway, This game doesn't have any ramps - what you mean is Wall121 and Wall150 - they're not ramps. It could use a minor adjustment there with the location of the flipper and the two walls.

Edited by destruk, 01 April 2011 - 08:04 AM.

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#10 chas

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Posted 03 April 2011 - 07:49 PM

QUOTE (destruk @ Apr 1 2011, 01:00 AM) <{POST_SNAPBACK}>
Thanks Chas for necromancing nearly a 2 year old release thread.
Anyway, This game doesn't have any ramps - what you mean is Wall121 and Wall150 - they're not ramps. It could use a minor adjustment there with the location of the flipper and the two walls.



D,
all of my UVP tables including Hawkman dont work.
rotated the vp9.
got burned out playing the rotated vp9 because 121 and 150 is bad.
Hawkman is a great table.
decided to ask for some direction on fixing walls 121 and 150 above the upper right flipper or maybe try to get my UVP tables to work.

sorry, my mistake if 121 and 150 above the upper right flipper is a wall.

tried making changes to the flipper and wall.
tried lowering/increasing the base radius on the flipper and some other things.
did not help.
the bump is in the 121 and 150 walls.
ill take another look.

the bump sends the ball way out in front of the flipper.
cannot get a swing on it.
what do you suggest so the ball rolls smoothly on to the flipper to get a swing on it?

Edited by chas, 03 April 2011 - 08:09 PM.


#11 chas

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Posted 07 April 2011 - 07:54 PM

QUOTE (destruk @ Apr 1 2011, 01:00 AM) <{POST_SNAPBACK}>
Thanks Chas for necromancing nearly a 2 year old release thread.
Anyway, This game doesn't have any ramps - what you mean is Wall121 and Wall150 - they're not ramps. It could use a minor adjustment there with the location of the flipper and the two walls.



D, i made changes to the flippers.
decresaed the base radius.
a little better.

wall 151 can be moved with no affect on the ball.
wall 121 is the problem.
how do i fix this in the editor so the ball rolls smoothly onto the flipper to get a swing?

#12 luvthatapex

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Posted 07 April 2011 - 10:44 PM

Wall121 is a cover wall. It is height 50 to 52, so it is above the ball. This is not the problem.
Wall 150 is a wall that could potentially cause the ball to hop a bit over the end of the upper right flipper.
I am not having problems with this table, but if you want to try to move the wall, this is what you do.

Just load the table, click on wall150 right next to the upper flipper and you will see it labeled in the upper right.
The red circles are the bends in the wall. Just grab the red circle and move it slightly to the left, up, down, etc and the wall will move.
Hit play and test it. Save it when you are satisfied.

LTA

QUOTE (chas @ Apr 7 2011, 03:54 PM) <{POST_SNAPBACK}>
QUOTE (destruk @ Apr 1 2011, 01:00 AM) <{POST_SNAPBACK}>
Thanks Chas for necromancing nearly a 2 year old release thread.
Anyway, This game doesn't have any ramps - what you mean is Wall121 and Wall150 - they're not ramps. It could use a minor adjustment there with the location of the flipper and the two walls.



D, i made changes to the flippers.
decresaed the base radius.
a little better.

wall 151 can be moved with no affect on the ball.
wall 121 is the problem.
how do i fix this in the editor so the ball rolls smoothly onto the flipper to get a swing?

Edited by luvthatapex, 07 April 2011 - 10:45 PM.


#13 chas

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Posted 07 April 2011 - 11:57 PM

QUOTE (luvthatapex @ Apr 7 2011, 03:44 PM) <{POST_SNAPBACK}>
Wall121 is a cover wall. It is height 50 to 52, so it is above the ball. This is not the problem.
Wall 150 is a wall that could potentially cause the ball to hop a bit over the end of the upper right flipper.
I am not having problems with this table, but if you want to try to move the wall, this is what you do.

Just load the table, click on wall150 right next to the upper flipper and you will see it labeled in the upper right.
The red circles are the bends in the wall. Just grab the red circle and move it slightly to the left, up, down, etc and the wall will move.
Hit play and test it. Save it when you are satisfied.

LTA

QUOTE (chas @ Apr 7 2011, 03:54 PM) <{POST_SNAPBACK}>
QUOTE (destruk @ Apr 1 2011, 01:00 AM) <{POST_SNAPBACK}>
Thanks Chas for necromancing nearly a 2 year old release thread.
Anyway, This game doesn't have any ramps - what you mean is Wall121 and Wall150 - they're not ramps. It could use a minor adjustment there with the location of the flipper and the two walls.



D, i made changes to the flippers.
decresaed the base radius.
a little better.

wall 151 can be moved with no affect on the ball.
wall 121 is the problem.
how do i fix this in the editor so the ball rolls smoothly onto the flipper to get a swing?



thanks LTA.
ill try it.