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3d modeler needed for monster bash update.
Started By
unclewilly
, Oct 15 2013 09:03 PM
353 replies to this topic
#1
Posted 15 October 2013 - 09:03 PM
The topic says it all.
One of the biggest complaints on my original mb table was that the toys all looked flat.
So any 3d modeling guy out there that would be willing to help me out I would appreciate it.
Otherwise it will be the flat toys again.
I could use the fp models, but they are a little blocky and imo. Look just as bad.
What I need:
Drac model
bride model in 2 pieces. The body and head seperate
Igor model
scientist model
Frank in 3 pieces. The body and legs. The 2 arms as seperate pieces
mummy coffen and mummy. 3 separate models. The coffen and top in 2 pieces. And the mummy. Mummy could be built into the coffin model.
I believe the fp drac coffen model will work
Any help is much appreciated.
after I get the table built and coded. If I haven't. Gotten models I'll just have to use the fp models or flat images again.
Any takers please let me know as I have a bunch of resources for each toy
One of the biggest complaints on my original mb table was that the toys all looked flat.
So any 3d modeling guy out there that would be willing to help me out I would appreciate it.
Otherwise it will be the flat toys again.
I could use the fp models, but they are a little blocky and imo. Look just as bad.
What I need:
Drac model
bride model in 2 pieces. The body and head seperate
Igor model
scientist model
Frank in 3 pieces. The body and legs. The 2 arms as seperate pieces
mummy coffen and mummy. 3 separate models. The coffen and top in 2 pieces. And the mummy. Mummy could be built into the coffin model.
I believe the fp drac coffen model will work
Any help is much appreciated.
after I get the table built and coded. If I haven't. Gotten models I'll just have to use the fp models or flat images again.
Any takers please let me know as I have a bunch of resources for each toy
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#4
Posted 16 October 2013 - 11:35 AM
I haven't asked over there yet
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#5
Posted 16 October 2013 - 12:47 PM
i'm a 3d modeler in architectural visualisation, so it's not the kind of moddeling i am used to. but still i would like to give it a try. the ideal would be to have a front , side and top picture of each piece and a least one measurment, although i dont know how real life measurment would translate in VP units.

Edited by mariozeferino, 16 October 2013 - 12:50 PM.
#7
Posted 16 October 2013 - 06:26 PM
The measure.ants wouldn't matter as I can shrink the models down in blender.
The fp models are huge in vp.
Maybe I can set up a dropbox with resources and people can take a look to see if they are interested.
And as so.done stated. It's really just the fronts of the models that need the details.
Except maybe on drac, as he moves around
The fp models are huge in vp.
Maybe I can set up a dropbox with resources and people can take a look to see if they are interested.
And as so.done stated. It's really just the fronts of the models that need the details.
Except maybe on drac, as he moves around
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#10
Posted 17 October 2013 - 11:59 AM
I'll upload a zipfile when I'm at home with all I have
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#12
Posted 17 October 2013 - 12:47 PM
Vp allows for importing the mesh and the texture is done with a uv map texture that goes to the image manager and wraps the mesh
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#13
Posted 17 October 2013 - 05:57 PM
I can't help with the actual 3D modeling, but I can get you whatever photos you need to help with the process.
i am waiting for unclewilly model picture, but im sure more is better . are you saying you have access to the real pin and can take of the glass and take whatever picture wee need?
Edited by mariozeferino, 17 October 2013 - 05:59 PM.
#14
Posted 17 October 2013 - 07:18 PM
https://db.tt/QqEYcXCD
These are some of the better images I have of the toys .
Thease are what I made the prior tables toys with
These are some of the better images I have of the toys .
Thease are what I made the prior tables toys with
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#15
Posted 17 October 2013 - 07:44 PM
After looking at the pics some more and for the sake of performance the frank model can be just one piece. With the arms out in front of him a little.
The bride needs to be a seperate head and body.
The mummy I would just need the mummy modeled and the casket lid. The rest I can do with vp objects
I'll do some experimenting with primitives to make sure I can get the rotations scripted correctly for frank and the casket lid on the mummy
I appreciate all the help on this
The bride needs to be a seperate head and body.
The mummy I would just need the mummy modeled and the casket lid. The rest I can do with vp objects
I'll do some experimenting with primitives to make sure I can get the rotations scripted correctly for frank and the casket lid on the mummy
I appreciate all the help on this
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#17
Posted 18 October 2013 - 06:36 AM
Here is a link with a few more pictures of the toys, some are identical but not all of them:
https://www.dropbox....ters_Pack_2.rar
Btw, I have a beautiful Playfield in very high definition (7100 x 3177 !!!) that I did months ago using several pictures, I wasn't completely done with the cleaning part, but it's already WAY better than anything else available on the Internet... Maybe we should add it on the data base. Here it is:
https://www.dropbox....3kxse/MB_PF.rar
EDIT:
...And here is a link to download all the pictures I had put together for this table (220 MB !!!):
https://www.dropbox....rs_Pictures.rar
Edited by tipoto, 18 October 2013 - 07:49 AM.
#18
Posted 18 October 2013 - 09:02 AM
Were you planning to make another T2-style table Tipoto? ![]()
#19
Posted 18 October 2013 - 09:15 AM
yes, it was long time ago.
I also gathered tones of references for 2 other tables that I will probably never use, but I have them just in case ![]()
#20
Posted 18 October 2013 - 03:31 PM
the pf that we used is pretty damn good :}
but it is only 2048x4096
check the pic :}
Attached Files
Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater
Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.
Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th
Table Releases- Royal Flush Trilogy
Backglasses- Over 255 Remastered in Hires
http://www.arcadecru...ables/hyperpin/
By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater
Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.
Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th
Table Releases- Royal Flush Trilogy
Backglasses- Over 255 Remastered in Hires
http://www.arcadecru...ables/hyperpin/
By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]



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