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Grand Slam 4Player (Bally)(1984)(chinzman93)(1.1)(DT)(9.2+) [VP 9.x Desktop]

Kmiec Watson Grand Slam Bally

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#1 chinzman93

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Posted 10 August 2014 - 09:25 PM

Posted Image


File Name: Grand Slam 4Player (Bally)(1984)(chinzman93)(1.1)(DT)(9.2+)

File Submitter: chinzman93

File Submitted: 10 Aug 2014

File Category: VPinMAME 9.x Recreations

Author(s): chinzman93
Manufacturer: Bally
Year: 1984
Permission to MOD?: Yes, without approval


Grand Slam - Bally 1983
Orig. Design: Greg Kmiec
Orig. Art: Doug Watson
 
This is a recreation of Bally's Grand Slam from 1983 (4 player version). 
Complete rebuild of the table including a redraw of the plastics and playfield.
One of 2 tables to use fly away targets (Speakeasy is the other).
 
Special Thanks:
JPSalas for supplying me with a primitive target demo which eventually allowed me to use primitives for the
fly away targets. It was very helpful.
Koadic for the blue post primitives.
Eala for his toolbox loaded on VPF.
All the other authors, dev's, and other contributors to the community.
 
Please report any issues to the support topic. A Desktop version will be coming in a couple of days.
 
This table was built with versions of 9.2 and DX9.
 
Thanks!
 
Version 1.0
 
Rom:
http://www.vpforums....ds&showfile=646
 
IPDB:
http://www.ipdb.org/...ine.cgi?id=1079

 
Desktop Version additions:
 
Special Thanks to:
Rob046 for the photo resources that made the table possible.
JPSalas for the background image used in the DT version and help with the primitives for the flyaway targets
32Assasin for the great logo added to the backdrop.


Click here to download this file



#2 Pin-Pete

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Posted 11 August 2014 - 02:12 PM

Looks and plays great,but const GameName should be gransla4 and wrong dipset was set.Here's the correct one.

 

 

'Bally Grand Slam
'Added by Inkochnito
Sub editDips
Dim vpmDips : Set vpmDips = New cvpmDips
With vpmDips
.AddForm 700,400,"Grand Slam - DIP switches"
.AddChk 7,10,180,Array("Match feature",&H08000000)'dip 28
.AddChk 205,10,115,Array("Credits display",&H04000000)'dip 27
.AddFrame 2,30,190,"Maximum credits",&H03000000,Array("10 credits",0,"15 credits",&H01000000,"25 credits",&H02000000,"40 credits",&H03000000)'dip 25&26
.AddFrame 2,106,190,"Single && double lites adjustment",&H00000020,Array("lites will alternate",0,"lites will be on",&H00000020)'dip 6
.AddFrame 2,152,190,"Flyway 25K lite adjustment",&H00000040,Array("25K off at the start of the game",0,"25K on at the start of the game",&H00000040)'dip 7
.AddFrame 2,198,190,"Runs to beat advance adjustment",&H00000080,Array("runs will stay on set up runs",0,"runs set up will step off by 10",&H00000080)'dip 8
.AddFrame 2,248,190,"Runs to beat set up adjustment",&H00700000,Array("55",0,"50",&H00100000,"45",&H00200000,"40",&H00300000,"35",&H00400000,"30",&H00500000,"25",&H00600000,"20",&H00700000)'dip 21,22,23
.AddFrame 205,30,190,"Balls per game",&HC0000000,Array ("2 balls",&HC0000000,"3 balls",0,"4 balls",&H80000000,"5 balls",&H40000000)'dip 31&32
.AddFrame 205,106,190,"Replay limit per game",&H10000000,Array("only 1 replay per game",0,"unlimited replays",&H10000000)'dip 29
.AddFrame 205,152,190,"Extra balls per game adjustment",&H00004000,Array("1 extra ball per game",0,"more than 1 extra ball per game",&H00004000)'dip 15
.AddFrame 205,198,190,"Flyaway value lites memory",32768,Array("reset every ball",0,"kept in memory for next ball",32768)'dip 16
.AddFrame 205,248,190,"S && L return lane lites adjustment",&H00800000,Array("lites are seperate",0,"lites are tied together",&H00800000)'dip 24
.AddFrame 205,298,190,"Flyaway special adjustment",&H00002000,Array("1st special then 50K stays on",0,"special and 50K keep alternating",&H00002000)'dip 14
.AddFrame 205,348,190,"Outhole bonus score per run adjust",&H20000000,Array("10K for each run scored",0,"5K for each run scored",&H20000000)'dip 30
.AddLabel 25,400,350,20,"Set selftest position 16,17,18 and 19 to 03 for the best gameplay."
.AddLabel 25,420,350,20,"After hitting OK, press F3 to reset game with new settings."
.ViewDips
End With
End Sub
Set vpmShowDips = GetRef("editDips")
 
 

Greetings:Petri


#3 chinzman93

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Posted 11 August 2014 - 06:23 PM

Thanks for catching that!  I will put up an update in the next couple of days along with anything else that might pop up. 



#4 Pin-Pete

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Posted 11 August 2014 - 06:44 PM

You're welcome. :)


Greetings:Petri


#5 bha19

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Posted 12 August 2014 - 09:48 AM

According to the scorecard the 2nd replay is over 1,000,000 but the rom is only 6 digits, how can this be?



#6 chinzman93

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Posted 12 August 2014 - 01:54 PM

According to the scorecard the 2nd replay is over 1,000,000 but the rom is only 6 digits, how can this be?

It will award when the game rolls. There is a million score light in the back glass to show the game rolled. I will look at adding an indicator of some sort for the DT version if I can identify the light. 



#7 bha19

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Posted 13 August 2014 - 07:59 PM

 

According to the scorecard the 2nd replay is over 1,000,000 but the rom is only 6 digits, how can this be?

It will award when the game rolls. There is a million score light in the back glass to show the game rolled. I will look at adding an indicator of some sort for the DT version if I can identify the light. 

 

So when I am setting the replay values all I need to do is let the score go past 999,999 until I get to 1,400,000



#8 chinzman93

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Posted 13 August 2014 - 11:16 PM

 

 

According to the scorecard the 2nd replay is over 1,000,000 but the rom is only 6 digits, how can this be?

It will award when the game rolls. There is a million score light in the back glass to show the game rolled. I will look at adding an indicator of some sort for the DT version if I can identify the light. 

 

So when I am setting the replay values all I need to do is let the score go past 999,999 until I get to 1,400,000

 

I would think there is a dip switch setting for it in the manual. I do need to get the proper dip switch code in place though..... :blush:







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