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TOTAN Night Mod 4:3


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#1 unclewilly

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Posted 17 July 2009 - 02:19 AM

TOTAN Night Mod 4:3



Version: 1.0.0
Category: VP/VPinMAME 9.x - MOD Tables

Author(s): JP Salas, Mod by: unclewilly, Kingb33

Description:
JP's TOTAN modified for night time
JP's TOTAN modified for night time

Upgraded some of the plastics and added transparent ramps.
This is the 2 step gi version (on/off)

There is also an 8 step fading gi version, but it requiews a decent video card with a decent amount of video memory. If you are interested in the 8 step please pm me

View File

Submitted by unclewilly, on Jul 16 2009, 10:19 PM

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#2 bolt

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Posted 17 July 2009 - 05:45 AM

Thanks unclewilly
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#3 TAB

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Posted 17 July 2009 - 10:11 AM

Looks fine smile.gif

#4 Flying Dutchman

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Posted 17 July 2009 - 10:53 AM

Thanks Unclewilly .. more than a nice job.

Edited by Flying Dutchman, 17 July 2009 - 10:54 AM.

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#5 Pinball Ken

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Posted 17 July 2009 - 01:16 PM

Nice one, unclewilly.

The bar is raised once more!

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VP Released Tables

Attack From Mars, Batman, Cirqus Voltaire (Fuseball), Corvette, Cue Ball Wizard, NBA Fastbreak, No Fear (Germax), Judge Dredd (aurian), JunkYard, Indiana Jones (Redux), Medieval Madness (macho), SafeCracker, Star Trek: The Next Generation (Destruk), Tales of the Arabian Nights (At Night), The Shadow, The Sopranos, The Simpsons Pinball Party, The Who's Tommy, Theatre of Magic (At Night).

#6 unclewilly

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Posted 17 July 2009 - 02:33 PM

QUOTE (Pinball Ken @ Jul 17 2009, 01:16 PM) <{POST_SNAPBACK}>
Nice one, unclewilly.

The bar is raised once more!

PK cool.gif


thanks Ken,
the only thing it needs is the ball collision sounds but I haven't quite figured out how to implement it yet in vpm.
I appreciate your comment as I consider you the master of mods.
btw there is a full screen version that looks awesome in a cabinet/ultrapin.
also an 8 step fading gi version which IMO is super realistic, but requires a decent graphics card.
-Scott

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#7 Mr. Pacman

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Posted 17 July 2009 - 04:21 PM

There is a message and a VP9 crash after the message...the message says: "Could not create offscreen Z-surface". Anyone who knows more? mellow.gif

#8 TheMcD

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Posted 17 July 2009 - 04:27 PM

Hmph. Try turning off the hardware rendering.

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#9 Mr. Pacman

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Posted 17 July 2009 - 05:02 PM

Thanks for the advice...but...it can't be played without Hardware Rendering...seriously big lag with everything that moves and some minor rendering problems with the transparent ramps.

Edited by Mr. Pacman, 17 July 2009 - 05:02 PM.


#10 TheMcD

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Posted 17 July 2009 - 05:05 PM

Well, as far as I know, you're screwed then. Maybe try window mode, a smaller resolution or something like that, but the reason for that error is Hardware Rendering.

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#11 unclewilly

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Posted 17 July 2009 - 05:30 PM

you probably don't have enough video memory

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#12 Hanson

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Posted 17 July 2009 - 05:36 PM

QUOTE (Mr. Pacman @ Jul 17 2009, 06:21 PM) <{POST_SNAPBACK}>
There is a message and a VP9 crash after the message...the message says: "Could not create offscreen Z-surface". Anyone who knows more? mellow.gif


I got the same problem! I can play this table only in window mode 800x600, try it!

#13 yogiholzer

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Posted 17 July 2009 - 07:29 PM

What does the table file name mean? It's 'TOTAN_VP9_1.0_NIGHT_TABLEGI_FinalLoafer.zip'. I mean I've seen the '_FinalLoafer' part in another table dl before and wondered about also.
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#14 unclewilly

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Posted 17 July 2009 - 07:51 PM

QUOTE (yogiholzer @ Jul 17 2009, 08:29 PM) <{POST_SNAPBACK}>
What does the table file name mean? It's 'TOTAN_VP9_1.0_NIGHT_TABLEGI_FinalLoafer.zip'. I mean I've seen the '_FinalLoafer' part in another table dl before and wondered about also.


ha ha..... I originally did the mod for my cabinet in fs rotated view, I made the 4:3 version because a guy on the forums named the loafer requested a 4:3 version of the mod.

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#15 yogiholzer

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Posted 17 July 2009 - 09:02 PM

Ah, ok. Thanks for the explanation. And I already thought, this was a dumb question. Which was the other table, or wasn't there any? I'm sorry I don't remember. Or is it the same, previously released at PN? unknw.gif
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#16 unclewilly

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Posted 17 July 2009 - 09:13 PM

QUOTE (yogiholzer @ Jul 17 2009, 10:02 PM) <{POST_SNAPBACK}>
Ah, ok. Thanks for the explanation. And I already thought, this was a dumb question. Which was the other table, or wasn't there any? I'm sorry I don't remember. Or is it the same, previously released at PN? unknw.gif

same one previously released at pn, although there may be another shortly as i'm about done with the flintstones... i just need to set it up in 4:3 if it's not to difficult. I know the cabinet view is ready


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#17 bolt

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Posted 17 July 2009 - 11:02 PM

Looking very dark, nice one
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#18 Mr. Pacman

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Posted 18 July 2009 - 09:56 AM

QUOTE (unclewilly @ Jul 17 2009, 05:30 PM) <{POST_SNAPBACK}>
you probably don't have enough video memory


Yes, but i can play the original JP table...why is this so demanding? Can i turn something off?

#19 Shooby Doo

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Posted 18 July 2009 - 01:31 PM

I had no idea how bad the transparent ramps look on my system until I saw how GOOD they look in that Flinstones screenshot.

#20 unclewilly

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Posted 18 July 2009 - 03:33 PM

QUOTE (Mr. Pacman @ Jul 18 2009, 10:56 AM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Jul 17 2009, 05:30 PM) <{POST_SNAPBACK}>
you probably don't have enough video memory


Yes, but i can play the original JP table...why is this so demanding? Can i turn something off?


this version has almost double the amount of textures as jjp's original. I was going for realism. just about every object on the table reacts to the lighting. you need at least 512mb if video ram to run it, from what I've been told.

what is your graphics card?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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